Forum Settings
       
Reply To Thread

Az MathFollow

#27 Jun 02 2006 at 6:04 PM Rating: Decent
*
52 posts
this has been a very useful guide for me in learning about how to use my hunter and what kind of gear is best.

but i had one small question. i was looking at your ranged weapon rank lists, and i was wondering, since dwarves have a +5 to guns, would that be significant enough to change the tier list for what weapons would be best for them?

thanks again for all these guides :)
#28 Jun 03 2006 at 2:01 AM Rating: Good
****
6,678 posts
The value in +guns or +bows is almost exclusively tied to miss rates and other defensive negations that don't affect ranged like glancing blows. If you have enough +hit gear, theoretically it's nothing more than .04% crit per skill point.

So while I could be mistaken, my answer to you is going to be no.
____________________________
Only the exceptions can be exceptional.
#29 Jun 05 2006 at 3:35 PM Rating: Default
This is 1st post...lol

KK..U As Math... i think you have gooten the wrong point of view in this topic.

Let me tell u something... let say u have 2 weapons...lets get simple... they have to + stats... but one is 1.8 speed and one is 3.3 speed, but they have the same dps. They are the same exact thing... if a weapon has better dps, it is a better weapon because it basicly has better dps. your adding all the percents like .5% crit and +15% speed to weapon, they just dont matter... your adding the same thing to both things write...so u dont have to do it... it doesnt change the equation... if u have a 5% chance to miss this a fast weapon... you miss more...but if its slow.. u might not miss..but if u do... u will loos damage made right? but... u will mathmaticly make it up with the next hit...

i have done math myself and it was a waset of time because all i found out is that all that matters is the DPS...

if u still dont understand...think of this...lets say u frezz someone right... u start them out with aim... hits 300..and the rest of the hits are 150's...if u have a slower one...u hit 600... but the its are 300's..but u have letss hits...but if u add the damage made..its the same thing...why...because in this EQATION...i made a aim shot x2 damage...and it added the same to both aim shots...
#30 Jun 05 2006 at 3:57 PM Rating: Decent
***
3,043 posts
Not entirely sure who you're responding to, but yes, I'd wager that pretty much everyone here understands how basic DPS functions.

The main ability that makes it worthwhile to choose slower ranged weapons is Multi-shot. Multi-shot is an "instant" attack, meaning that it does not interrupt your regular autoshots -- it's an extra attack. Slower weapons, by design, have higher damage ranges to balance their speed -- otherwise their DPS would be pitiful. Therefore, your extra attack with a slower weapon is more powerful to begin with, and it's also a larger part of your cycle.

No one makes the claim that slower weapons have higher DPS -- it's the extra attacks, which ignore weapon speed, that give them their appeal.
#31 Jun 05 2006 at 4:39 PM Rating: Decent
*
216 posts
To expand a little on the explanation Sayis gave...Lets assume you ignore multishot, as I often don't use it when soloing. However we will throw in Aimed Shot everytime it becomes available. Now with a 3.30 weapon you can cast Aimed Shot (3 sec) in between autoshots without missing any. If you are using a very fast weapon, 1.8 you will miss at least one autoshot EVERY time you use aimed shot. That makes the added damage of the Aimed Shot closer to Arcane Shot and lowers your overall DPS.

When I first started my hunter, I struggled to catch on to the math also. Even now I may not fully grasp it, but I am slowly catching on. I'd be more than happy to try and answer any questions you may have, from a non-hall-of-fame-omnipotent-have-been-level-60-since-release hunter. (No knocks against you guys, you're just too darn smart sometimes)
#32 Jun 05 2006 at 6:28 PM Rating: Decent
So...If im a dwarf Hunter...I might be better off using a Bow or Cross bow if it has a Longer Shoots per second then my gun?
#33 Jun 05 2006 at 7:01 PM Rating: Decent
***
3,043 posts
AmericanSpartan wrote:
So...If im a dwarf Hunter...I might be better off using a Bow or Cross bow if it has a Longer Shoots per second then my gun?


Your +5 gun skill equates to +0.2% hit and +0.2% crit.

That's really not enough to override the stats on the weapons themselves. If you had two otherwise identical weapons, then you should take a gun over a bow/crossbow.

The racial ability is not a deciding factor -- it's just a bonus for when you do use a gun.

Edit:

Quote:
I'd be more than happy to try and answer any questions you may have, from a non-hall-of-fame-omnipotent-have-been-level-60-since-release hunter. (No knocks against you guys, you're just too darn smart sometimes)


I'm not that smart (only 1410 on SAT). I have a (mostly) eidetic memory, and I read a lot. I mostly post simpler translations of Azuarc/Cheyenne/etc. posts.

