axhed wrote:
TirithRR the Eccentric wrote:
Kind of a bad game design if you ask me, exploring = instant death.
you cannot be serious. what the hell is fun about 'exploring' if there's no consequences for going off the intended path?
one of my favorite things in wow was that moments after i realized there wasn't an invisible wall in river south of goldshire, i got chomped by a big scary wolf.
all my favorite games kicked my *** at some point.
There is a difference between exploring a long way and stumbling onto gradually increasing monsters and realizing that you may be in danger, and the "Oh, you went two steps in the wrong direction, here is a monster that can deal 10x your maximum hp in a single hit as punishment".
With World of Warcraft, you could clearly see a gradual increase in monster levels as you move beyond the starting zones. In Final Fantasy 1, you take half a screen movement in the wrong direction and get slayed. In Final Fantasy, 4 Hereos of Light, you enter the wrong cave that was right next to the cave you should have gone into, and there are monsters that deal 250-300 damage to you, yet your maximum hp is only 30-40 at that time. That's not even exploring, that's trying to continue the storyline and entering a death trap designed to look like your destination.
You can't say that is part of the fun of exploring, or a good design.