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#302 May 01 2007 at 9:18 PM Rating: Decent
Exactly the ability to hit big numbers at need does come in handy.I was doing the last boss in Shattered Halls and we were getting overwhelmed due to the number of adds but he was at 5% so I used BM + Bladefist's Breadth which grants me a 200AP increase,then aimed+arcane+multi,which with the other dps from the group,took him down,before we all were wiped out.Also I do PVP on ocasion and having it for use on mages and such does help.


Edited, May 2nd 2007 5:21am by ozwwjd
#303 May 05 2007 at 11:41 AM Rating: Decent
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830 posts
I really appreciate all the information in this guide. Many things I didn't know as a long experienced hunter that are in here.

I have some limitations as a hunter and I work on them but don't expect I'll ever get truely proficient at them. I don't move well or kite well (the latter is dependent on the former! Duh! ^_^ ) With these deficiencies, I must be a terrible hunter! LOL! Probably true in some aspects but it means I've had to get creative in others. It means I've also had to concentrate on strategy, not speed.

A couple of things I didn't see well detailed in here that I use a lot:

Pet Pull #2:

Discussed using "Eyes of the Beast" a lot but not in the variety that I use CONSTANTLY. I like to set up a trap (explosive, immol, freeze, depends on the circumstance and target difficulty) in a good fire area for me and pull back to a safe firing spot. I'll then SEND the pet on attack against the mob and as soon as the mob aggros, I'll pull the pet back with a FOLLOW command. It drags the mob across the trap. Now, by this time, my trap timer has cleared and I drop another trap at my feet, usually freeze. So even if the pet has pulled more than one mob, I can engage all the mobs and pull one back against me with a multishot and freeze them as well. Giving me the time to kill mob #1 and usually time to get a heal in on the pet and send against mob #2. I've engaged as many as 4 mobs in this fashion and succeed most of the time. If I get in over my head, well, FD works well most of the time! LOL!

This version of the pet pull doesn't leave the hunter vulnerable while tracking down the target. It does take some experience to know aggro ranges on targets and which target to aggro - like any pull.

The "Not So" Dead Zone:

The Dead Zone sucks... no ifs ands or buts about it. If you're like me and don't do a lot of strafeing or jumping about (just not young enough to have been part of the Nintendo generation, I had a Pong console and an Intellivision in my early teens to grow up with- hows THAT for old phart! ^_^ ) couldn't pull off a 'jump shot' if I tried a million times... well, the Dead Zone is a super killer for us against all the youngsters out there.

My methods for countering this, either from me being rooted or stunned is that I'm never without my trusty "insignia of the alliance". Dispels the stuns and immobilities, but that's only a temporary help, you need to come BACK with something to reverse the situation on the attacker. If they are in the Dead Zone, Scatter Shot is my best friend. It lets me tag them, run up and freeze trap them and then my pet and I can set up to demolish them from a range benefitting me. Scatter Shot is a great anti-Dead Zone ability.

Lastly, the woefully under used, lowly, and most people think is near useless: Volley Shot. This ability DOES work in the Dead Zone and if you have an opponent who is near dead but succeeds in trapping or rooting you and retreats to your Dead Zone to try and finish YOU off, Volley Shot WORKS! I've killed Priests, Druids and Mages who've tried this on me. This works VERY well if they pin themselves up against terrain to do it. Set the volley AOE zone so they have to run through it to either clear your Dead Zone or to maximize damage through the Volley. If they clear your dead zone, a quick ESC - Arcane Shot combo will terminate your Volley and usually the foe.

I also use Volley against multiple 'soft' targets that are attacking me from point blank range. Volley is the only AOE besides an explosive trap that you can use at that range.


While I'm on a PVP server, I actually don't PVP much but have still sucessfully been able to PVP. I also know when to pick my fights. If I'm outmatched (which the lazy Horde seem to like to do, gee, you're 4-6 levels above me, this is a fair fight... and there's 5 of you... oh boy this is a challenge- LOL!) I generally don't fight back at all. Tend to like the /sleep or X key in those situations. I also don't usually start PVP fights, unless I've been beaten on so much in a game session I'm just out for blood. I also will not attack a foe first that is more than 3 levels below me- no matter how much blood I feel like taking on. This silly sense of 'chivalry' means I'm almost always starting from a negative position. With my lousy movement skills (always trying to find ways to improve on them) it means if I don't drop targets fast, they drop me first.