It's not about knowing all the answers... it's about knowing where those answers are.

Edited, Mon Jun 5 20:17:09 2006 by Sayis
#34 Jun 05 2006 at 9:18 PM Rating: Decent
Hermoso wrote:
This is 1st post...lol

KK..U As Math... i think you have gooten the wrong point of view in this topic.

Let me tell u something... let say u have 2 weapons...lets get simple... they have to + stats... but one is 1.8 speed and one is 3.3 speed, but they have the same dps. They are the same exact thing... if a weapon has better dps, it is a better weapon because it basicly has better dps. your adding all the percents like .5% crit and +15% speed to weapon, they just dont matter... your adding the same thing to both things write...so u dont have to do it... it doesnt change the equation... if u have a 5% chance to miss this a fast weapon... you miss more...but if its slow.. u might not miss..but if u do... u will loos damage made right? but... u will mathmaticly make it up with the next hit...

i have done math myself and it was a waset of time because all i found out is that all that matters is the DPS...

if u still dont understand...think of this...lets say u frezz someone right... u start them out with aim... hits 300..and the rest of the hits are 150's...if u have a slower one...u hit 600... but the its are 300's..but u have letss hits...but if u add the damage made..its the same thing...why...because in this EQATION...i made a aim shot x2 damage...and it added the same to both aim shots...


perhaps getting a grip of the english language should come before trying to tackle math?
#35 Jun 06 2006 at 1:35 PM Rating: Good
****
6,678 posts
Hermoso: You would be correct, if all that mattered were autoshot. However, there are other factors that influence your damage output beyond basic weapon DPS.

Let's say I fire an Aimed Shot as soon as it's available, fitting in Multi whenever, and I'm using a weapon that - after quiver - fires every 3.0 seconds. I'll get an autoshot right after aimed, one after 3 seconds, and one after 6, which will be RIGHT before the next Aimed Shot starts.

Now let's suppose I'm using a weapon that fires every 2.3 seconds. It'll fire one right after the Aimed, one after 2.3 seconds, and one after 4.6...which leads to 1.4 seconds of sitting there doing NOTHING before the Aimed Shot. It's completely wasted time. I've lost 1.4 seconds worth of DPS because no shots happened.

As an alternative with that weapon, I could fire Aimed along with Multi Shot whenever Multi cools down, which is 10 total seconds...or 7 + aim time. That 2.3 speed weapon takes 6.9 seconds to fire 3 shots, which is almost exactly 7. It works exceptionally well using that pattern.

The best weapons, in theory, are the ones that finish an autoshot at exactly 6 or 7 seconds after the first one. In practice, it doesn't work *exactly* that way, but that's the gist.

Sayis wrote:
I'm not that smart (only 1410 on SAT).

1450, cause I didn't know what goofy words like 'parsimonious' meant. 800 on math, though. Smiley: waycool
____________________________
Only the exceptions can be exceptional.
#36 Jun 06 2006 at 1:42 PM Rating: Decent
*
216 posts
Quote:
I'm not that smart (only 1410 on SAT).


Quote:
1450, cause I didn't know what goofy words like 'parsimonious' meant. 800 on math, though.


You guys and your SAT. Where I went to school, we were required to take the ACT instead. Despite that fact, most SAT-ACT conversions show 1400+ to be very respectable scores. The equivilent of 32 (of 36) I believe. And I can tell you that I didn't get 32, nor know anyone who did.
#37 Jun 06 2006 at 10:29 PM Rating: Decent
***
3,043 posts
Quote:
Despite that fact, most SAT-ACT conversions show 1400+ to be very respectable scores.


A score of 800-900 is considered average. Most colleges require 1100 to gain entrance. I could do better -- I've only taken the test once -- but I don't see a real point. Anything over 1`00 seems to be just for bragging rights.

I was being semi-sarcastic when I said I'm not that smart. I was serious when I said it's about knowing how to get the answer, though.

Quote:
800 on math, though.


Why doesn't that surprise me? 690 Verbal, 720 Math (odd, since I'm much better at English than Math).

Edited, Tue Jun 6 23:32:04 2006 by Sayis
#38 Jun 06 2006 at 11:29 PM Rating: Decent
are SAT's harder than regular tests? in canada provincial standardized tests are a bit easier than what you would get in school regularly.
#39 Jun 06 2006 at 11:54 PM Rating: Decent
***
3,043 posts
laserstein wrote:
are SAT's harder than regular tests? in canada provincial standardized tests are a bit easier than what you would get in school regularly.


