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Talents to AvoidFollow

#52 May 01 2006 at 7:28 PM Rating: Good
wow, just wow. lol.

Somewhat recently I rolled an alt human lock (mainly for perception and diplomacy), and I must say it is truly an amazingly fun class to play, however can be at times somewhat difficult when deciding talents.

So before going on I'd like to say thanks to Sinstralis for the very usefull info on the warlock talents and pointing out the useless ones.

Now so far I've already respec'd once on my lock, originally mainly affliction and partially demon spec'd, it just didn't do much for me. Sure i'd get off all my curses (with full ranks in suppression) in battlegrounds, but the locks I cursed would just fire off dmg dealing spells and finish me off before i could do anything more.

So I respec as a destructolock.

Goodness, the second it happens everything seems to be better, solo grinding and questing is by far easier, and in pvp it's nice being able to deal some decent damage a little bit faster. (thx to talents like bane). Now I was planning on adding in some affliction to compliment the destruction spec, so that's not a problem especially with your link for your ideal 20pt affliction talent tree.

Again before continueing I have a question... now we know which talents to put ranks in, but what i'm wondering is when? Should I start off with pure destruction speeding down the latter to conflag as soon as possible, or evenly spread the talents between the destruction and affliction trees as i fill up my pre-determined talents? Furthermore should I try to reach the lower placed tiers quickly or max out the talents in the beginning tiers before continueing into the lower placed ones? This information would be greatly appreciated and valued.

One last thing, (unless I randomly think of something more to say), you place aftermath in a talent to avoid, being a daze effect which isn't all that great when compared to something like the mage talent which stuns the target when ranks are added. Now before reading what you had posted I had thought it was a fairly decent talent, though after using a talent calculator see that those points are better placed elsewhere. In it's defense though, as a 29 warlock in battlegrounds it has been quite a useful proc, especially when attempting to prevent the horde flag carrier from reaching his base, and then eventually getting him to drop the flag.

It's just my opinion, but I find movement a very good thing in BG, and anything that hinders an opponant's ability to move a very good thing indeed.
#53 May 02 2006 at 8:52 AM Rating: Decent
yeah, VERY usefull thread !
i started out with a lock 3 days ago, and ur post helped me alot by wasting time to try out myself^^ thx 4 that.

warlocks seem very funny to play and everything i read says it even gets better in high levels ! so i cant wait to get home from work :)
#54 Jul 07 2006 at 5:53 PM Rating: Decent
i'm gettin somewhat confused between mosse and cap. frmo wat i can see, moose thinks its a waste of time cos u get interupted. cap thinks its a waste of time cos its based on spirit and thats not something locks should concentrate on (unless you go by what the exrtemely old WoW game manual from the actual WoW game you buy says) and why are u trying to prove him wrong with a "formula" when u both mean the same thing. and why are you trying to insult him by saying he is 12, has bad spelling and is a noob?
1. No-one cares about spellin on a forum
2. He is prob older than 12 and even if he is it wouldn't matter.
3. You don't know how long he's been on the game.

For all you know, he is a 33 year old man who lives in his basement and lives off social seccurity : D

In conclusion, do not attack him with stuff you know nothing about, and do not use him making a CLEAR explanation, which shows statisticcs pretty much saying the same as you (IMP drain soul is crap.), as an excuse to be a ****
#55 Jul 09 2006 at 12:19 AM Rating: Decent
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2,754 posts
i think i'd like to make some changes to this as some talents haven't been fully thought over... ^^
(i haven't done any endgame instances yet so don't flame this pls)
aflic

improved Curse of Weakness

although this seems silly, 31*18% = 36-37 damage reduction, then amplified goes to 54-55 damage reduction. now i presume there'll be at least 2 locks in any one raid? therefore for 2minutes, they can provide 54x "however many locks there are" damage reduction, so presuming you're against a boss that hits fast but not to hard, this means that the tank takes next to no damage. or a boss that hits very hard, they'll do a nice amount less damage ^^. now yes, this does mean you can't use stuff like CoE or CoS, so the fights will last a bit longer... but this is made up by more security (once CoW goes down, switch to CoS/E for extra damage for 1 min till amplified curse is back up ^^)

improved drain soul works, and is great for keeping mana rolling. a 9,21,21 build would work great if you had this and improved life-tap

improved drain mana.... well... if 50%+ of the mobs encountered had mana AND didn't run around (pvp) then this would be worth it... otherwise it seems like a waste