I have learned to do instances very well and liked the tutorial from Klevenger (I'm an 8-bit Theater fan) on the pull strategy for hunters. I've always tried to convince my guildies to do this but they don't like pause it creates so unless it's going to be a nasty fight if the warrior screws it up, I don't do much instance pulling. They do like the pet pull (works even with growl off) as the warrior can charge the pet target once its away from its buddies and immediately pull all the aggro. I also use a normal shot to pull with to minimize my aggro, and once in the 'safe fight' area, I send the pet, click growl once (leave the ability 'off') and he'll hold the aggro until the main tank gets there and it gives me time to set up in my fire spot and let the group wail away. Also gives the casters time to set up any long cast spells.

Just as a quick poll. What's the hardest PvP class for you to fight? Me, I have the hardest time with Paladin's. I can wail on them with all my best stuff and between their armor and self heals, I can't do crap with them. Then they come stun, judge and keep me stunned...<sheesh>

Thanks for the posts everyone... very educational, glad I found the site. Thottbot doesn't teach me crap and everyone there is... generally unkind.
#304 May 10 2007 at 9:02 PM Rating: Decent
AL i can say is wow as my jaw hits the floor. Nice guide! im 69 and even i learned something from scanning it. If u need help this is deffiniitly the thred to go to. i give it 6 outa 5
#305 May 12 2007 at 10:35 AM Rating: Decent
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27,272 posts
Sayis wrote:
ArthasTheBetrayer wrote:
I still don't understand your reasoning. I'm sure you have some, but I just don't see it.

I've explained my reasoning. Aimed Shot has no synergy with Beast Mastery.

in my opinion, the only reason to get Aimed as BM is to unlock Mortla shots.
because mortal shots will increase your dps by a good amount.
#306 May 13 2007 at 6:21 AM Rating: Decent
yeah that's what I'm thinking.With my current build http://www.worldofwarcraft.com/info/classes/hunter/talents.html?0520320052501225313510505201100000000000000000000000000000000000
everything is required as it is so even if I did respec away from Aimed shot,I'd be hard-pressed as to where to stick the 2 points I'd have.Maybe I could stick 2 points into Hawk eye as I wouldn't need Aimed Shot,or Rapid Killing anymore.And my other questions is,which resistances would be essential for a pet if I was to use one for instances/raiding? Shadow Obviously but which other one is used the most?








#307 May 15 2007 at 8:03 PM Rating: Default
Hopefully someone will see this post in the tread...

Just a question about Hunter's Mark. Now that our talents make it apply to melee AP as well, is this considered a must-have over efficiency for BM specced hunters?

#308 May 15 2007 at 9:44 PM Rating: Decent
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3,043 posts
A useful talent, perhaps, but not must-have, at least not for solo. The benefit of even max ranked Hunter's Mark gives a gain of less than 10 dps to a single unit. When you're in a group, or a raid, however, you can multiply that benefit by how many players are using it.

Note that the changes to Hunter's Mark in the upcoming patch affect the ranged bonus only -- it does not further buff the damage for melee attacks as well.

... Efficiency isn't horribly necessary either. Efficiency is mainly to limit downtime, but Beast Masters have little of that anyway.


To the post above about resistances... The necessary resistances vary with every instance. Plan ahead and spec your pet for upcoming encounters.
#309 May 17 2007 at 8:41 PM Rating: Decent
Im just wondering. If a hunter was completely maxed out in survival talents and had a huge amount of str. + stam couldn't one make a melee hunter? (not that im implying that you should as my 27 warrior hits for the same amount as my 40 hunter and the warrior has faster weapons.)
#310 May 17 2007 at 9:21 PM Rating: Decent
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3,043 posts
No.

And even if you wanted to make a melee hunter you still would not use Str.
#311 May 18 2007 at 12:52 PM Rating: Decent
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346 posts
What Sayis said.

Quote:
Im just wondering. If a hunter was completely maxed out in survival talents and had a huge amount of str. + stam couldn't one make a melee hunter? (not that im implying that you should as my 27 warrior hits for the same amount as my 40 hunter and the warrior has faster weapons.)

Asking this question wasn't very smart if you know melee hunters aren't as good as melee classes.

