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The remaining 4, hopefully in order xD
1. Assassin: Knowledge of the stealth mechanic and fits the "balanced look" theory on the webpage.
2. Knight/Templar: More commonly known as the "Blue Mace Lady/Lord." A holy guardian in heavy armor who maybe will smite his/her enemies with spiritual weapons. I like to call it a combination of the Paragon+Dervish+Monk (with maybe some Ritualist if the spiritual weaponry holds true).
3. Mesmer: You can not kill the Guild Wars Mesmer :D This will be a welcome return by many fans.
4. Engineer: Someone else has to be able to use a Rifle, and more so have it as their primary weapon. Concept art of turrets combined with the Rifle makes this one a possibility.
1. Assassin: Knowledge of the stealth mechanic and fits the "balanced look" theory on the webpage.
2. Knight/Templar: More commonly known as the "Blue Mace Lady/Lord." A holy guardian in heavy armor who maybe will smite his/her enemies with spiritual weapons. I like to call it a combination of the Paragon+Dervish+Monk (with maybe some Ritualist if the spiritual weaponry holds true).
3. Mesmer: You can not kill the Guild Wars Mesmer :D This will be a welcome return by many fans.
4. Engineer: Someone else has to be able to use a Rifle, and more so have it as their primary weapon. Concept art of turrets combined with the Rifle makes this one a possibility.
i agree with this...however like they did with the mesmer in GW1...i hope the 4th and the BML to be completely not what we expected, or at least the 4th. The majority of the public seems to be going with an engineer type class, it only seems logical lore wise and fit to what we know/see, but it would be awesome if they kind of smacked that down and came up with sumthing other MMOs/games havent done before.
(i know many havent done an engineer class, but how many people thought a prof like the mesmer was coming out in GW1 :P...(granted no1 quite knew the game then XD))
Edited, Nov 25th 2010 6:11pm by Struckd