First of all - thx a ton for the feedback thus far. Greatly appreciated.
Secondly, I should make it clear that all that I'm after with melee weapons is to boost my ranged dps. You could pose that I'd have 0 skill in all melee skills, to really clarify that all I'm after is the benefit I can get from them to my ranged attacks.
Put short - I'm after maximized RAP.
Hence, I couldn't care less if the melee weapons I end up with do 5 dps, just as long as they improve my ranged attack as much as possible.
I might be completely off here, but according to my calculations the following would be the top 5 melee hunter weapons [solely looking at the RAP improvement, not melee dps]:
[5/5 LR + agi enchants incl]
1. Barb of the Sand Reaver -- 152 RAP
2. Ashkandi, Greatsword of the Brotherhood -- 143 RAP
3. Huntsman's Harpoon -- 138 RAP
4. Twin Blades -- 137 RAP
5. Zin'rokh, Destroyer of Worlds -- 129 RAP
X. Silithid Claw + Fang of the Faceless -- 127 RAP
X. Barbarous Blade -- 117 RAP
I should also note that I've completely ignored crit bonuses etc, what I'm looking at is what I know for sure will affect the dmg output for every hit. I'm already around the ~30% crit region and have enough gear to play around with if I ever find myself looking for burst dmg.
Quote:
For ranged purposes, World Destroyer is not the best weapon in the list you posted. Barb Blade from DM would be a better choice and a lot easier to acquire. Not to say that the stamina isn't nice, but for ranged purposes, it does nothing for ranged dps.
That quote part I didn't understand at all, I'm afraid. :P
+72 Attack Power is something that will always catch my eye, and sure will affect my ranged dps..
So far, I will [just as Sayis said] follow my initial plan to go for Zin'rokh to start with. Ending up with the AQ Barb is ofc the jewel in the crown, but not quite there progress wise yet.. hmpf.
Edited, Wed Jun 7 14:21:50 2006 by Jebhediah