teacake wrote:
2. I would like a video of Maz doing the Carlton dance.
I bet.
idiggory, King of Bards wrote:
I'm pretty sure I remember a post or SOMETHING official where the design intention for the Ranger was to be the "simplest" class.
I, personally, found the Warrior to be more simple than the Ranger. The Ranger has to micromanage two pets while the Warrior just hits F1 once the Adrenaline meter reaches WINTASTIC! And Warrior AOE is so hilariously easy, most encounters are just a matter of plowing through throngs of slightly flabbergasted enemies while spamming that F-key to get phat lewt.
The Warrior also gets some ridiculous passives, like the passive health regen, which is just insane. I think I have a passive health regen, passive might (damage) and passive precision (crit). The downside is that using the actives on those buffs removes the passive until the cooldown is done, but since kiting as a Warrior is pretty easy in this game, it's no biggie.
idiggory, King of Bards wrote:
All I've seen is that Elementalist downed state and D/D are both going to be getting some love, but that it might not be for a while.
D/D? I heard rumors that Necromancers were getting an overhaul, or maybe that's just people wishing out loud. Right now Necromancers lack... well, damage. Most of their damage comes at the cost of weakening themselves, which is pretty silly considering the amount of damage other classes can toss out without making themselves vulnerable. Their weapon combos also need some love. Way too many debuffs and not enough damage. Take the staff, for instance. I think four of the staff's attacks are Marks, which must be placed on the ground and walked over by friends/foes to activate. And once they do activate, the effects are underwhelming as well.
The whole Death Shroud thing also needs some work. Right now people are just using it as a secondary health bar to prevent getting instagibbed in PvP. The problem with Death Shroud is that there's no reason to use it since it only has four abilities of which only two are damaging abilities: auto-attack and an AOE with a huge cooldown. The silly thing about the auto-attack is that it gets weaker the longer you stay in Death Shroud. I played around with a Necromancer for a bit and only really used Death Shroud when I was dying, or during big AOE fights where I could pop the AOE for a fast clear (every 40 seconds, /groan).
On top of that, you're forced to go dual daggers since everything else just does no damage at all. Of all the professions I've played, Necromancer was definitely the least interesting and most frustrating. Where my Warrior can equip a greastword or dual axes and just whirlwind through stuff while laughing and regenerating health at crazy rates, my Necromancer is dying every other pull because the stupid pet pulls aggro and dies instantly to any attack, taking any healing with it and leaving my Necromancer to do what a Thief and Warrior does better.
If you've played an Elementalist, the damage is comparable to dual daggers in water spec. Good times.
Edited, Oct 22nd 2012 3:00pm by Mazra