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"City of Heroes: Going Rogue" NDA LiftedFollow

#1 Aug 10 2010 at 10:18 PM Rating: Excellent
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I realize most of you don't play but I thought I'd link to some screen shots anyway 'cause I liked 'em. I was more tourist picture taking than trying to catalog all the new stuff. Some were shot at lower graphic settings than others which affects shadows, reflections, etc. Images are large and are 1.5-2 megs each.

The expansion features an alternate Earth known as Praetoria where Marcus Cole (the hero Statesman in "real" Earth) has become Emperor of Earth.
Imperial City
There are those who would threaten Cole's utopia
Night shot of the main plaza
A building in Neutropolis
Pronghorn speaks to the newbie trainer
Going Rogue has a few new power sets including "Kinetic Melee"
Piezobuzz wanted to be friend with the police but they laughed at his size
Piezobuzz still has his robot friends!

Beneath the city lies the Underground, home of the Resistance. Those who would call Marcus Cole "Tyrant" and work to topple his reign.
Afrodyte prepares to head down into the tunnels
The tunnels are long and confusing.
I suppose counter-propaganda is still propaganda
This is no place for the police; the Resistance control down here
The Underground really is massive, about the same size as the city above
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#2 Aug 11 2010 at 6:02 AM Rating: Decent
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I realize most of you don't play


Actually, I'm pretty sure that you're the only person on this site that still plays that game.
#3 Aug 11 2010 at 6:11 AM Rating: Good
I've always meant to try CoH, but I seriously doubt I ever will.
#4 Aug 11 2010 at 6:15 AM Rating: Excellent
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Turin wrote:
Actually, I'm pretty sure that you're the only person on this site that still plays that game.

All the more reason to share pictures!

Not 'cause I care if anyone here plays or not but just 'cause I liked the look.
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#5 Aug 11 2010 at 11:46 AM Rating: Decent
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I played a demo of it once for like 3 minutes and deleted it from my computer.
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#6 Aug 11 2010 at 12:20 PM Rating: Decent
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fronglo wrote:
I played a demo of it once for like 3 minutes and deleted it from my computer.

Good for you?

CoH character creator alone is better than most mmos out right now.
#7 Aug 11 2010 at 12:54 PM Rating: Excellent
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To be fair, if it wasn't for Joph I wouldn't know that the NDA was lifted.

Or that there was an NDA in the first place.

Or that CoH had an expansion called "Going Rogue"

Or that people still played CoH.
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#8 Aug 11 2010 at 1:08 PM Rating: Excellent
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Always here to help!
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#9 Aug 11 2010 at 3:30 PM Rating: Good
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Everybody here should play CoH. It's fun, and the character creations is awesome. Plus it's hilarious seeing 3 masterminds try and pack 5 minions each into a small hallway or bank.
#10 Aug 11 2010 at 3:49 PM Rating: Good
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Siesen wrote:
Everybody here should play CoH. It's fun, and the character creations is awesome. Plus it's hilarious seeing 3 masterminds try and pack 5 minions each into a small hallway or bank. And as an added bonus it makes every other MMO you play seem that much better


ftfy :P
#11 Aug 11 2010 at 4:10 PM Rating: Good
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Now for a less retarded answer. I enjoy playing CoH with friends. Playing on my own, not so much, but for some reason it seems so much more fun to play with my friends than most other mmos I've played. I haven't actually done any research into Going Rogue, as time constraints have kept pretty much all gaming activities at bay.

Your screenshots make me want to play CoH again.

Also, Smiley: lol at Afrodyte.
#12 Aug 11 2010 at 4:10 PM Rating: Good
I used to play CoH. I also played Champions Online for a while too. I'm really not very good at sticking with MMOs.
#13 Aug 11 2010 at 4:20 PM Rating: Excellent
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KTurner wrote:
And as an added bonus it makes every other MMO you play seem that much better

Man, I wish. It might have made WoW & LoTRO seem like something besides lame Everquest-Lite :D

Though LoTRO was still pretty cool until they completely lost any handle on MPvP. Anyway, lid for every pot and all that.

remorajunbao wrote:
I used to play CoH. I also played Champions Online for a while too. I'm really not very good at sticking with MMOs.

I'll admit that the art style of CO has turned me off to it without having ever played it. I've thought about downloading the free trial (first 5 or 10 or whatever many levels it is) but I just can't get past the distorted plasticine look of it.