IMO improved curse of agony is a waste. 6% increase to 1024 damage is like 60-70 damage, with isn't worth 3 points...

demonology

improved health funeral = crap

fel intellect = waste

improved enslave = waste 5min first time (decreasing amount each re-enslave AND Soulshard use) who cares about using it. chuck curse of doom on any crowd controlled mob, if you summon a doomguard then enslave it and let it tank till it's dead ^^ they can happily solo elites of your lvl ^^

improved firestone/spellstone = waste. if the improved spellstone increased the crit rate too then i'd have 2 points in it though ^^

destruction

cataclysim/aftermath = waste

intensity = great, but i personnaly don't like loosing 4% crit rate on searing pain

pyroclasm seems good, i theory you could use hellfire and keep someone stunned the full 15seconds due to it ^^


#56 Jul 09 2006 at 1:47 AM Rating: Decent
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67 posts
This thread has been very useful. I've played with a lock for a while, and I gotta get my 2 bits in =]

Spirit is a complete waste of crap for basically anyone except a priest (who needs all the mana regen they can get.) Fel concentration is pretty nice for lvling and imp drain soul absolutely compliments it. I don't know how many times I've lost shard because I drew aggro and got hit too many times and ended the channeling too early (usually only by a tick early so i cant recast in time) and if you DO get the mana increase, which is often enough to enjoy, then it's happy lvling to you (just be sure to monitor your shards as they take over your inventory :D)

A practical approach to it just says that they aren't worth it however. I'm a PvPer at heart, so grim reach, suppression, and imp curse of exhaustion are all in my book, and i dont see drain tanking working so well in WSG (gouge blind kick shield-slam pummel.. the list goes on) and while your siphon life would work still, your drain life becomes a wasted effort. A word to the wise.. if you think you're going to go get siphon life so you can throw it on anything that moves in BG.. gluck when you're instantly OOM. It's not that worth it (but I gotta say its great getting health from 4 different sources.) Demo is great for survivability, but you get so gimpy on the damage. Just roll destro or cookicutter SM/ruin for some real action (in the higher levels). Demo = surviving long enough for reinforcements.

By the way, to whomever mentioned destro was great for lvling.. I'd love to see how much time you spent lvling vs how much time spent drinking ;D (shadowburn ftw though)


In response to whomever asked about whether they should fill their pre-planned talents across the trees or go one at a time.. I'd say go up your main tree first, or at least your highest most important talent, because everyone else is going to have top-tier talents while you dont for some time, and you'll be bustin out the gold for respecs. Plan for what will be available to you ASAP, while still considering your eventual goals.

There. Got my 2 bits in =]
Oh, and try and avoid n00b and l4m3r comments. We were ALL noobs, and a lot of us still are, but we all have something to contribute. I mean, everyone hates to be the n00b that gets attacked, and we've all been there at least once! :)
#57 Jul 10 2006 at 5:58 AM Rating: Decent
kenleycapps wrote:
By the way, to whomever mentioned destro was great for lvling.. I'd love to see how much time you spent lvling vs how much time spent drinking ;D (shadowburn ftw though)


I levelled to 58 as an almost pure destrolock. I spent very little time OOM. I think that part of that was because I was a skinner. After the mob died, I'd do an immediate lifetap, and then skin. That provided a bit of time for the mana/health to regen (and provided a source of income, as well). At 58, I dropped skinning for alchemy and respecced to SM/ruin, so I really can't comment on destro-levelling for the final two levels.
#58 Jul 11 2006 at 4:29 PM Rating: Decent
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258 posts
Improved Drain Life take damage gear and/or Shadow Mastery into account? I currently have SM/Ruin with Amp Curse, CoEx and imp CoEx. Neither of those abilities are even on my spell bar. I do not PvP..ever. If I threw the 5 points into imp Drain Life at least they'd be used =/ Also have the 3pc felheart bonus that increases Life Drained...hmm might actually be worth it.

What say you my friends?

