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Talents to AvoidFollow

#1 Nov 15 2005 at 10:20 PM Rating: Excellent
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947 posts
One thing Ive noticed a lot of on these forums is that amongst the various build requests and build suggestions being tossed around, there is often at least one choice in a build that seems a bit 'dodgy'. The warlock trees are littered with effectively useless space-filler talents left over from when we were a truly useless class, and this is intended to help steer new warlocks away from taking these choices and reducing their effectiveness. Often advice on these poor choices is found at the end of a thread, and I feel will probably not get read by the majority. So here we are, a quick guide to the warlock talents you should really NOT choose:


Affliction
The afflic tree is pretty solid all-round, but there are still some real stinkers in here;

Improved Curse of Weakness
This is the biggest waste of talent points in this tree. The increase in effectiveness is poor, costs you three talents, and to be honest its very unlikely youll be casting this a lot unless your playstyle focuses tightly around damage limitation. Avoid like the plague.

Improved Drain Soul
This talent is currently (1.8) broken and shows no signs of being fixed; the mana regen buff only procs if DL deals the KILLING blow, which for such a low dps spell is highly unlikely. Also, even if they fix this, consider that the regen boost is linked to your current passive regen, a rate linked to the Spirit attribute. As a warlock, spirit is of almost no use whatsoever, you should be wearing +sta and +int. Spirit is for druids, leave it there.

EDIT: Apparently this talent has been fixed in 1.9, but will not proc if your pet deals the killing blow. I still think it sucks thought, even if it procced on every single Soul Drain it's not worth the effort.

Improved Curse of Agony
This one is a real joke. Three talent points for a measly 6% dps boost on a powerful but not overwhelming curse. The damage increase is unnoticeably small, so dont bother. There is a lot of debate as to the worthiness of this talent, but all I say is do the math. It works out at ~50dmg per mob over 30 seconds. If you need 50 extra damage to save you, there's something wrong.



Demonology
This tree is packed with rubbish, the real legacy from pre-1.6 when warlocks were a complete laughing stock and NOBODY specced into Demonology. The worst talent available to warlocks has been removed (Master Conjuror - whisky tango foxtrot???) from the game but plenty of crap remains.

Improved Health Funnel
This is an utter waste, due to the nature of Health Funnel. Not only do you heal your pet for 20% more, you also take 20% more damage from the spell, so a bit of a two-edged sword. I personally never cast this spell as it is quicker and more resource-efficient to insta-summon a new pet than destructively heal your existing one. A poor improvement to an already poor ability.

Fel Intellect
A bit controversial as a lot of Afflic/Demon locks pick this to have a bigger mana battery, but to be honest it is just a good way to burn five talent points. A small increase to pet mana isnt what a Dark Pact lock needs as he can rely on the pet's innate mana regen outpacing his DP spell, and all other locks have absolutely no use for a tiny bit more pet mana. It usually takes my imp about thirty seconds to burn his mana at most; this talent gives him an extra four before he's doing nothing. Avoid.

Improved Enslave Demon
This is a bit strange, as it is a great help with maintaining control over the endgame summons when they break free. However, you have to sink at least three talent points into it to get a real benefit from it, and the number of times you're really going to be enslaving demons is tiny when compared to the rest of your spells. Spend your talent points elsewhere unless you REALLY enjoy using your endgame summons and enslaving random demons.

Improved Firestone
Utter, utter crap. Firestones are a joke item as it is, taking away your ability to use a staff (essential to a lock for +sta) and granting a good but not great bonus to fire damage. Unless youre a full Destro lock with Conflagrate, fire isnt a big component of your damage output, but if you're that far into Destro you dont have enough talents left to get this one. The dps boost is small even if you are some bizarre firelock, and there are plenty of powerful offhand items you could and should be using instead even if you hate staves. Complete rubbish, if youve bought this PLEASE respec.

