Sgriob wrote:
Eske wrote:
I'll probably give the FN FAL a shot to earn my love soon though, since I loved it in MW2 so much.
Two shots to the chest area is a kill, which is easy enough if your trigger finger is fast enough. It's an extremely powerful gun if you know what the hell you're doing.
I tried it out yesterday, but didn't have much success. For some reason just about every other trigger press of mine wasn't registering, meaning the gun was firing at a slow, irregular rate. Seemed like it was caused by lag. I still managed to do OK, but this resulted in quite a few frustrating deaths. If the gun becomes unreliable when it's laggy, then I won't bother with it for the time being. Odd that the FAL is the only gun I've experienced this with.
Quote:
Eske wrote:
I'll probably give the FN FAL a shot to earn my love soon though, since I loved it in MW2 so much.
You're doing it wrong. Spas-12, secondary of your choice, with Lightweight, Steady Aim, and Marathon. I managed to go 22 for 3 earlier with that set up.
Admittedly I haven't played around with them too much. I didn't like the Spas at all though, especially compared to MW2's version. It simply has about half the range that it used to, which is a bummer any way you swing it. The shotties just don't feel "right" to me, and I think it's because their damage drops to almost nothing at no more than 20' out. Gonna try the Stakeout next and see if it's any better.
I tried out an odd loadout yesterday that I ended up really enjoying. WA2000 + ACOG. It was actually a ton of fun. The logic being: I almost never use sniper rifles because so few of the maps seem to lend themselves to them (there are so few places with a long range of sight, that aren't completely exposed). For me, even the biggest spaces in the game can be bridged with an ACOG'd weapon, and it's more flexible than a sniper scope. WA2000 is a 1HK to the chest and head, and 3HK to the limbs. Basically it worked like an ACOG'd FAL, except that it scores a ton of 1HK's.
I had mixed results with it depending on the game type and situation. Obviously, in more spastic, close range games it wasn't much help. I need to figure out a good close-range secondary for it (oh man, I wish shotties were still secondaries!). But in bigger maps it was awesome. It suited me great; a slightly more dynamic sniper setup.
Plus it looks amazing, and makes a nice, scary noise when you fire it.
PS: Also, though I do agree with you guys about matchmaking, at least the game doesn't lend itself to the sort of base-rapes that I've been a part of in Warhawk and Killzone 2. Good lord those could be brutal.
Edited, Nov 17th 2010 8:58am by Eske
Edited, Nov 17th 2010 10:19am by Eske