idiggory wrote:
Allegory wrote:
Bard wrote:
Allegory wrote:
I prefer games where I'm not some clairvoyant entity that already knows everything about what is going to happen
I do to, but the problem is that Bioware games thoroughly punish you for not knowing everything before hand.
Dragon Age has absolutely terrible descriptions of spells, and since you can't respec (except for using console commands in a rather glitchy manner) your only other alternative is to thoroughly research the ability you are thinking about learning. You are forced to make good evil decisions and conversation choices about characters that are highly unintuitive and have a significant effect on your game play. In essence, Bioware games punish you for having fun. Took this spell because you thought it sounded cool? Sorry it isn't, and you can't do anything about that. Said something to a character because it sounded funny? Turns out he didn't think so, he now hates you and is less effective in combat.
I do to, but the problem is that Bioware games thoroughly punish you for not knowing everything before hand.
Dragon Age has absolutely terrible descriptions of spells, and since you can't respec (except for using console commands in a rather glitchy manner) your only other alternative is to thoroughly research the ability you are thinking about learning. You are forced to make good evil decisions and conversation choices about characters that are highly unintuitive and have a significant effect on your game play. In essence, Bioware games punish you for having fun. Took this spell because you thought it sounded cool? Sorry it isn't, and you can't do anything about that. Said something to a character because it sounded funny? Turns out he didn't think so, he now hates you and is less effective in combat.
Isn't that how life works? I kind of thought the whole point to games like DA and ME were to try to immerse yourself in a believable, yet fictional, environment.
I could argue that they should probably create believable characters and settings so that such a point might apply, but it's even better to point out how ridiculously wrong you are even were they to do so.
Outside of a few select niches, people don't want games to be frustrating, annoy them, or to imitate the flaws and problems in life. Look at almost ANY game. Any game at all. This is true.
As mentioned, there do exists a small number of exceptions. In some survival/horror games a bad control scheme can be a valuable asset. Dragon Age is not one of these exceptions.
It isn't our fault if you can't follow a train of thought.
You apparently missed all the sentences around that one. It isn't his fault you can't read.