here is an idea for a ranger skill
Name: Somersault Shot or Acrobat's Escape
Type: Recurve bow skill*
Energy cost: Equivalent of 15 from GW1**
Recharge: 30-45 seconds
this skill will work as a charged skill so ill explain it in steps
Tier 1: Simply charge enemy
Tier 2: Jumping on enemies face/shoulders, naturally this will cause the enemy to be disrupted.
Tier 3: Shoot a duel shot (2 arrows/one pull) to the face causing cripple and cracked armor.
Tier 4: Launch of enemy doing a backwards somersault,after regaining composer mid air shoots an abundance or "barrage" of arrows at the enemy before sticking the landing.
when you land you should be a fair distance away from your enemy out of striking distance(to gain the benefit of crippling a melee)
if enemy if to small to support the character standing on the shoulders of the foe and shooting enemy in the face
skip animation but still cause cripple and cracked armor.
another possible variation being
Tier 1: Charge forward and cause disrupt.
Tier 2: Jumping up and shooting 2 arrows to the face causing cracked and cripple
Tier 3: the whole backwards somersault and lotsa shots tidbit.
if possible tier one would only have a short recharge so that one could charge from enemy to enemy disrupting multiple guys. normal energy amounts would limit this to about 3 guys total.
Also in the charging the skill phase tier 3 and tier 4 should be switched so that cracked and cripple be the big payout of the charge.
* Recurve Bow because my favorite bow skin from gw1 was the azure recurve bow and id like to see it make a return
** before accounting for expertise
Edited, Nov 17th 2010 10:11pm by corengoner
**Newest Iteration**
Touch skill (not charged)
Jump into air and jump off of target foe landing out of "nearby" range. as always includes a somersault and arrows fired mid air. Stomp to the face causes knockdown and arrows cause cripple.
Used to get out off the fray and gain advantage against melee attackers.
Edited, Nov 18th 2010 10:48pm by corengoner