Basic 4-answer multiple choice, divided into multiple sections. You're given a certain amount of time per section.

Much longer than a regular test, not really harder or easier.

Thing that I think screws a lot of people up is the scoring system. I'm not sure if this is exactly right, but Wrong = -1, Right = +1, No Answer (Omit) = 0.

The favorite thing people suggest is that it's better to Omit a question than to take a chance of answering incorrectly.

*sigh* Multiple choice... worst-case scenario, there's a 25% chance of getting it right -- why would you not answer?
#40 Jun 07 2006 at 1:39 AM Rating: Decent
I'm a bit torn mentally at the moment regarding which melee setup to go for, and thought I'd check for input from you guys and your opinions. Finally seem to have found people whose advice I could actually take into consideration. :]

I'm in a PvE guild that started BWL about a month ago and we're now up to Chromaggus and hoping to down him anytime soon, in other words I'm curious about the best melee setup you can possible get in the whole game as it is now, since we're hoping to progress through BWL quite rapidly and onto AQ40.

As of now, this is pretty much the weapons I'm considering when it comes to pure stats improvement:

The Twin Blades of Hakkari
[2x15 Agi + 68 RAP = 128 RAP] [+LR = 137 RAP]

Zin'rokh, Destroyer of Worlds
[1x25 Agi + 72 RAP = 122 RAP] [+LR = 129 RAP]

Huntsman's Harpoon
[1x25 Agi + 35 Agi = 120 RAP] [+LR = 138 RAP]

Note: LR = 5/5 Lightning Reflexes

It annoys me to pieces that it appears that it's a DM blue that's edging the Twin Blades, and hoping I'm doing something seriously wrong here, hehe. The LR calculations I've used for the weapons is [Total Agi*1.15] *2 + Bonus RAP Stats = Total Weapon RAP.

I do know that LR affects the total Agi base and suspect that when finding out which ranged weapon would benefit you the most totally, you should include your 'whole package' taken into consideration and not using talents only on the weapon calculation alone.

But - I don't worry too much if I lose a couple of RAP along the road, I'm just curious of what your ideas and thoughts are when it comes to 'the best melee hunter weapons' and how you rank them... in other words, please add if you have any other favourites for the title. :]

Edited, Wed Jun 7 03:19:35 2006 by Jebhediah
#41 Jun 07 2006 at 3:12 AM Rating: Decent
While the Huntsman's Harpoon may have more AP, It doesnt have the +crit bonuses which make the hakkari blades good. In this case zinrokh loses out big time as it has least AP, and also least +crit. Huntsman's Harpoon sort of makes up for this by having nearly 70 agility with LR, making 1.2% crit. I'd take the polearm (if I could get my hands on it) because I prefer 2 handers in general.

Statistically, the best weapons in the game for hunters are:

Barb of the Sand Reaver

OR

Silithid Claw in the main hand, and Fang of the Faceless in the offhand.

Even with LR spec, the dual wield combo come out slightly on top of the barb dps wise, but the 340 odd health from barb and the hefty raptor strike crits just push it above imo. Its really down to personal choice.
#42 Jun 07 2006 at 8:06 AM Rating: Decent
***
3,043 posts
Between those three choices, I'd probably go with Zin'rokh in your shoes. Since you're a Survival hunter, that means you probably want a good chunk of health -- and 1% crit is not likely to make or break a weapon choice for you.

What it comes down to, between the Twin Blades and Zin'rokh, is whether you'd want 1% crit (Twin Blades) or 28 Stam -- over 300 HP if you have Survivalist -- (Zin'rokh).

Between Twin Blades and Huntsman's, it's 1 RAP difference (in favor of the Huntsman)... and 0.35% crit difference (in favor of the Twin Blades).

In your position, I would go for Zin'rokh.
#43 Jun 07 2006 at 8:29 AM Rating: Decent
All this is very interesting Azu, however I think you have oversimplified. In your first post you state that Haz Mat is an anagram of Az Math - well surely you should have been anagraming from a less derivitive form i.e 'Azuarc Mathematics'. In which case you could have had -

CATARACT MAZE HIM US
MASCARA AZTEC HUM IT
TRAUMATA MAZES CHIC
CARCASE AZIMUTH MAT
CATHARTIC MAMA ZEUS
TRACHEA CAM MAST UZI
MACRAME CAST HAT UZI
CHARISMA MAZE AT CUT
ATTACH AMAZER MUSIC
TRAUMATIC CASH MAZE
ARCTIC MAZE MATH USA
AZURE CACTI MASH MAT

or my favourite

ARCHAIC AMAZES MUTT

Please try harder.

