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#252 Jan 06 2007 at 8:11 AM Rating: Excellent
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claimed...I think
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#253 Jan 07 2007 at 9:17 AM Rating: Decent
Do talents that increase damage such as 'Focused Fire' and 'Ferocious Inspiration' stack??

Also, any tips on good and bad talents to pick up or avoid in the new trees??


Great guide by the way :)
#254 Jan 07 2007 at 8:41 PM Rating: Excellent
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6,678 posts
I haven't seen anyone do any studies on if they study, but I would assume that they do. (Geometrically, that is.)


Good: anything I don't mention in bad.
Bad: combat experience, the survival tree.

OK, I kid a little. I'm not going to do a complete write-up on the new talents any time soon though. Too much else to do. (I haven't even read iggy's yet.)
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Only the exceptions can be exceptional.
#255 Jan 08 2007 at 11:33 AM Rating: Decent
I reset my talents from a Marksmanship to a Beast spec last night...

I have been disappointed with the MM tree since the patch... Aimed has been gimped, on many occasions my arcane was doing more dmg. I just felt that I hadnt gained anything from the MM tree.

I'm not going to do the math... but after the swap Im pretty much defiantly sure Im doing a hell of a lot more damage...

Serpent swiftness added something like 30-40dps to my bow alone... not counting the stupid amounts of damage my pet now does with its speed and crit bonuses.

I believe the dmg % bonuses do stack. The speed ones do: so 13% from quiver + 20% serpent + 15% when quick fire procs then i activate rapid fire 40% and bestial wrath. Usually = death for most things :)

Im sure someone will correct me if Im wrong. But so far Im very happy with my GIANT RED CAT...

(Still lvling, lvl 52)


Edit: yup, the dmg stacks. checking my character info while attacking things: my bow reads 206-269 x102% when my pet gets a crit and i get ferocious inspiraion this changes to x105%.
also; had all my speed buffs active just. my bow was reading at 200dps. this is far more than i ever got with marksmanship tree.

I fully reccommend the beast tree for lvling hunters. obviously for the end game stuff this will likely change, but still :)


Edited, Jan 8th 2007 3:52pm by SHfourKY

Edited, Jan 8th 2007 3:53pm by SHfourKY
#256 Jan 08 2007 at 2:17 PM Rating: Excellent
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6,678 posts
I find I do much more damage with a marks build than BM. Well, the *I* in that sentence is misleading, of course. But overall I think I kill stuff faster enough that I'm more effective grinding with marks.

And I'm not using Aimed Shot at all. Just spamming everything else.
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#257 Jan 08 2007 at 7:14 PM Rating: Decent
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1,292 posts
SHfourKY,

I'm BM spec and loving it. I do PvP in BGs, and I'm more survivable and do more damage than before the 2.0.1 patch. But, in a head to head against a MM Hunter I almost always lose. I'm not very good at recognising gear, so it might be a gear issue (I have a mix of T0, T0.5, GS Belt, and Ancient Bone Bow), but frankly I think that Hunters kill so fast that the time it takes my Cat to get to the other Hunter, plus the delay he can cause with a FD, is enough to make the battle one-sided.

BM is a fantastic leveling build, and a great PvP build, but MM has a lot of merit in PvP as well.
#258 Jan 12 2007 at 11:09 AM Rating: Decent
15 agil to gloves? or 10 haste rating?

i have full pvp epics btw.

/discuss lol
#259 Jan 12 2007 at 11:46 AM Rating: Decent
also, whats your opinion on other endgame enchants?

i saw a hunter dual wieling 22 intel enchants.

that'll be another 11mp5 in aspect of viper.

makes ya wonder if 5 points in hawk is still a good idea.
#260 Jan 13 2007 at 10:44 PM Rating: Excellent
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Quote:
i saw a hunter dual wieling 22 intel enchants.

that'll be another 11mp5 in aspect of viper.

makes ya wonder if 5 points in hawk is still a good idea.


5.5 -- it's 25%, I thought.

However, my beta experience has suggested to me that Viper is a better aspect to leave up most of the time, so nah, 5 points in hawk probably isn't that great unless you're an autoshooting beast master.


