Majivo wrote:
Jophiel wrote:
I'll admit that the art style of CO has turned me off to it without having ever played it. I've thought about downloading the free trial (first 5 or 10 or whatever many levels it is) but I just can't get past the distorted plasticine look of it.
You aren't missing much. Aside from the art style, which is at least a subjective thing, the graphics were bad in a technical sense. I turned everything up to max in the trial and it still had extremely ragged edges, poor luminosity and noticeable tearing. I could barely finish two quests before wanting to tear out my eyes.
Yeah. The graphics in CO are annoying. They went for "comic bookish" and took it waaaaay too far IMO. The combat system, while not ideal (and certainly bearing little resemblance to the Hero Game system the PnP game actually uses), does allow for significant customization and the game is absolutely designed for soloing. A casual gamer can log on for an hour or two and blast stuff and have fun without worrying about getting "stuck" on missions that they need to grab extra people for.
CoH is much better eye candy. I guess the only problems I ever had with it is that the AT structure pretty much forced you into just a smallish number of builds (not as bad as some games, but still limited), and the mission tracks get old after the 4th or 5th time you've been through them. COs crafting system is much better than CoH as well. I should say that it's limited enough that you can do just enough to build bags, shields, and heals with minimal effort, and ignore the rest if you want (just sell the components you don't need). CoH's original concept of not having "gear" really really limited their options. Having only ten slots to hold anything makes each drop more valuable relatively speaking. And so I feel bad just selling something that might be useful, but don't really feel like fighting through the unnecessarily complex crafting system in that game.
I guess the comparison is that in CO, you get lots of drops and gear and the crafting components are plentiful enough, and provide relatively minimal advantages over what you get in normal drops, that you don't feel like you have to sweat over each and every drop. CoH is the opposite. Very few slots, very few drops, and with crafted stuff giving you unique abilities you can't get any other way makes you feel like you're missing out on something if you don't expend the effort.
CO's PvP in theory is "better" in that it's easy to access and costs you nothing one way or the other to participate in (but there are rewards). It's actually pretty darn fun for the first 29 levels too! Once you get into the last 10 levels though, you run into hordes of hard core PvPers who have optimized their characters for PvP and you just get toasted constantly. In CoH, at least characters that are reasonably well built for PvE will perform reasonably well in PvP (usually). In CO, many of the power combinations that are virtually unstoppable in PvP are utterly useless against NPC opponents (at least you'd never take that combination of holds, single target attacks, interrupts, and travel inhibitors, and expect to do well). So there is that. But it's not like PvP in CoH is great either...
Dunno. I really like CoH. I just got bored with it. I don't play CO that much either, but when I bought it, I just paid the extra for the lifetime membership, so I don't have to worry about whether I want to renew or not. I can not play for 6 months at a time and then fire it up and play as I feel. I wish CoH had that option. I'd take it for the same reason. I get bored of playing the same game over and over for a long period of time, but it always feels like if you're paying for a subscription, you ought to play, or you're wasting you money. Don't like it. Not one bit!