Improved Spellstone
Yet another talent that gets you wondering where Blizzard buy their special tobacco leaves; spellstones are just as useless as firestones as your staff bonuses are gone. Its nice to be able to absorb a nice chunk of spell damage, but against most spellcaster classes we are pretty dangerous as it is. Oh, and it strips away your Demon Armour buff (thanks Blizzard) AND triggers your Healthstone cooldown, so the damage the stone saves you is taken away as you cannot cast your healthstone when you need it. The only use for a spellstone at all is de-cursing yourself if an enemy lock or two are laying DoTs on you, and this talent doesnt really help with that. Again, total crap.



Destruction
The popular destruction tree is again fairly well-rounded, but blessed with a few rubbish talents.

Cataclysm
This is a badly thought-out talent on Blizzard's part, considering it's place in the tree. If you assume that a Destrolock is going to be using (say...) destruction spells, this talent gives you an effective 5% increase to your mana pool. That's about one Shadowbolt, if you're lucky. Also, consider that sitting across in the Demonology tree at the *same level* is Demonic Embrace, which gives you a whopping 15% more health. For a warlock HP=MP, so whenever you need some more mana to cast with, just lifetap from your extra health pool and there you go. Bad talent, do not take.

Aftermath
A lot of people seem in love with this talent, but I personally consider it a bit of a waste. Daze is the least disrupting status effect in the game, slowing your enemy a bit and thats about it. Spending five points on a low chance at a minor disruption seems like insanity to me with Bane sitting right next to it in the tree. Leave it alone, increase your dps with Bane.

Improved Firebolt

<- Deleted ->

I've totally changed my mind on this talent, I have the first point with my 7/31/13 lock and it is a huge help in many circumstances. It's hard to give up 1% spellcrit but the boost to Imp DPS actually compensates nicely. Tis good, take this one, but not the second point as it's still bugged and doesnt help.

Improved Lash of Pain
This one I dont hate so much as it does increase your succy's dps by a noticeable amount and gives her something to spend her mana on. I just think there are better choices in the tree for your talent points, this is a very specific talent.

Ruin
Hehe... just kidding. Ruin rocks :P

Pyroclasm
Again a popular talent and in theory quite powerful, but in my personal experience it doesnt seem to proc all that often. With this one I suggest you give it a try and really try to see how often it helps you out, I suggest a combat log tracker and a bit of math. I wouldnt take this, but Ive been wrong before.

EDIT: Apparently Rain of Fire will properly trigger this effect now (1.10), after having been broken in one way or another since beta. On the test realm it was only useful in Arathi Basin for nuking brawls around flags, but nobody lets you do it for long enough to ensure a proc. Try it, but I still wouldnt touch it with a barge pole.


So there you have it, hope this helps you budding locks out. If you dont agree with something Ive written here please feel free to say so, but unless Ive made a glaring error Ill leave the post as it is. This is from my experience only, so its almost certain there is an Improved Spellstone fanatic out there who's based a build around it.

~sin

EDIT: 1.9/1.10 update

Edited, Wed Apr 5 20:16:49 2006 by Sinstralis

Edited, Dec 27th 2007 7:14am by Kaolian
#2 Nov 16 2005 at 9:03 AM Rating: Decent
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293 posts
At fist: Good work! At the Time I was still a beginner, it would have be nice for orientation.

But...
Improved Drain Life should read Improved Drain Soul

Improved Firebolt
I am one of these Imp PvPer-WLs, and I find the faster Imp-damage pretty amazing. It really can count in PvP, especially while sheeped/stunned/lag/etc.

(Maybe this should be added to the FAQ?)

Edited, Wed Nov 16 10:13:42 2005 by Yatsufusa
#3 Nov 16 2005 at 10:11 PM Rating: Excellent
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947 posts
Doh! Edited =). Always one mistake that slips by. I've added your imp advice, and I can see your point on it actually. Against rogues especially I have trouble if they have fear-breaking PvP trinkets, so having an imp bash firebolts into them would probably help a lot. In that situation I tend to use the succubus and her seduce/lash of pain though. Wouldnt your points be better spent on Improved Lash of Pain, as the dps boost is also very nice and you have the option of Seduce as a panic button?