Regarding other enchants, I've been sticking my head under the sand from analyzing gear with the new formulae. I'm going to have to get on that soon, but no comment for now.
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#261 Jan 14 2007 at 4:34 PM Rating: Decent
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1,292 posts
Azuarc wrote:
5 points in hawk probably isn't that great unless you're an autoshooting beast master.


IAotH is actually less valuable for a 41+ point BM spec Hunter than for any other build. At 41+ points 5/5 Serpent's Swiftness is pretty much a staple on any build, and the speed increase of IAotH can bring weapon speed down to faster than 1.50, making it impossible to weave Steady Shot in between Autoshots.

For some application it might be worthwhile, such as combining with the WL Recurve and a +damage scope. With that setup in PvP it would be hard to cast against the Hunter. But that's a fairly narrow application of 5 Talent points.

For a MM or SV spec the speed increase of IAotH is less likely to be counterproductive.
#262 Jan 14 2007 at 11:32 PM Rating: Decent
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217 posts
After the patch I was looking at the abilities you can train beyond level 60 and Steady Shot seemed to be a 1 second cast? It'd be great if it was, even if it would mean burning yet more mana :P
#263 Jan 15 2007 at 6:34 AM Rating: Decent
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52 posts
Kompera wrote:
IAotH is actually less valuable for a 41+ point BM spec Hunter than for any other build. At 41+ points 5/5 Serpent's Swiftness is pretty much a staple on any build, and the speed increase of IAotH can bring weapon speed down to faster than 1.50, making it impossible to weave Steady Shot in between Autoshots.

For some application it might be worthwhile, such as combining with the WL Recurve and a +damage scope. With that setup in PvP it would be hard to cast against the Hunter. But that's a fairly narrow application of 5 Talent points.

For a MM or SV spec the speed increase of IAotH is less likely to be counterproductive.


Wow,I completely forgot about steady shot when making my BM build ><. Now I guess im gunna have to change it :p

But I was wondering, is steady shot going to be a flat 1.5 sec cast? Because rapid fire + aimed shot reduces the cast time for aimed shot, so does a similar thing happen for steady shot?
#264 Jan 15 2007 at 4:49 PM Rating: Decent
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1,292 posts
Quote:
But I was wondering, is steady shot going to be a flat 1.5 sec cast?

It's a 1 second cast, and it activates the 0.5 second global cooldown. I don't know if any shot speed increasing effects impact the cast time, but give me a couple of days (or more, depending on server stability) and I'll be able to tell you then. :)
#265 Jan 15 2007 at 7:33 PM Rating: Excellent
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6,678 posts
It takes 1.5, and GCD is 1.5. If you were getting it to fire faster than that and get some global cooldown time, then maybe it's affected by haste. I never really checked.
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#266 Jan 20 2007 at 7:19 PM Rating: Decent
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1,292 posts
From the Allakhazam spell lookup:
http://wow.allakhazam.com/db/spell.html?wspell=34120
(My bold for emphasis)
===
Steady Shot
Live | Test | History
Rank 1
A steady shot that causes ${$RAP*0.3+150} damage. Causes an additional 175 against Dazed targets.
Effect 1: School Damage
Effect 2: Dummy
Level: 62
Mana/Energy: 110
Range: 8 - 35 yards
Cast Time: 1.00
Updated: 2007-01-09 14:10:49
===

On the other hand, Wowwiki lists it as a 1.5 second cast, here:
http://www.wowwiki.com/Steady_Shot

Regardless of which is correct, another can't be cast for 1.5 seconds.

Edited, Jan 20th 2007 10:19pm by Kompera
#267 Jan 23 2007 at 7:41 PM Rating: Decent
Someone might have said this already but IMO you underrated beastial swiftness. It's entirely worthless in PvE, but in PvP,I'd say it is definetly worth the one talent point. if you combine this with dash or dive, your pet can actually catch mounted enemies! (I know it technically could before but pets zigzag so It would take them forever.) i think its really only useful in higher level WSGs and ABs but it also has enough merit at low level to be worth picking it up. Best 1 point spent in BM till intimidation IMO (I did some lame math in a thread on bestial swiftness if you wanna check out how the speed is really quite helpful.
But otherwise great guide, just coulda used a bit more of how BM is an excellent PvP spec. But someone should make a jump shot thread that like details it out and you should copy and paste it in here. I'm too lazy though :p.

