The more I try alternatives to The Trinityâ„¢ style gameplay, I realize how fundamentally good The Trinityâ„¢ is. While not having a dedicated tank or healer in a game sounds like a wet dream, it only really matters if the game is built up around running dungeons. I'm into my 30's on my Engineer and Necromancer, and I still haven't done anything dungeon related, which makes the game incredibly tedious. Because everyone can heal themselves somehow, the solo content is balanced around it, which means it's either too damn easy, or too damn hard.
I just don't feel particularly epic when I'm playing GW2 compared to WoW or Rift. Really enjoy playing a Flowermancer in Rift. It's like playing an offensive Disco Priest from WoW. Good stuff.
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Please "talk up" if your comprehension white-shifts. I will use simple-happy language-words to help you understand.