~sin
#4 Nov 19 2005 at 10:04 PM Rating: Decent
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183 posts
Very nice info about these talents,

Have tried to look at these talents before putting points in them but still some bad choices got slipped in there. Guess its the numbers that confuse ppl sometimes.Like the added damage to CoA....got fooled myself......gonna put the points to CoEx after few lvls ^^
#5 Nov 19 2005 at 11:36 PM Rating: Decent
awesome post :)
#6 Nov 20 2005 at 2:10 AM Rating: Good
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72 posts
it makes me laugh when people say "rubbish"

i'm a 53 lock, first character, and i've never reset my talent tree. is this unusual? i'm currently an affliction build with a few in demonology, b/c i still grind mostly. probably going to switch to destruction around 58 or so. i'll keep your words in mind (esp. rubbish)
have fun
#7 Nov 20 2005 at 6:37 AM Rating: Decent
19 posts
about pyroclasm
i read somewhere it was 26 spread over the length of the spell.
so with soulfire youl have 26percent at once. and with rain of fire and hell fire its 26/total number of tick=
percent chance to stun each tick
#8 Nov 20 2005 at 2:20 PM Rating: Decent
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408 posts
Improved Curse of Weakness
This is the biggest waste of talent points in this tree. The increase in effectiveness is poor, costs you three talents, and to be honest its very unlikely youll be casting this a lot unless your playstyle focuses tightly around damage limitation. Avoid like the plague.



Well, with the talent points you said not to put into in affliction, you would have to go into suppression to get to SM and above. Supression is not all that great IMO, especially in PVP. So this is another plausible course, Especially if you are going into PVP. Slowing a rogue or melee gives you more time to cast, and that is life or death in PVP.


#9 Nov 20 2005 at 8:52 PM Rating: Decent
Hey thanks man its funny as hell.....lol special tabbaco leaves....(thanks bizzard) LOL thats so funny....also most of its true except Imp.succ...i have it and 3 seconds each point is alot! also the succubus can be used as an all around PvP monster except in a lil of BG....i use the succubus an extreme amount because of seduce and agianst ay class its useful


also your right about pyroclasm but i was thinking i was in AV and i kept being a suicide bomber with hellfire....when the two large groups of people fight u can get a good 10 seconds into dmging the whole group or until im dead lol and it does monsturous amounts of dmg to the whole squad

its not a good talent interest but just using it for awhile would be good and fun in AV
#10 Nov 20 2005 at 10:23 PM Rating: Good
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947 posts
Quote:
it makes me laugh when people say "rubbish"

Well Im British, its a word we use a lot :).


Quote:
Well, with the talent points you said not to put into in affliction, you would have to go into suppression to get to SM and above. Supression is not all that great IMO, especially in PVP. So this is another plausible course, Especially if you are going into PVP. Slowing a rogue or melee gives you more time to cast, and that is life or death in PVP.


How does Curse of Weakness slow a rogue's attack? It just reduces the damage they do per strike, and not by very much at that. Suppression is helping you every time you cast an afflic spell including Fear, how can that be a bad thing? I have cast CoW about five times in my characters life, thats it. Against rogues you should really be using Curse of Agony as a long-term stealth suppressor, but thats just my tactic.

~sin
#11 Nov 21 2005 at 8:08 AM Rating: Good
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408 posts
Oh, my mistake. I'm very sorry, i thought you wrote Improved Curse of Exhaustion, not weakness. =)
#12 Nov 21 2005 at 9:32 AM Rating: Good
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920 posts
Very nice writeup. This thread has been linked in the stickied FAQ under the talent section.

I'll add that I already had mentioned the improved drain soul and pyroclasm but not mentioned the others. Besides this is a better place to debate the uselessness of the talents than in the FAQ thread itself.