I actually think priest beat hunter's in melee damage, do to some of their racials/spells.

Quote:
(o)(o)(o)
the perv test
3 eyes or 3 boobs?

Well, I want to say 3 boobs, but Osama bin Laden has been haunting my thoughts recently, and he says 3 bombs.

Edited, May 18th 2007 4:53pm by ArthasTheBetrayer
#312 May 19 2007 at 7:58 AM Rating: Decent
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27,272 posts
ArthasTheBetrayer wrote:
sig wrote:
(o)(o)(o)
the perv test
3 eyes or 3 boobs?

Well, I want to say 3 boobs, but Osama bin Laden has been haunting my thoughts recently, and he says 3 bombs.

(.)(.), not (o)(o)
#313 May 19 2007 at 10:30 AM Rating: Decent
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3,043 posts
Aethien wrote:

(.)(.), not (o)(o)


Now it actually makes sense... because (o)(o)(o) looks like a caterpillar.
#314 May 19 2007 at 10:17 PM Rating: Decent
I tend to disagree with ur statement about there being very few mail recipes later on. This is because blizz had draginscale LW and there not necessarily geared towards a shaman. i.e. mana per second and int help a hunter massively
#315 May 20 2007 at 3:56 AM Rating: Decent
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3,043 posts
randompeeps wrote:
I tend to disagree with ur statement about there being very few mail recipes later on. This is because blizz had draginscale LW and there not necessarily geared towards a shaman. i.e. mana per second and int help a hunter massively


True, but not at the cost of damage.

Even though dps is not our only priority, it is still important. Having better mana regen is always good, but the lowered dps outstrips any benefit from increased mana.

What you want, ideally, is armor that boosts your damage and your mana. Blizz has worked on rectifying this post-60, but it's still very shaman-biased overall.
#317 Jun 25 2007 at 11:28 PM Rating: Decent
Witch one is more usefull talent: Go For The Throat vs. Bestial Discipline?
#318 Jun 27 2007 at 7:06 PM Rating: Decent
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3,043 posts
For Beast Master, Bestial Discipline.

For Survivalist or Marksman, Go for the Throat.

If you sub in MM, you can pick up both, but it's not really necessary to.
#319 Jul 03 2007 at 5:18 AM Rating: Decent
Okay, I reviewed the Pet Section closely but could not find an answer to my question.

As a Hunter, how do I get rid of one of my pets and free up one of my stable slots? I got a wolf at lower lvl and need to get rid of it to obtain/retain a higher lvl and more effective pet. Can some one please tell me how to rid myself of this one pet?

Thanks for helping this noob out.

Dave
#320 Jul 03 2007 at 5:37 AM Rating: Excellent
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6,678 posts
Make him your current pet and call him out. Then right-click on his portrait and select "abandon".
____________________________
Only the exceptions can be exceptional.
#321 Jul 03 2007 at 1:40 PM Rating: Decent
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356 posts
Az, are you going to take a pass at removing old information from this thread?

I don't think "feign trapping" is relevant any more. :) Any info on Beaststalker/Giantstalker/Dragonstalker and the best level 60 blue weapons is not really much of a priority these days.
#322 Jul 09 2007 at 9:17 AM Rating: Decent
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27,272 posts
nvm

Edited, Jul 9th 2007 7:18pm by Aethien
#323 Jul 23 2007 at 6:21 AM Rating: Decent

Please forgive me if I just missed it; dyslexia slows me down but I did try to read this entirely.

The other day a guild-mate had commented to another guild-mate that they didn't appreciate hunter pets so much because they took experience that would otherwise go to the group mates. About a week before I saw this conversation, I saw mentioned somewhere that pet experience doesn't affect the experience of the players. I went back to double-check that bit, but wasn't able to find it.

So my question is; do hunter pets take up experience gained when they share a kill? Or does their own experience run seperately?
#324 Jul 25 2007 at 7:04 PM Rating: Decent
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3,043 posts
Pets gain exp separately from players. You do not divide exp with the pet, whether solo or in a group.
#325 Jul 25 2007 at 11:20 PM Rating: Decent
Thanks for posting this.
I'm sure I'll come back over and over to check out what I should be doing.
#326 Jul 29 2007 at 7:04 AM Rating: Default
yo
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