Rain
#44 Jun 07 2006 at 8:58 AM Rating: Good
***
1,441 posts
blowfish wrote:
All this is very interesting Azu, however I think you have oversimplified.

Please try harder.



Now that was really constructive input. Congrats on your anagram skills. Anything you can contribute on refining the "oversimplified maths" or perhaps highlighting where you see major weaknesses instead of playing the smartass?
#45 Jun 07 2006 at 10:23 AM Rating: Good
Jebhediah wrote:
I'm in a PvE guild that started BWL about a month ago, in other words I'm curious about the best melee setup you can possible get in the whole game as it is now, since we're hoping to progress through BWL quite rapidly and onto AQ40.


For ranged purposes, World Destroyer is not the best weapon in the list you posted. Barb Blade from DM would be a better choice and a lot easier to acquire. Not to say that the stamina isn't nice, but for ranged purposes, it does nothing for ranged dps.

The choices that Zysac posted are nice. The chances that a Claw will drop, roughly match the chances that the Barb will drop. So choose wisely as their will be competition for either item.
#46 Jun 07 2006 at 11:15 AM Rating: Decent
Quote:
Anything you can contribute on refining the "oversimplified maths"

Ah but I didn't say his maths is oversimplified did I? No, I said his anagram was oversimplified:) Good Work on defending Az's good work though and it is because I have nothing whatsoever to add that I just did some more anagrams to try and amuse.

/soothe

Rain
#47 Jun 07 2006 at 11:33 AM Rating: Good
***
1,441 posts
Sure fooled me there, mate :) Then again, I'm known for being dense, so it ain't that much of a feat.
#48 Jun 07 2006 at 12:04 PM Rating: Decent
Terrorfiend
*****
12,905 posts
ITS TEH INTERNETZ! EVERYTHINGZ OFFENZIVE!

[:FACETHROUGHWALLSMILEY:]
#49 Jun 07 2006 at 12:27 PM Rating: Good
***
1,441 posts
Yeah, right, make fun of the resident half-wit.
:-p
#50 Jun 07 2006 at 12:36 PM Rating: Decent
Terrorfiend
*****
12,905 posts
Alastaironsiren wrote:
Yeah, right, make fun of the resident half-wit.
:-p


Heh, I havent posted in the hunter forum for a few days, didnt want you guys to think I finally left. I wanted to make the least constructive post possible.

Sad that that was the best I could come up with.
#51 Jun 07 2006 at 1:05 PM Rating: Decent
First of all - thx a ton for the feedback thus far. Greatly appreciated.

Secondly, I should make it clear that all that I'm after with melee weapons is to boost my ranged dps. You could pose that I'd have 0 skill in all melee skills, to really clarify that all I'm after is the benefit I can get from them to my ranged attacks.

Put short - I'm after maximized RAP.
Hence, I couldn't care less if the melee weapons I end up with do 5 dps, just as long as they improve my ranged attack as much as possible.

I might be completely off here, but according to my calculations the following would be the top 5 melee hunter weapons [solely looking at the RAP improvement, not melee dps]:

[5/5 LR + agi enchants incl]
1. Barb of the Sand Reaver -- 152 RAP
2. Ashkandi, Greatsword of the Brotherhood -- 143 RAP
3. Huntsman's Harpoon -- 138 RAP
4. Twin Blades -- 137 RAP
5. Zin'rokh, Destroyer of Worlds -- 129 RAP

X. Silithid Claw + Fang of the Faceless -- 127 RAP
X. Barbarous Blade -- 117 RAP

I should also note that I've completely ignored crit bonuses etc, what I'm looking at is what I know for sure will affect the dmg output for every hit. I'm already around the ~30% crit region and have enough gear to play around with if I ever find myself looking for burst dmg.
Quote:
For ranged purposes, World Destroyer is not the best weapon in the list you posted. Barb Blade from DM would be a better choice and a lot easier to acquire. Not to say that the stamina isn't nice, but for ranged purposes, it does nothing for ranged dps.

That quote part I didn't understand at all, I'm afraid. :P
+72 Attack Power is something that will always catch my eye, and sure will affect my ranged dps..

So far, I will [just as Sayis said] follow my initial plan to go for Zin'rokh to start with. Ending up with the AQ Barb is ofc the jewel in the crown, but not quite there progress wise yet.. hmpf.

Edited, Wed Jun 7 14:21:50 2006 by Jebhediah
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 27 All times are in CST
Anonymous Guests (27)