Edited, Aug 11th 2010 5:24pm by Jophiel
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Belkira wrote:
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#14 Aug 11 2010 at 4:51 PM Rating: Good
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Jophiel wrote:
KTurner wrote:
And as an added bonus it makes every other MMO you play seem that much better

Man, I wish. It might have made WoW & LoTRO seem like something besides lame Everquest-Lite :D

Though LoTRO was still pretty cool until they completely lost any handle on MPvP. Anyway, lid for every pot and all that.


Nah, you're right. CoH is better than plenty of MMOs.
#15 Aug 11 2010 at 6:16 PM Rating: Good
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Man, I wish. It might have made WoW & LoTRO seem like something besides lame Everquest-Lite :D


That seems a little unfair. It's hardly LoTRO's fault that Everquest's devs pillaged their setting, is it?
#16 Aug 11 2010 at 6:50 PM Rating: Excellent
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EQ took from AD&D much more directly than Tolkien and you're about 35 years late for the "Gygax stole from Tolkien!" train.

Edited, Aug 11th 2010 7:50pm by Jophiel
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#17 Aug 11 2010 at 8:46 PM Rating: Good
Jophiel wrote:
EQ took from AD&D much more directly than Tolkien and you're about 35 years late for the "Gygax stole from Tolkien!" train.

Edited, Aug 11th 2010 7:50pm by Jophiel


I guess? I mean, gnolls aside, I don't really think vanilla AD&D really added that much to the mix. It's the same faux-feudal setting people always create when they imitate LoTR, with all the baggage that implies. Regardless of how many grubby paws LoTR has been passed through to reach EQ, it seems strange to blame a game actually based on Middle Earth for the similarities. Surely it's whether the setting came first, rather than whether the game was made first, that matters here?



Edited, Aug 12th 2010 2:51am by Kavekk
#18 Aug 11 2010 at 9:32 PM Rating: Excellent
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Nah, AD&D borrowed from a lot more than Tolkien. Arthurian legends from the Middle Ages, the Conan novels from the 1930's, Fafhrd/Grey Mouser/Lankhmar from the 1930's, Eddison's Zimiamvia novels, Beowulf, Gilgamesh, Lovecraftian stories from the 1920's, Biblical stories from antiquity, Robin Hood, Norse myth, Greek myth, Egyptian myth, etc etc.

EQ took a lot from AD&D (and I'd say a lot more directly from AD&D than directly from Tolkien) with its inky-skinned "dark elves", bullywug-like Frogloks, gelatinous cubes, the Monk class, ghoul paralysis, Beholders/Evil eyes, and so on. And that's without thinking too hard about it.

There was nothing stopping LoTRO from being more unique, it's just that most of its "uniqueness" was superficial (Morale instead of hit points, Lore-Master instead of mage types) and it was basically just another fantasy MMORPG derived from EQ's basic formula.
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#19 Aug 12 2010 at 5:23 AM Rating: Decent
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Jophiel wrote:
I'll admit that the art style of CO has turned me off to it without having ever played it. I've thought about downloading the free trial (first 5 or 10 or whatever many levels it is) but I just can't get past the distorted plasticine look of it.

You aren't missing much. Aside from the art style, which is at least a subjective thing, the graphics were bad in a technical sense. I turned everything up to max in the trial and it still had extremely ragged edges, poor luminosity and noticeable tearing. I could barely finish two quests before wanting to tear out my eyes.
#20 Aug 12 2010 at 6:14 PM Rating: Decent
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Majivo wrote:
Jophiel wrote:
I'll admit that the art style of CO has turned me off to it without having ever played it. I've thought about downloading the free trial (first 5 or 10 or whatever many levels it is) but I just can't get past the distorted plasticine look of it.

You aren't missing much. Aside from the art style, which is at least a subjective thing, the graphics were bad in a technical sense. I turned everything up to max in the trial and it still had extremely ragged edges, poor luminosity and noticeable tearing. I could barely finish two quests before wanting to tear out my eyes.


Yeah. The graphics in CO are annoying. They went for "comic bookish" and took it waaaaay too far IMO. The combat system, while not ideal (and certainly bearing little resemblance to the Hero Game system the PnP game actually uses), does allow for significant customization and the game is absolutely designed for soloing. A casual gamer can log on for an hour or two and blast stuff and have fun without worrying about getting "stuck" on missions that they need to grab extra people for.