Edited, Jan 23rd 2007 10:43pm by dannygrant
#268 Jan 27 2007 at 10:42 AM Rating: Excellent
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Quote:
I'm too lazy though :p.


You and me both.
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#269 Jan 30 2007 at 1:04 PM Rating: Decent
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2,388 posts
You can also just hit the pet's Passive button, even if he is already on passive it will pull him back
#270 Feb 08 2007 at 9:05 PM Rating: Decent
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86 posts
I tamed a beast in Outlands about a week ago, been having it out for well over 24 hours /played, and it's still on loyalty 1. I have a vague memory that the bear I tamed in Winterspring also took pretty long to get the first loyalty ding, so I'm wondering if the time it takes is affected by pet lvl ... kinda hoping you have a formula for it lying around =)

Now, with the beef our pets got in 2.0 he's OK when I grind, but I'd like some resists on him so I can start farming the lvl 60 instances ^^

Any help would be appreciated.
#271 Feb 09 2007 at 7:33 AM Rating: Excellent
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My experience is that the pet needs to gain a certain amount of experience to go to level 2. With the length of the 60+ levels, usually you'll get to loyalty 4 or 5 by the time you finish one of your own levels though.
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#272 Feb 09 2007 at 8:12 AM Rating: Decent
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86 posts
OK, so in other words, while you can tame a pet your own level, you really shouldn't once it starts taking you a while to get to the next one ... well, I've learned the Bite skill (which was the main reason I tamed him ^^), so I'll go and grab a Skitterer instead since they're lower lvl.

Thank you again for clearing it up.

Oh, and the forum seems to be bugged somehow - or maybe it's just the crappy IE at work. When I click the "jump to page" link (the small '6' after the thread link) I get listed as anonymous, but when I click the thread title and hit reply from there everything seems to work fine ...

Edit: now it's working again, maybe a bad cache flushing or something ...

Edited, Feb 9th 2007 11:13am by ZalethICA
#273 Feb 09 2007 at 6:11 PM Rating: Decent
it seems haste is somewhat useless now.

given the new options for helms, legs and gloves, AP, AP, and AP

30 haste rating gave me less than 2% haste at 70. (seems like it was 1.9%)

cobrahide, ferocity and AP to gloves are the way to go.


also, someone asked if feocus fire and ferocious inspir stacked.

yea, they do. 2pts in FF changes the paperdoll damage info to 102%.

if you check this when FI has procced, it shows 105%

no idea how other classes can tell FI benefits though.
#274 Feb 23 2007 at 5:02 PM Rating: Decent
can anyone point me to some current builds? I read this post and did a search but everything i can find is from like 2005 and the links are broken, I appreciate it.
#275 Feb 26 2007 at 1:24 AM Rating: Decent
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574 posts
Regarding pet sizes, I read in the FAQ post about pets shrinking after you successfully tamed them.

I noticed that they do grow back to size after you have kept them after a considerable period of time.

I had a slavering worg with me from ShadowFang Keep from level 22 til 50ish (about 1mth+) & it stands as tall as my in game toon. I never noticed this until another player asked me how did I managed to get such a big pet.

So a dozen questions swirl in my mind right now & I never quite got the answer I want from the resources I've searched including this thread...unless I missed it. :P

What affects the pets' growth in WoW?:
1)level? (not likely as high level beasts also shrink after tamed)
2)pet food type, quality? frequency of feeding?
3)loyalty?
4)amount of time keeping that pet? will it grow even if I keep it stabled?
5)all of the above?
6)none of the above?
#276 Feb 27 2007 at 8:17 AM Rating: Decent
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Lecanthi wrote:

What affects the pets' growth in WoW?:
1)level? (not likely as high level beasts also shrink after tamed)
2)pet food type, quality? frequency of feeding?
3)loyalty?
4)amount of time keeping that pet? will it grow even if I keep it stabled?
5)all of the above?
6)none of the above?


It's the pet's current level. A tamed level 30 wolf will be the same size as any other tamed level 30 wolf.

Wild beasts don't follow the same size rules, so that's why they often shrink when tamed.
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