Edited, Jul 11th 2006 at 5:30pm EDT by deathsmistress
#59 Jul 16 2006 at 9:50 PM Rating: Decent
I will try to do some draining in the future, but I avoid drain for other spells at this time.

I dueled and easily defeating a tank-specced warrior: my guildmaster. He isn't designed for PvP as much, but tanking Drek in AV and tanking in instances.

I find that drain spells draw unnecessary attention to myself. It's a pointer to me. Sometimes, it is useful. It will get my teammates to attack that target, it makes me nervous when I do it.
#60 Jul 16 2006 at 10:56 PM Rating: Decent
without felheart and around +200 dmg gear, i speced affliction with improved drain life and drain 115 a second. with CoS, its 120-130. with felheart i can see this skill shining. remember, even though it doesnt do as much dmg as shadow bolt, it DOESNT break fear and heals u for as much dmg as ur doing. its very usefull against mages who tend to nuke u b4 u can get a fear off. my advice, stick to shadow bolt and use drain life only when u have to. i think it kicks *** but doest match the raw dps of shadow bolt. ive tried draintanking+fear in pvp, enemies tend to hit u for way too much dmg to drain tank. plus they have spell interuption =(. i would consider using this skill if it had better range. enemies tend to run out of its 24 yard range faster than sb's 36 yard range (varies on build).
#61 Aug 21 2006 at 10:02 AM Rating: Decent
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947 posts
Sorry for the raising this from the dead a bit, but can someone please read this website: WoWWiki: Warlock Talents

Now read the entries associated with the talents I have posted about here; there are many similarities in language use which seem to be beyond coincidence. If my brain isnt playing tricks on me, someone actually took this post and used it as the basis for a WoWWiki entry without accreditation. I'm not sure if I'm flattered or annoyed.

~sin

Edited, Aug 21st 2006 at 11:08am EDT by Sinstralis
#62 Aug 22 2006 at 9:53 AM Rating: Default
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141 posts
Ermm... CapitolG, I hate to say that, but you're absolutely correct about the mana regeneration. But only while playing your Priest. For Warlocks it's eve worse than you described, which only emphasises your point ;)

The formula for Warlocks is something like: mana/tick = (Spirit / 5) + 8. Others say the fixed amount may be 15, but I wouldn't know how to exactly confirm either value (not that it mattered anyway). Combine that with a Spirit stat of about 180 (woohoo, with Nemesis and Staff of Shadowflame^^) and you see that this talent is not really worth the points, even if it finally got fixed. Just because the tooltip is similar to Spirit Tap (a truly awesome talent) doesn't mean that it's as effective for an in fact entirely different class.

Edited, Aug 22nd 2006 at 10:59am EDT by skerbl
#63 Aug 23 2006 at 4:22 AM Rating: Decent
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648 posts

If we both look at "The persistence of memory" by Salvador Dali - and we're both professional art critics - we'll probably come up with very similar points - in fact if we didn't - I would think there was something wrong.

On the other hand - I would expect the wikipedia entry to say very similar things to the warlock guide that sinstralis made.

In fact - I liked the style it was written in. I took out a random example from each reference. I don't think it's that similar.


From Wikipedia
Quote:
Improved Drain Soul - Only worth taking if you solo exclusively, as the Warlock has to get the killing blow for it to proc. Recommended if you use the Voidwalker a lot. For the first 5 seconds, you only regen 50% (as you're under the 5-second rule). Very little benefit unless your gear is specced for spirit rather than stamina.


From Sinstralis
Quote:
Improved Drain Soul
This talent is currently (1.8) broken and shows no signs of being fixed; the mana regen buff only procs if DL deals the KILLING blow, which for such a low dps spell is highly unlikely. Also, even if they fix this, consider that the regen boost is linked to your current passive regen, a rate linked to the Spirit attribute. As a warlock, spirit is of almost no use whatsoever, you should be wearing +sta and +int. Spirit is for druids, leave it there.

EDIT: Apparently this talent has been fixed in 1.9, but will not proc if your pet deals the killing blow. I still think it sucks thought, even if it procced on every single Soul Drain it's not worth the effort.




