Josh Foreman wrote:
When I made this map I was HOPING that people who aren’t into jumping would do exactly this. They’d see a fun Halloween looking environment, maybe get to the first chest and snag a goodie, then be on their merry way. I see now it was a mistake to make the hardest jumping challenge in the game part of an in-your-face update like a holiday event. I’m not going to stop making difficult stuff like this, they just won’t be so prominent in the future. I honestly hate making people upset and have a very high level of empathy. So it’s been hard hearing all the people that are so angry, frustrated and sad because of something I’ve made. But it’s just another lesson learned.
From the guy who made the puzzle.
I agree with his analysis. I have no problem with something as hard as the clocktower being in game. I DO have a problem with it only being available for a short period of time. If the difficulty is huge, then you need the time to learn it. The clocktower isn't just a skill barrier, you need to learn the map, the jumps. You need to learn to ignore your character and navigate the map instead.
And you need to have enough time to do this in small bursts.
If you're going to introduce something like the clocktower for a holiday event, you release it (imo) for the month.
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agree that this was unfortunate. But it was not intentional. When I designed the map I thought we were going to be able to have single-player instances.
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I do, truly feel bad about this. From the ground up, we designed our game mechanics to encourage cooperation and altruism in the community, and this JP’s mechanics broke that design aesthetic. It was an accident, but I still accept responsibility for it.
These were on there being multiple players and the racial disparity in size. He also commented on camera issues, and basically said they as a team are still working on ironing out the camera for gameplay in general, and that sometime a camera issue isn't a design flaw (though that wasn't directed towards the tower). He also said that they learn camera limits by designing specifically to find them.
Edited, Nov 1st 2012 1:47am by idiggory