I really appreciate all the information in this guide. Many things I didn't know as a long experienced hunter that are in here.
I have some limitations as a hunter and I work on them but don't expect I'll ever get truely proficient at them. I don't move well or kite well (the latter is dependent on the former! Duh! ^_^ ) With these deficiencies, I must be a terrible hunter! LOL! Probably true in some aspects but it means I've had to get creative in others. It means I've also had to concentrate on strategy, not speed.
A couple of things I didn't see well detailed in here that I use a lot:
Pet Pull #2:
Discussed using "Eyes of the Beast" a lot but not in the variety that I use CONSTANTLY. I like to set up a trap (explosive, immol, freeze, depends on the circumstance and target difficulty) in a good fire area for me and pull back to a safe firing spot. I'll then SEND the pet on attack against the mob and as soon as the mob aggros, I'll pull the pet back with a FOLLOW command. It drags the mob across the trap. Now, by this time, my trap timer has cleared and I drop another trap at my feet, usually freeze. So even if the pet has pulled more than one mob, I can engage all the mobs and pull one back against me with a multishot and freeze them as well. Giving me the time to kill mob #1 and usually time to get a heal in on the pet and send against mob #2. I've engaged as many as 4 mobs in this fashion and succeed most of the time. If I get in over my head, well, FD works well most of the time! LOL!
This version of the pet pull doesn't leave the hunter vulnerable while tracking down the target. It does take some experience to know aggro ranges on targets and which target to aggro - like any pull.
The "Not So" Dead Zone:
The Dead Zone sucks... no ifs ands or buts about it. If you're like me and don't do a lot of strafeing or jumping about (just not young enough to have been part of the Nintendo generation, I had a Pong console and an Intellivision in my early teens to grow up with- hows THAT for old phart! ^_^ ) couldn't pull off a 'jump shot' if I tried a million times... well, the Dead Zone is a super killer for us against all the youngsters out there.
My methods for countering this, either from me being rooted or stunned is that I'm never without my trusty "insignia of the alliance". Dispels the stuns and immobilities, but that's only a temporary help, you need to come BACK with something to reverse the situation on the attacker. If they are in the Dead Zone, Scatter Shot is my best friend. It lets me tag them, run up and freeze trap them and then my pet and I can set up to demolish them from a range benefitting me. Scatter Shot is a great anti-Dead Zone ability.
Lastly, the woefully under used, lowly, and most people think is near useless: Volley Shot. This ability DOES work in the Dead Zone and if you have an opponent who is near dead but succeeds in trapping or rooting you and retreats to your Dead Zone to try and finish YOU off, Volley Shot WORKS! I've killed Priests, Druids and Mages who've tried this on me. This works VERY well if they pin themselves up against terrain to do it. Set the volley AOE zone so they have to run through it to either clear your Dead Zone or to maximize damage through the Volley. If they clear your dead zone, a quick ESC - Arcane Shot combo will terminate your Volley and usually the foe.
I also use Volley against multiple 'soft' targets that are attacking me from point blank range. Volley is the only AOE besides an explosive trap that you can use at that range.
While I'm on a PVP server, I actually don't PVP much but have still sucessfully been able to PVP. I also know when to pick my fights. If I'm outmatched (which the lazy Horde seem to like to do, gee, you're 4-6 levels above me, this is a fair fight... and there's 5 of you... oh boy this is a challenge- LOL!) I generally don't fight back at all. Tend to like the /sleep or X key in those situations. I also don't usually start PVP fights, unless I've been beaten on so much in a game session I'm just out for blood. I also will not attack a foe first that is more than 3 levels below me- no matter how much blood I feel like taking on. This silly sense of 'chivalry' means I'm almost always starting from a negative position. With my lousy movement skills (always trying to find ways to improve on them) it means if I don't drop targets fast, they drop me first.
I have learned to do instances very well and liked the tutorial from Klevenger (I'm an 8-bit Theater fan) on the pull strategy for hunters. I've always tried to convince my guildies to do this but they don't like pause it creates so unless it's going to be a nasty fight if the warrior screws it up, I don't do much instance pulling. They do like the pet pull (works even with growl off) as the warrior can charge the pet target once its away from its buddies and immediately pull all the aggro. I also use a normal shot to pull with to minimize my aggro, and once in the 'safe fight' area, I send the pet, click growl once (leave the ability 'off') and he'll hold the aggro until the main tank gets there and it gives me time to set up in my fire spot and let the group wail away. Also gives the casters time to set up any long cast spells.
Just as a quick poll. What's the hardest PvP class for you to fight? Me, I have the hardest time with Paladin's. I can wail on them with all my best stuff and between their armor and self heals, I can't do crap with them. Then they come stun, judge and keep me stunned...<sheesh>
Thanks for the posts everyone... very educational, glad I found the site. Thottbot doesn't teach me crap and everyone there is... generally unkind.