1) Class: Warrior
Boo! Energy cost: (equal to GW1 10) Casting time: - Recharge: 5s.
Shout. The player will roar, trying to scare everyone in the area. Anyone luckily enough, to be in the range of this skill, will get his action interupted. For 1..3 seconds their momevent speed will be reduced by 50% (crippled condition) and their casting time of spells will be Lengthened by 50% (dazed condition). Any enemies caught within it's range will be immune to Boo! for 20 seconds. This shout has four times the melee range.
Kill me! Energy cost: (equal to GW1 5) Casting time: - Recharge: 15s
Shout. For 10 seconds. Any incoming physical or elemental damage dealt to you will be doubled. You gain x (equal to GW1 1(2)) strikes of adrenaline every time you get hit by physical or elemental damage.
Steady stance Energy cost: (equal to GW1 5) Casting time: - Recharge: 20s
Stance. Warrior will get himself prepared for an attack. For 8 seconds your momevent speed will be reduced by 75% and you will block next attack against you. When you block an attack this way, you will get x..y (equal to GW1 7..14) energy, x..y (equal to GW1 1..2) strikes of adrenaline and this stance will end.
Swordsman's charge Energy cost: (equal to GW1 5) Casting time: 1/2s Recharge: 60s
Sword related warrior skill. Warrior will concentrate all his body and soul energy and will rush directly to the target. You will lose all adrenaline. For every strike of adrenaline lost, you will get 10% more momevent speed (maximum 70%) and x..y (equal to GW1 5..12) damage bonus (maximum 50). This skill will end when you hit your target, change the target, or if you rush to an obstacle between you and your target. When this skill end, you are cnocked down for 3..2 seconds.
2) Class: Elementalist
Kinetic shield Attribute: Air Magic Energy cost: (equal to GW1 5) Casting time: 3/4s Recharge: 20s
Enchantment spell. Elementalist will create a shield around himself, that absorbs part of all incoming physical damage. For 3..5 seconds you are enchanted with Kinetic shield. Every time you are hit by physical damage, that damage is reduced by x..y (equal to GW1 5..10), you gain 5 health (small amount) and this enchantment renews itself.
Power shield Attribute: Fire magic Energy cost: (equal to GW1 5) Casting time: 3/4s Recharge: 20s
Enchantment spell. Elementalist will create a shield around himself, that absorbs part of all incoming elemental damage. For 3..5 seconds you are enchanted with Power shield. Every time you are hit by elemental damage, that damage is reduced by x..y (equal to GW1 5..10), you gain 1 energy (very small amount) and this enchantment renews itself.
Brainstorming Attribute: Air Magic Energy cost: (equal to GW1 15) Casting time: 2s Recharge: 20s
Spell. Elementalist will concentrate lighting force in his head to repeatedly strike target's brain. You will create a slow moving lighting ball, that will be guided to your target. When it hits, your target will get dazed (description on top) for 1..6 seconds and will take x..y (equal to GW1 20..30) lighting damage each second. If this spell is interrupted on casting, you will get stuck by x..y (equal to 120..80) lighting damage. This spell is ignoring heavy types of armor.
3) Class: Ranger
Rolling boulders Energy cost: (equal to GW1 15) Casting time: 5/2s Recharge: 45s
Trap. Ranger will hide large rocks seemingly in nowhere, that will fall on enemies when they come too close. When triggered, an avalanche of big boulders will fall down from the sky, cnocking down, dazing for 3..9 seconds, dealing x..y damage (equal to 10..30) and weakening enemies for 4..12 seconds (When weakened, you will have all your attributes reduced equal to GW1 1 and your damage from attacks will be reduced by 75%). This skill is easily interrupted
Splitting arrow Energy cost: (equal to GW1 10) Casting time: (attack) Recharge: 15s
Bow attack skill. Ranger will attach a small explosive device to improved tip of an arrow, that, when used at long range, will explode in the air, causing the arrow to scatter all over the place, damaging everyone near the original target. If you are closer to the target than half the range of spell, this arrow will stick to target and then explode, causing 115..300% of the original damage of an arrow (caused in fire damage). If you are farther, the arrow will explode in the air, causing x..y (equal to GW1 30..80) damage to target and all nearby foes. This attack is easily interrupted. No preparation has effect on this attack.
4) Class: Necromancer
Dark vision Energy cost: (equal to GW1 25) Casting time: 1s Recharge: 20s
Enchantment spell. Necromancer will land the dark power on allied eyes, causing them to clearly see the life force of their enemies. When cast, you and all allies in the area will be recovered from blindness and for 5..15 seconds their attacks cannot miss and will strike for +x..y (equal to GW1 8..16) damage.
Dark cloud Energy cost: (equal to GW1 10) Casting time: 1s Recharge: 20s
Spell. Necrmancer will form a cloud of pure darkness, damaging enemies caught inside and healing allies within it's range. Create a Dark cloud at target's (friend or foe) location. For 10 seconds, all nearby enemies will be blinded for 2..8 and will take x..y (equal to GW1 15..25) damage every second. Allies will gain that amount of health instead and will be recovered from blindness. Any projectile flying trough this cloud will blind their target for 1 second and will strike for +x..y (equal to GW1 5..9) damage.
5) Rifle skills
Predator bullet Energy cost: (equal to GW1 10) Casting time: (attack) Recharge: 25s
Rifle attack skill. Wielder will use power of his mind to control the bullet in flight, causing it to always hit the target critically. You will fire a bullet into the air that will impact in 3..1 second. The shot will always hit the target, unless you are dazed, causing +x..y (equal to GW1 20..40) damage and hit critically. Target cannot dogde this bullet, or be stray of it. It does not matter if the target is obstructed.
Buckshot Energy cost: (equal to GW1 5) Casting time: 1/2s Recharge: 25s
Rifle attack skill. Wielder will load the weapon with a pile of shrapnels, that will spread in front of the shooter, damaging all opponents within the range and angle. You will Fire 4..16 shrapnels in front of you, in angle of 45..120 degrees, each causing x..y (equal to GW1 15..35) damage. shrapnels has half the rifle range.
6) miscellaneous effects
Silenced!
Evironmental effect. You have been reported for offensive language/spamming. You cannot write to the chat for next 5...120 minutes of play time.
Banned!
Hex spell. Dhuum is coming for you! You will be remorved from this world forever! get ready for erasing!/for next x days as the reason of your recent actions! farewell.
Huh, it was so long, I dont have enough power to write the rest and make the post more corolful. I will write there several more ideas for supporting skills tomorrow.
If I have to choose one skill, I would definitely choose my Silenced! effect. If that does not match the requirements of skill, I would choose my Boo! skill as an entry.
Edited, Nov 20th 2010 2:47pm by slupka
Edited, Nov 21st 2010 5:29am by slupka
Edited, Nov 21st 2010 2:25pm by slupka
Edited, Nov 24th 2010 2:22pm by slupka