Skill Name: "Bad Breath".
Class: For the warrior class. (Though may be given to another/all classes in beta development, depending on feedback.)
Skill Recharge: A special skill that takes over the last skill you used, (with a 10% chance of this happening,) whenever you chug an ale and partake in combat at least 60 seconds afterwards. Bad Breath can only be useable/appears once every hour, and also has a 1% chance of depleting 50% of a bosses health when used in a dungeon.
Cast Time: 3 Seconds.
Skill Affect: Bad Breath changes for whichever race you play;
* Charr, unused to the Norn drink, spew out fire kittens, which mew pathetically, stunning your opponent in an awed stupor of the adorableness. The player has 10 seconds to sharpie the opponents face, before the kittens explode, throwing the player backwards and of their losing 10% health for every kitten spawned, (can be 6-9 kittens at once.)
* Humans, the pathetic souls as they are, merely puke up the foul liquid, and for the 5 seconds as the enemy tries to wipe the sick off of their armour, they are rendered helpless and unable to block any of your attacks.
* Asura: The Asura's properties combined with the drink give them exactly what the skill name implies; bad breath. When the Asura comes within 10 metres of a player, they fall down in a faint, and are stunned for 3 seconds; unfortunately, this applies to allies as well - party members better stay out of the way, or wear a <Gas Mask>.
* Sylvari take on the drink in a different way, their plant fibres unable to cope with the strong liquor, and although the players screen becomes blurred and movement sporadic, for 10 seconds the player becomes invincible and immortal, and every hit is a critical... IF they can hit anything.
* Norn, inventors of this magical ale take on its properties happily and comfortably; so happily their walk becomes a skip, and their strength increases so much that rocks may be ripped out of the ground, and environmental weapons thrown heftily. Unfortunately, this wears off for every item thrown, but if the Norn stays out of battle, they may leave the fight to skip through meadows to their hearts content.