#13 Nov 22 2005 at 12:36 AM Rating: Excellent
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947 posts
Thanks for the link Kiggulak, glad you liked the writeup. I got so sad always seeing "and I took Improved Curse of Weakness cos like every little bit helps right??"-style posts. A bit of class pride going on :). For the Warlocks!

~sin

EDIT: PS, you might want to change your FAQ to reflect that Pyroclasm was NOT fixed in 1.8, and isnt on the patch notes for 1.9 either.

Edited, Tue Nov 22 00:36:10 2005 by Sinstralis
#14 Dec 27 2005 at 1:11 PM Rating: Decent
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202 posts
Atleast in 1.9 when tested on the test server Imp. Drain soul will proc when you kill the target and but not if your pet does, I got it to proc 100% of the time by simply telling my pet to stop attacking shortly before it was dead and let a pulse or two of my dots kill him off. Drain soul didn't have to be the proc that killed just the warlock had to be the killer.

Its still however useless in that it doesn't add that much but it'll pay for your Drain soul (if you use a lower rank) and add abit more to the end of it. Its just too short on a timer though. Good thing is it allows regen while your casting so you can pick up the next fight instantly and still recover mana.

Pyroclasm is great with soulburn but thats about it, its a 1/4th chance to proc on that spell. Great for all those glass canons out there.
#15 Dec 27 2005 at 2:18 PM Rating: Decent
i jus want to know why everyone says to avoid suppression 'like the plague'.. i mean isnt the goal of most affliction spells to land and do max damage over time? i don't see any of the other 'filler' talents in that tree doing that. the alternatives? um...improved un-used curse of weakness, improved shard farming drain soul, improved 5 more damage/tick & l60 drain life? improved life tap is probably the only 2nd line talent that has long-term worth. which you need points in suppression anyways to get the other 3 at least, for 10.(unless you have found a long-term use for curse of weakness or put drain life or drain soul on your main dot list(then you'd be full of soul shards with no inv space, though drain life is nifty for you drain 'tanks' out there.) even still suppression helps them to land...i can solo reds & level 31 because my spells dont have to be cast 3 times just to land once, and the damage would not be as resisted as if i had not put any points into it. now i know we get a curse that lowers shadow resistance and all...but that one has to land to work too.

now...max 10% to you all might not seem like much...but then again you all strive for that +10% crit chance(subsequently also unresisted damage) but...affliction dot spells can't crit, only land, fail, or land/w resisted damage so the less the better.. :p

oh and...yer all right about nightfall...only really useful on supporting a destruction build, if you ask me.

Edited, Tue Dec 27 14:24:22 2005 by Gukagim
#16 Dec 30 2005 at 3:20 AM Rating: Default
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277 posts
"Improved Firebolt"


*laughter*

plz note that your tiny imp got a 2sec cast time on his bolt and this skill reduces his casttime by 1sec for a meager 2skill points. . .effectively doubling the dmg. . .and cauz of the life bonus, imp is about the most used demon in game. If thats crappy, then why do you waste 3points in increasing the suc's whip dmg by 30% ?

Besides i'm using imp for questing/xping atm. I'm a lock, not some crappy mage, i got more life then your avarage tank. Toss your dots, have your imp go for it and then spam shadow/searing or keep your target feared (if you have the space) works better then my VW who can't keep the mob from me anyway and does close to no dmg. . .


EDIT: note that this includes you're actually using the imp for (at least a bit) dmg. If you use him passive and or never, then this is about as pointless as a skill can be.

EDIT 2: CoA . . .that's 2% dmg per point, about the same alot ppl waste for almost each and every kind of spell dmg bonus. CoA is instant and deals a pretty nice amount of dmg too. Observing locks this is about 1 of the most often used curses along with CoE. . .besides, what else to choose ?

