I wrote:
@IzzyCartwright Will there still be spells that just heal allies, or are most of our healing needs going to come from secondary effects?
Izzy wrote:
@TriggerSad there are spells that just heal allies like healing rain but it just applies regen goal is you're your best healer.
I wrote:
@IzzyCartwright Oh neat, but what about protection spells? Or are they getting replaced with boons that do stuff similar to prot spells?
Izzy wrote:
@TriggerSad ya there are some stuff but we moved away from a hex and enchantment based system which puts more pressure on simplicity
That was mid-October. I just left it at that, and a few day ago I brought it up in a discussion on how the BML's mechanics might work over at Guild Wars 2 Guru. There was some discussion that ended with me a bit confused on how direct healing worked, so I again went on Twitter and asked Izzy.
It went like this:
I wrote:
@IzzyCartwright I'm a bit confused about something; are all pure heal skills that target others regen, or are only some of them regen?
Izzy wrote:
@TriggerSad Mainly, there are no enchantments or buffs, so it's either a regen or an area on the ground that pulses healing.
Izzy also wrote:
@TriggerSad I mainly use regen to prevent stacking sense regen stacks duration not effect where pulse would stack effect.
With that begin said, it seems as though there aren't going to be actual skills that mainly focus on burst healing, like most of the Healing Prayer skills, that many healers were used to in Guild Wars. Don't get me wrong, there are going to be some, but they more or less come from the secondary effects of certain skills, such as the elementalist's Water Blast. For the most part, any direct healing will be in the form of regenerative-based skills that don't stack their effect but can have their duration stacked, or pulse-healing which are more ground-targeted-based healing skills which can have their effects stacked on players.
This to me sounds really interesting, and means that players who are more or less trying to re-create their monks from Guild Wars, are going to find that they're going to need to look more at what's going on in the fight, than who's red bar is drooping in the party screen. You can't place a pulse-heal in an area were no one is fighting now can you? My god, it's going to be so much fun! XD
Edit: I've decided to put together and Archive of the tweets in regard to this thread, so that newer readers won't have to drudge through all of the posts to find the tweets they want.
- Tweet Archive:
Question about direct healing skills in comparison to secondary effects that cause healing made by TriggerSad.
- @IzzyCartwright Will there still be spells that just heal allies, or are most of our healing needs going to come from secondary effects?
- @TriggerSad there are spells that just heal allies like healing rain but it just applies regen goal is you're your best healer.
- @IzzyCartwright Oh neat, but what about protection spells? Or are they getting replaced with boons that do stuff similar to prot spells?
- @TriggerSad ya there are some stuff but we moved away from a hex and enchantment based system which puts more pressure on simplicity
Question about regeneration and direct healing made by TriggerSad.
- @IzzyCartwright I'm a bit confused about something; are all pure heal skills that target others regen, or are only some of them regen?
- @TriggerSad Mainly, there are no enchantments or buffs, so it's either a regen or an area on the ground that pulses healing.
- @TriggerSad I mainly use regen to prevent stacking sense regen stacks duration not effect where pulse would stack effect.
Comment on friendly target made by Izzy to JR.
- @IzzyCartwright Maybe a prot style glyph: Next 10 water spells you cast on friendly targets give them a Prot Spirit effect for x seconds
- @Dan_JR no real good way to friendly target in gw2
Comment about regeneration being a boon and descriptions on both regeneration and boons made by Izzy.
- @TriggerSad Was reading your post on Guild Fans on healing wanted to answer your question about regeneration, yes it's a boon. Cont...
- @TriggerSad Like all boons and condi's skills mainly apply different durations healing rain pulses 3s of regen where traited Charge is 10s
- @TriggerSad Regen's actually effect is health every second which is fairly low overall. Anyway hope this was helpful. : )
Example made by Izzy about the differences between skills that pulse healing and skills that pulse regeneration.
- @TriggerSad To clarify Healing Rain does 3s of regen every 3s, Geyser does pulsing Healing (which stacks) Charge does one shot 10s.
Clarification made by Izzy in regard to the max amount of a certain condition and boon a player can have on them.
- @TriggerSad I'll clarify stacking a bit for ya boons and condi's stack up to 9 times on a duration one like regen you could get 9x duration.
Question made by TriggerSad in regard to pulse intervals.
- @IzzyCartwright Quick Q abt pulse: Is it possible for players to change the frequency in the intervals or are they constant?
- @TriggerSad They are mostly constant but traits do a lot of crazy stuff wouldn't surprise me if a trait ended up doing something like that.
Edited, Dec 4th 2010 11:15am by TriggerSad55