Pick an archetype that best fits your first choice
The light/medium armored melee: | 4 (9.5%) | |
The light/medium armored ranged: | 6 (14.3%) | |
The heavy armored melee: | 9 (21.4%) | |
The cloth wearing "pure" spell caster: | 10 (23.8%) | |
The melee-centric caster hybrid: | 10 (23.8%) | |
The spell-centric caster hybrid: | 3 (7.1%) | |
Total: | 42 |
Even if you pick a type competent with ranges and melee, pick the combat style you tend towards. Define the separation between roles however you wish; I'd consider a plate wearing warrior with a few minor spells as heavy melee (as opposed to "battlemage") but go with your gut. I excluded MMORPGs because the social setting changes thing; I may play a healer with a group of people I like but I wouldn't want to play pure healer to a bunch of NPCs.
I've noticed that I always gravitate towards a heavy melee role the first play through, probably because it's safe and straight forward. I never enter a game like Dragon Age and set out of make a light melee rogue/scout type the first go-through, probably because I assume I'll be lolpwnt by goblins in my leather/light chain armor. I've never gravitated right away towards pure casters in any game. I guess I connect more with swinging something at someone's head than throwing mystical fire at them.
Edited, Nov 22nd 2011 3:16pm by Jophiel