CoH is much better eye candy. I guess the only problems I ever had with it is that the AT structure pretty much forced you into just a smallish number of builds (not as bad as some games, but still limited), and the mission tracks get old after the 4th or 5th time you've been through them. COs crafting system is much better than CoH as well. I should say that it's limited enough that you can do just enough to build bags, shields, and heals with minimal effort, and ignore the rest if you want (just sell the components you don't need). CoH's original concept of not having "gear" really really limited their options. Having only ten slots to hold anything makes each drop more valuable relatively speaking. And so I feel bad just selling something that might be useful, but don't really feel like fighting through the unnecessarily complex crafting system in that game.


I guess the comparison is that in CO, you get lots of drops and gear and the crafting components are plentiful enough, and provide relatively minimal advantages over what you get in normal drops, that you don't feel like you have to sweat over each and every drop. CoH is the opposite. Very few slots, very few drops, and with crafted stuff giving you unique abilities you can't get any other way makes you feel like you're missing out on something if you don't expend the effort.

CO's PvP in theory is "better" in that it's easy to access and costs you nothing one way or the other to participate in (but there are rewards). It's actually pretty darn fun for the first 29 levels too! Once you get into the last 10 levels though, you run into hordes of hard core PvPers who have optimized their characters for PvP and you just get toasted constantly. In CoH, at least characters that are reasonably well built for PvE will perform reasonably well in PvP (usually). In CO, many of the power combinations that are virtually unstoppable in PvP are utterly useless against NPC opponents (at least you'd never take that combination of holds, single target attacks, interrupts, and travel inhibitors, and expect to do well). So there is that. But it's not like PvP in CoH is great either...


Dunno. I really like CoH. I just got bored with it. I don't play CO that much either, but when I bought it, I just paid the extra for the lifetime membership, so I don't have to worry about whether I want to renew or not. I can not play for 6 months at a time and then fire it up and play as I feel. I wish CoH had that option. I'd take it for the same reason. I get bored of playing the same game over and over for a long period of time, but it always feels like if you're paying for a subscription, you ought to play, or you're wasting you money. Don't like it. Not one bit!
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#21 Aug 12 2010 at 6:31 PM Rating: Excellent
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gbaji wrote:
CoH's original concept of not having "gear" really really limited their options. Having only ten slots to hold anything makes each drop more valuable relatively speaking. And so I feel bad just selling something that might be useful, but don't really feel like fighting through the unnecessarily complex crafting system in that game.

Huh? The only space where you're limited to ten slots is for enhancements and you immediately know if an enhancement is useful to you or not. For crafting, at level 5 (when salvage starts dropping) you have 30 slots for salvage drops and have at least 50 slots by the time you're lvl 45. That's not counting extra slots you can earn through accolades. I'm not comparing it to CO, having not played, but you're giving a very confused account of the system.

Anyway, crafting in CoH is simple. Throw everything you don't immediately need up for auction for cheap, rake in the cash and when you need some salvage, just buy it direct. It's almost impossible to not have a comfortable amount of money that way. You get way, way, way more drops than what you'll ever personally need so unless you're selling them at vendors like a dope, you should be rollin' in cash with minimal effort by the mid-levels.
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#22 Aug 12 2010 at 6:45 PM Rating: Good
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Sometimes I think about coming back, Joph. I know you want to kill me again. Didn't you change servers though?

Oh, and CO... ugh. I got into the beta, downloaded it and started it and didn't get much past character creation. Those graphics were horrible. Even Noah (who was 7 at the time and wouldn't know a good graphic if it bit his ***) didn't like it, haha.
#23 Aug 12 2010 at 7:19 PM Rating: Excellent
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I'm on Virtue now, yeah. But leveling is easier these days especially from 1-20 (they sped up the curve) and I'm always making new alts. I know you're flighty though and would only stay for a month ;)

One new thing they've done in the expansion is given you some limited influence over your "own" game world. For example, I was running missions for Contact A when Contact B informed me that Contact A was double crossing me. I went with B to confront A and was given the option to either side with one or the other. I decided that Contact A had to go and so I killed them. When I left the mission and was back in the city, I ran to Contact A to see if they'd have some lame "But I got better!" line to explain why they were still standing there. Nope. The contact was gone. I could see other players sometimes run up to where the contact "used" to be and run off but, for me, I had killed the person and they weren't coming back. It was pretty neat.
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#24 Aug 12 2010 at 7:31 PM Rating: Good
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I'm not completely flighty! I've been with EQ2 for 1.5 years now with no break! Ha!