Edited, Fri Dec 30 03:33:35 2005 by Catslave
#17 Dec 30 2005 at 6:51 AM Rating: Good
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145 posts
Oh. My. God.

Anyone got a few hundred gold so I can respec please?

WONDERFUL post, thank you. My lock has a load of useless talents, it seems (he *was* my first toon, in my defense). Time to go farm some money and redo it all.
#18 Dec 31 2005 at 4:51 AM Rating: Decent
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202 posts
Quote:
*laughter*

plz note that your tiny imp got a 2sec cast time on his bolt and this skill reduces his casttime by 1sec for a meager 2skill points. . .effectively doubling the dmg. . .and cauz of the life bonus, imp is about the most used demon in game. If thats crappy, then why do you waste 3points in increasing the suc's whip dmg by 30% ?


If your going to look down at someone atleast make sure you get your facts straight when you do it.

Because of the global cooldown an imp's firebalt will not go below 1.45 seconds meaning that two points in this talent effectively does *nothing* sure he casts .5 seconds faster but it doesn't mean anything since he has to wait another .5 second before he can start casting again.

This is why its a worthless waste of a talent, anything above 1 pt into this and its a complete utter waste of a good talent point.
#19 Jan 04 2006 at 12:51 PM Rating: Good
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947 posts
catslave wrote:
Besides i'm using imp for questing/xping atm. I'm a lock, not some crappy mage, i got more life then your avarage tank. Toss your dots, have your imp go for it and then spam shadow/searing or keep your target feared (if you have the space) works better then my VW who can't keep the mob from me anyway and does close to no dmg. . .

Well I'm going to guess that you havent gone too far down the warlock path if youre only referring to the first two pets you acquire. The Succubus is often better than the imp for grinding if you arent a Dark Pact lock, as her damage isnt mana dependent. You dont have to stop and wait for the imp to regen his mana, you can just keep on grinding. The *first* point into Imp Firebolt is definitely worth it but the second point is bugged and will not grant any more damage. Additionally, Im not sure why you're telling us about using DoTs and Fear, since presumably everyone reading this knows what his Warlock is for.


FallenOasis wrote:
If your going to look down at someone atleast make sure you get your facts straight when you do it.

Thanks for that, I was hoping someone else would point that out. From the tone of the post he didnt even read most of the OP, and obviously didnt read the correction afterwards either. Ah well.

gukagim wrote:
i jus want to know why everyone says to avoid suppression 'like the plague'

I didnt advise people against taking Suppression, I have a few points in it myself. Quite the contrary, Suppression is a great endgame talent when high-level raid mobs start to resist your curses and spells a great deal, that extra 10% will seriously improve your mana efficiency from reduced resists.
#20 Jan 08 2006 at 3:28 AM Rating: Decent
I'm in the camp of people who think that imp firebolt is actually a really good talent for some warlocks depending on thier build and gear.

2 imp firebolt+ 3 imp imp +The black book, makes your imp do serious damage.

If you also factor in that warlocks with DP almost always use their imp you can see why this talent might be worth it for some locks.

And about the 2nd point into imp firebolt. Have any of you tried it out recently? Me and a guildie who has 2 points into the talent tried it out and it looks like they fixed it.
#21 Jan 11 2006 at 7:45 AM Rating: Decent
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947 posts
malifactor wrote:
And about the 2nd point into imp firebolt. Have any of you tried it out recently? Me and a guildie who has 2 points into the talent tried it out and it looks like they fixed it.


Can you be a bit more specific on this please? If they've genuinely fixed it then its definitely worth taking, could you detail how you came to this conclusion? Although you might want to start a new thread for it.

