So I recently started playing around with Q64 which is Qbasic that works on newer PCs. Starting working on a interactive story/text adventure sort of game. The story will involve exploring an old abandoned mine. It isn't going to be one of those games where you have to actually type out "Get this" or "Go North" etc. It also will be more than simply reading a story and picking 1 to go left and 2 to go right. While most choices generally will be "Press 1 to do this, Press 2 to go North, etc there will also be items to be collected, puzzles to be solved, items to be crafted, etc. For example the game starts off in your apartment. Your first choices are to read a newspaper, go into kitchen, go to bedroom, exit apartment, or quit. In order to go outside you have to at minimum read the newspaper and get a bottle of water out of the kitchen. There is another item in the house you can get from the bedroom.
The newspaper has to be read because in short it has an article about this mine and gives some background as to why you would want to go there in the first place. The water is basically just used as a heal potion. The other item isn't required to complete the game/story but it makes it a whole lot easier. Once you get into the mine certain areas are blocked off until you obtain certain item(s) from other rooms. There are also "Notes" which can be collect optionally for extra points and they add to the story. The health bar is there for when a player makes a poor choice. For example lets say the room your in tells you the path to your east has spikes on the floor. Player decides to go east. You will get a message telling you how you tried to cross the spikes and couldn't do it and you take X amound of damage (max health is 100) . If your health hits 0 you get a different message telling you how you died. When there is a bad choice to be made there will be hints that it might be risky, not just simply you made a choice with no information and didn't guess right. When certain conditions are met to progress through the game the text will change accordingly and new options will become available.
Anyways does this sound like something a modern gamer would be interested in playing? I know text adventure games were kinda popular 30 years ago, not sure if anybody would have any desire to play something like this now?