#64 Aug 23 2006 at 8:43 AM Rating: Decent
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2,754 posts
imp. drain soul is worth it IMO if you do pvp. one of the biggest problems i have pvp is my mana pool, and having to find time to rec. also it doesn't regen at 50% for the first 5 seconds, it goes straight to the 100% bonus (96 mana / tick for me that is) it also isn't to hard getting the killing blow in pvp, SB then rank.1 drain soul ftw ^^
#65 Aug 28 2006 at 12:14 AM Rating: Default
rateups for poster ratedowns for flamers

overall good advice and you saved a lot of 45+ guys some heartache.

im running a rogue atm but i hear you on your points and thx for helping eveyone out even if some feel the need to flame others on you post due to them thinking their style of play is the "best."
#67 Jan 10 2007 at 9:09 AM Rating: Default
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198 posts
"Improved Firestone
Utter, utter crap. Firestones are a joke item as it is, taking away your ability to use a staff (essential to a lock for +sta) and granting a good but not great bonus to fire damage. Unless youre a full Destro lock with Conflagrate, fire isnt a big component of your damage output, but if you're that far into Destro you dont have enough talents left to get this one. The dps boost is small even if you are some bizarre firelock, and there are plenty of powerful offhand items you could and should be using instead even if you hate staves. Complete rubbish, if youve bought this PLEASE respec."


Hate to say this, but you're wrong.

Firestones, at the least, CAN be equipped together WITH a staff, and I've been doing it since I obtained the ability; Crescent Staff's already nice damage (we're talking about a staff with incredibly useful stat bonuses, here,) coupled with the occasional activation of the Firestone's effect, plus its effect on my Immolate spell (DoT at the start of the fight, for me, is usually Corruption -> Curse of Agony -> Immolate) makes for quite a useful setup, for the time being; I rarely have found any wands worth slotting in alternatively, and yes, I get in and melee with my pets. So sue me.

The Firestone works with staves because it is equipped to the Ranged slot, not the offhand slot.

Allow me to show you a screenshot to prove my point.

http://i73.photobucket.com/albums/i216/DunasRNG/FirestoneStaves.png



Edited, Jan 10th 2007 12:06pm by DunasRNG
#68 Jan 10 2007 at 9:35 AM Rating: Good
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467 posts
Try looking at post dates before responding to threads... the points raised in this thread are far too outdated to even consider debating.
#69 Jan 10 2007 at 11:42 AM Rating: Decent
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198 posts
noobasaurus wrote:
Try looking at post dates before responding to threads... the points raised in this thread are far too outdated to even consider debating.
You have a valid point. However, this is still linked in the sticky thread "Warlock Guide, FAQ, Read This First!" (http://wow.allakhazam.com/db/class.html?wclass=9;mid=1124389002262539359;num=43;page=1), and I felt that if it was going to be pointed out in such a way, it should not contain such inaccurate information.
#70 Jan 10 2007 at 11:47 AM Rating: Good
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1,441 posts
DunasRNG wrote:
However, this is still linked in the sticky thread "Warlock Guide, FAQ, Read This First!"


Which is due a revision, the author is working on it. As for the present one, we'll probably need some more time to update it, thank you very much. What you could actually do in the sense of a valuable contribution is start a new list of useless 2.0 talents...
#71 Jan 15 2007 at 1:53 AM Rating: Default
DunasRNG wrote:
"Improved Firestone
Utter, utter crap. Firestones are a joke item as it is,
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<removed>
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Hate to say this, but you're wrong.
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<also removed>
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SInce you didn't bother to check the date of the OP, let me clue you in. Nov 15th 2005. At that time, Firestones and spellstones used the off-hand slot. Just because you're new, doesn't mean that you know everything. At the time of the original post, what Sinstralis posted was absolutely correct. Firestones were crap, and improving them was utter, utter crap. Things have changed, but that doesn't make Sinstralis wrong - just out-of-date.
#72 Jan 26 2007 at 11:15 AM Rating: Decent
Thank you so much for this! It was hugely helpful! I'm a lvl 37 Lock and decided to spec in Demonology. It seemed interesting at the time, but thanks to your advice I relearned my talents in Destruction. The difference is amazing and much more affective. Thank you again!
#73 Jan 26 2007 at 4:30 PM Rating: Decent
Boy, a lot of this is out of date, I hope you haven't taken everything by heart.