Getting a little burnt out though. I still play but meh... kinda waiting around for Velious to come out.

Who knows, I might just get a bee in my bonnet and download the game again. Of course, it'll take 2 days to DL...
#25 Aug 13 2010 at 5:34 PM Rating: Decent
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Jophiel wrote:
gbaji wrote:
CoH's original concept of not having "gear" really really limited their options. Having only ten slots to hold anything makes each drop more valuable relatively speaking. And so I feel bad just selling something that might be useful, but don't really feel like fighting through the unnecessarily complex crafting system in that game.

Huh? The only space where you're limited to ten slots is for enhancements and you immediately know if an enhancement is useful to you or not. For crafting, at level 5 (when salvage starts dropping) you have 30 slots for salvage drops and have at least 50 slots by the time you're lvl 45. That's not counting extra slots you can earn through accolades. I'm not comparing it to CO, having not played, but you're giving a very confused account of the system.


Wasn't thinking about salvage (although I did forget to mention it) in that particular context. I was talking about the crafted and rare drop enhancements you get along the way. I remember looking at the process of trying to build up the "sets" instead of just using standard enhancements and pretty much decided it wasn't worth doing. Honestly, when they introduced that was about the time I lost interest in the game. I don't like the idea of having to use buying and selling to get upgrades in game. I really liked that for quite a while CoH was playable just with what you got in drops while playing (yes, you bought and sold from NPC vendors, but that's a different thing), without feeling like you were somehow missing out by not doing more.

I'm just not a big fan of games where you have to participate in a larger "economy" in order to succeed. I don't gain any enjoyment at all in having to go to yet another location, set prices on my goods, and spend time looking for stuff I want. I want to play the game. I want to put the smackdown on the bad guys. I don't want to spend my time in a vendor kiosk buying and selling stuff. One of the strong suits for CoH was that there was limited amounts of drops. You sold what you didn't need to NPCs, and used that to buy stuff that you didn't get in drops along the way. It was relatively fast (although annoying that they made you travel to multiple different vendors for different things, which still distracted from the game IMO).

When they introduced Wentworths, I pretty much lost interest. I don't want to play a game where I'm a merchant.

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Anyway, crafting in CoH is simple. Throw everything you don't immediately need up for auction for cheap, rake in the cash and when you need some salvage, just buy it direct. It's almost impossible to not have a comfortable amount of money that way. You get way, way, way more drops than what you'll ever personally need so unless you're selling them at vendors like a dope, you should be rollin' in cash with minimal effort by the mid-levels.


Yeah. I may be strange maybe, but I hate hate hate doing that in a game which shouldn't have anything at all to do with buying and selling stuff. It's a bit harder to log on for an hour of play, when the first 20 minutes of your time has to be spent checking your auctions to see what has sold, what you can buy, etc. And yeah. I ran into issue running out of space for salvage really fast. Heck. I spent time building vaults in my base so as to *not* have to deal with that stuff, but you still only get so much space.


I just don't like games that force you to have to buy/trade stuff with other players. And at least the last time I played, there was no way in the game to sell or buy salvage with an NPC. So you were effectively forced to either delete stuff, or put it up for auction. I just didn't like that. A lot!
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#26 Aug 14 2010 at 12:24 AM Rating: Excellent
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Huh. Well, different strokes and all that. I put basically zero effort into crafting and selling and still manage to have full sets, a set of purples on my Controller, and all that jazz. That said, I also have a Defender whose enhancements look like I dropped her into a bag of ****** SOs and Generic IOs and shook it hard and she still plays just fine. Solos well (a defender even!), goes on task forces, fights giant monsters, etc. I really should clean her up just out of pride but it hasn't crippled my game play.

But then I've seen people on the forums who swear never to touch the market or any crafted enhancements and only use SOs. I can't understand it since even generic IOs at the mid-levels beat level 50 SOs, but it takes all sorts, I guess.
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Belkira wrote:
Wow. Regular ol' Joph fan club in here.
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