~sin
#22 Feb 11 2006 at 12:41 AM Rating: Good
I would like to comment on the Improved Firestone. I for one actually use this talent and I enjoy it. I gave up a couple points in Fel Stamina to get this. I do loose the stats from using a staff and I agree that the +fire dmg part is only marginally useful but the proc is what I think is very nice. With Imp Firestone 2 my lock with the lvl 56 Firestone procs for 140-180 dmg with a crit proc in the 290 range. It procs just as often as Fiery which I also put on my dagger. Melee dmg of course stinks compared to a melee class but its really all about the proc. I use the fastest dagger I can find, with either good stats or a decent ability. Like my current dagger is +3 INT, and a mana regen of I think 3 per 5 sec and speed on it is 1.4 I believe. I am a soul link lock at lvl 57 atm, with 17/31/0 and many times i throw a couple dots on mob and melee em down. In PVP this also helps me out a lot against the mages when they silence me and against melee when they kick stun me. It procs quite often, on an average mob of my same level I would guess it averages about 4 procs each fiery/firestone which is around 800dmg if no proc crits which they do more often than you might think. It may not be the norm...but I really have fun with it, and I think it works quite well =)
#23 Feb 11 2006 at 7:29 PM Rating: Good
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947 posts
Quote:
I would like to comment on the Improved Firestone. I for one actually use this talent and I enjoy it.


I actually do agree that firestoning is a fun thing to do with your lock, I actually burned quite a lot of gold on a fast and powerful proccing sword for just this purpose. I find its a nice backup for battlegrounds when you're flat out of mana, equipping the firestone and charging in with your Mageblade is a nasty surprise for any melee class. I included it as a *Talent* to avoid because I dont consider it worth the cost in overall HP, but whatever takes yer fancy :)

~sin
#24 Feb 23 2006 at 6:04 AM Rating: Decent
Just keeping easily accessible for all the newbies and anyone else who needs it. Hopefully this'll help cut down on dead horse threads that we're all sick of.
#25 Feb 24 2006 at 10:34 PM Rating: Good
Great post was really helpfull wen i re-specked, 1 thing tho and this isnt me slating ur work or advice its something i genuinely dont quite get,

Im a 40 lock an jus finished my points in destruction so as u can imagine im a destrolock, but with my points from now on im goin for affliction which will complement my destruction talents nicely,thing is and heres where i come un-stuck the talents that u said to avoid are pretty much second tier talents and by avoiding them i cant see any way of gettin to the l8r good affliction talents,

The way i see it ur gonna need to plumb some points into a "rubbish" talent like improved CoA am i wrong or is it taken as said that some points will be kinda wasted. Like i said im not dissin ur work at all im jus worried that im missin something and want to get it right b4 i start spending points in affliction,

Ive used a calculator and was pretty happy with wot i got but any advice would be great as you obviously know the Lock,
cheers m8


Edited, Sat Feb 25 03:19:00 2006 by RisingDawnMist
#26 Feb 27 2006 at 5:19 AM Rating: Good
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947 posts
Ok, I'll assume from what you've said that you've gone for a 31pt destrolock; some people choose to sink a few more in there, but lets just assume. This gives you 20 more talent points to sink into Afflic; out of Tier One you should be taking 5/5 Improved Corruption at least. A mistake many locks (and indeed many players of all classes) make is that talents of a given Tier are automatically better than the ones below; for Afflic warlocks this is definitely not true. Suppression is a great talent that will cut down on your spell resists, a big deal for a mana-inefficient class like us and a big help in places like MC, when resists can pop up quite often. Here's a quick breakdown of the Afflic talents I'd choose:

20pt Afflic Tree

Note that I have maxed Suppression rather than waste points in the talents I mentioned; believe me when I say that as a Destrolock, if anything (non-boss) is living long enough to feel that extra 6% on CoA you are doing something very wrong. Now you can happily switch between maxing out Supression and Improved Drain Life depending on your playstyle, Drain Life is a great ability. If you're going for a Drain build you'd want Fel Concentration instead of Supression; you can continue to drain with a mob hitting you in the face no problem. Nightfall, Grim Reach and Amplify Curse are all pretty much essentials, they're the meat and potatoes of any Afflic build and you shouldnt be without them.

~sin
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