*possibly
So I think I have mentioned it a few times in various posts, and I've noticed the general trend in gaming. Constant DLC, unfinished games* etc.
I found this video on the forums of the Jimquizition, as I watch a plethora of online videos and do reading, most of it concerning gaming or the industry in general(What can I say I love my hobbies). I watch TB, MikeB, Lore, TWIMMO, Jimquizition, also watch the TGS podcast, and Gametrailers (Reviews,Invisible Walls, Annoyed Gamer, Pach-Attack) I like listening and reading opinions/posts (overall im a lurker) and I love debates as long as they are real debates and not mudslinging contests.
But that aside I felt this video was very well thought out and while it does have some opinion of the creator, I felt like he did a good job of giving the facts and explaining the situation while not sensationalizing it (Ala my thread subject).
The game industy to many people is "to big to fall" but as his video shows a slow decline is still falling, it comes down to which straw will break the camels back? I mean we have Capcoms on-disk DLC, we have Activisions map pack price gouging, EA's Microtransactions and DLC, Square Enixs general lack of innovation/innovating in the wrong areas.
To go a bit deeper, I bought CoD4:MW1 back on PC when it came out, The map packs were free you were able to have servers catering to niche (Gungame) and dedicated maps, while having your normal game servers. Then with MW2 they raised the map prices for really no other reason to get a few more dollars, dedicated servers are all but gone.
And Overall you have this feeling, like was stated in the video, of more and more games feeling rushed, banking on fanbases and uninformed sales, some have technical issues, and some have terrible DRM.
Part of this issue I attribute to developers not knowing how to finance their own games.You see many companies say they need Pre-orders and DLC to offset "The large cost of games". Well stop making high budget only games! If you have a feeling a game might only do decently, dont put tons of money into it, so If it is a huge seller you make a good profit, and if it does decent or low sales you lose less money.
I don't understand why every game now days has to have a 10 million dollar budget, how many indie games with almost no budget go on to make tons of money? Yes they don't always have HD graphics and hype but in the end the game stands on its gameplay and fun. A good example is Journey, it was a Downloadable title, value priced new, had decent graphics and probably not a huge budget, but using what they had they made a extremely fun and profitable game.
A couple other examples Katamari Damacy, Silent Hill 1. These games had both technical and money limitations yet are classic. Instead of looking at the limitations as a barrier they chose to figure out ways to make the games fun while still working within the confines.
IDK, these are some of my opinions and thoughts on the matter and as such are not always correct or right, and also are ever changing and evolving. But I would like to see your thoughts on this matter, I know many of you articulate your posts better then me and are a tad less scatterbrained.
ib4: You're not joph your opinions/contributions don't matter.
Edited, Mar 11th 2013 8:16pm by BeanX