For some changes you've got:


Affliction

Improved drain soul:
Now returns 15% of your TOTAL mana, just by being draining it's soul when it dies by you (or your pets) hand. Very good for grinding, and it helps you get good piles of shards you can then use at whim. It also adds a 10% threat reduction to your affliction spell damage, which is nice when raiding, teamed up or just using your pet to tank for you.

Improved curse of Agony:
Is now 5% damage increase per talent point, max 2. If you are going to be using CoA constantly for kiting and dealing all the damage you can it can be worth it.

Shadow Embrace:
A new talent that adds a melee damage debuff to your enemies attacks, you can put 1 point into it, as the extra affliction effect will make your drains more powerful if you got Soul Siphon talent. Not much worth it to put more than that 1 point into it thought.

Malediction:
A talent that improves your spell resistance curses by 1% damage by point, not much. It buffs direct damage and that deep into affliction you won't be using much of that, could be used in a group setting, but then again, would only make a good difference in a raid group and then, the mob has to receive a lot of direct damage to manage to make it useful. You'd have to be very keen on raiding and debuffing to get this.


Demonology

Improved Health Funnel:
Now adds to the life transferred and lowers the life taken from you making it a good talent. Some people favor it, I personally would never take it, there are better and more useful talents out there, if you are a careful warlock you won't be needing this.

Fel Intellect:
Now increases the pet's intellect by up to 15% making his crit chance and his mana go up a notch, and also adds a little 3% to your mana, which is kind of anecdotal but it's there nevertheless. When combined with fel stamina and Demonic Knowledge will up not only your pets life and mana but your spell damage by a noticeable amount.

Master Conjuror:
Replaces improved firestone and improved spellstones. You'd have to be at least Conflagrate spec destro for this talent to be half useful, the spell damage only applies to fire (destruction spells thus) and the extra crit chance is not that big, could still be useful if you rely on crits (destruction once again). Not a very great talent if you ask me, even when destruction specced.

Destruction

Improved Firebolt:
Its supposed to work right now and 2 points will turn the imp into a firebolt gattling gun which may cause some impressive dps.


The other comments were right, and the talents which haven't been mentioned around here are generally all right.

Edited, Jan 29th 2007 8:59am by Azatodeth
#74 Jan 26 2007 at 9:26 PM Rating: Decent
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86 posts
Well, about Imp Health Funnel ... I use it, I love it, and here's why:

When I started my lock, I read a bit on the forums and got the strangest feeling that Stamina was a pretty useful stat for a lock. Then I looked through the talents, and what do I see in the first tier of the demo tree? A talent that boosts my Stamina - guess I'll be a demo lock then!

I ran with the voidwalker all the way, tried succy a bit in STV but didn't like it that much (remember, I was still demo lock, so not really specced for drain tanking). However, when I hit the low 50's I ran into trouble. Up until then it was sic VW, cast dots, wand, drain soul if needed. But now the mobs had so much HP that my voidy was OOM after 2-3 fight (I was a noob, had taunt on autocast - I know better now). So, I shelled over the glimmering gold for a respec to drain tanking, and worked my way up to 60 with that.

And then the Dark Portal opened, pulling me to Outland. Partnered with our newest slave, I set about grinding the helboars and fel orcs, and my new pet was great at keeping aggro. However, he was not so great at keeping HP. So my standard routine at 65 is: sic pet, dot up, life tap, drain life, health funnel, loot corpse. Between Imp Life tap, Imp Healthfunnel, Mana Feed and the ~500 spelldmg my stat set has, both me and the felguard are above 90% after each fight.

I realise the OP is pretty old (heck, it was written before I started to play WoW), but since some people are still reading this thread, I figured I should add my two coppers to the debate.

Edit: grammar and spelling ... gonna be a wreck at work today, but I can't fall alseep ...

Edited, Jan 27th 2007 12:27am by ZalethICA

Edited, Jan 27th 2007 12:28am by ZalethICA
#75 Jan 27 2007 at 12:30 AM Rating: Decent
Love the imp pvp tactic :P improved firebolt with destruction = aaaww!
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