idiggory wrote:
Out of curiosity, did you like Demon's Souls? Because it really doesn't seem like that big a jump to me.
I have a love/hate relationship with it. The difficulty was refreshing in an age where seemingly every game holds your hand, but it definitely toed the line of being too frustrating for me. Beat the game, then traded it in towards Battlefield 3.
I traded it in for a different reason, though: I didn't see much replayability in it for me. My favorite armor was available from the start, and most of my preferred equips could be found fairly early into the game. Watching numbers go up wasn't enough motivation to carry on.
Don't get me wrong, I'm totally fine with the idea of other players @#%^ing with your game. In fact, it was probably my biggest draw to the original. I loved the multiplayer integration. I loved messages that tricked people into jumping off cliffs. I loved the adrenaline rush of an invasion (and I loved punishing them for it with my scraping spear).
But without any physical interaction between characters, or requisite thought or strategy, or even knowledge of the outcome? That's pointless. It's annoyance for the sake of annoyance. In fact, you don't even have the satisfaction of knowing if you're annoying someone, if that's your thing.
And that wouldn't bother me that much, except that there are
so many more interesting things they could do. I'd like to see some creativity from my dev team, not a fetishistic obsession with frustration and difficulty.
Edited, Jul 7th 2011 9:53pm by Eske