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#27 Aug 17 2010 at 11:44 AM Rating: Good
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Errr, no. It comes up with something about an XML error.
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#28 Aug 17 2010 at 12:44 PM Rating: Decent
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It loaded fine for me earlier, but now I get the same XML error. Huh.

ETA: It was this comic earlier.

Edited, Aug 17th 2010 1:45pm by Majivo
#29 Aug 17 2010 at 1:02 PM Rating: Good
You can get most of the DLC on PC for free by using mods here.
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#30 Aug 18 2010 at 8:54 AM Rating: Decent
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Okay, I'm now some 30-40% into the game (DA:O) and so far it's been pretty interesting. There are some things about the game that's starting to annoy me by now, though.

Min/max level in this game is crazy. I find myself having to pick and choose between train loads of gear every other level. Will the bonus on this weapon outweigh the raw DPS, will the fatigue on this gear outweigh the protection, etc. Perhaps it's all part of single player roleplaying games, but it's bothersome and gets old after the first dozen times. I preferred Mass Effect (yes, I'm comparing the two because both are BioWare roleplaying games) where you just put on a suit and went to town.

Companions you can't use. Really, I've been using the same four people since the beginning, despite having picked up three others along the road (and I apparently get one more). And because I didn't go to the Circle first, I ended up specializing Morrigan into a healer, because that's what we lacked. I had to download and install a mod so I could respec without restarting the game after finding out that Wynne is the healer companion. Ace.

It's a personal thing, because I hated it in Mass Effect as well. I picked characters based on their comments during exploration, not their usefulness in a given scenario. I have no idea if running around with a Warrior and two Rogues is better than a Warrior, a dog and a Mage in certain scenarios, so I just put together a team of versatility and never switch around. Basically Morrigan, Alistair and Lel-something. Sometimes I change around Lel and the dog because the voice actor on Lel is horrible (hate her accent), but the dog feels so useless when I already have an AOE stun in the group (Morrigan).

Basically I need a tank (since I'm not one), a healer and a DPS, preferably ranged. This leaves me with Leliana (archer), Morrigan (healer), Alistair (templar tank) and, well, me, the melee DPS guy.

Speaking of DPS, it's pretty painful in this game. I'm running around in barely any armor because if I wear the cool stuff (like Juggernaut), my fatigue level means I get to use one attack and then I'm auto-attacking for 3 minutes.

And holy sh*t the micro-management in this game is crazy. I had to max out combat tactics on each character just to get enough variables for a random fight. Morrigan heals, but also restores stamina/mana, stuns and snares, but every spell needs a different trigger.

I think I preferred Mass Effect where you just told your companions what guns to use and what abilities to cycle through at will.

And a fun bit. After doing some questing in the Dalish camp, I came across some tombstones that summoned some kind of boss (part of the Juggernaut gear thing). Those things wiped the ground with my party, literally. So I enabled developer console, added some 20 levels to my characters and even after getting 3/4 Juggernaut pieces, my tank still took a royal beating.

It's kind of silly the way there's no hand-holding in the game with regards to progression. I went from the starting area to the nearest area (Dalish camp) and I get smashed to hell by enemies apparently much more difficult than what I am otherwise fighting in that area.

Let me finish off this massive pile of bile with a small comment on the controls:

Pain.

Really, right-clicking to attack? And if you miss the target, because your character is moving all over the place while auto-attacking, and right-click the ground, he runs to that position? Tab doesn't select the nearest target, so I have to click every new target. And left-click does nothing for the camera, which means there's no free-view while running, which is annoying.

I thought it was a 3rd person shooter like Mass Effect, but it's more of a Diablo/Neverwinter Nights clone, really. Zooming out and moving your characters around like they're in Fallout or Diablo is kinda... neat, though a massive waste of graphics. And what's with the blood spatter? My group killed a wolf and every single one of them were dripping with blood from head to toe. Christ almighty.

Still, the story is enough to keep me captivated, so it's probably not as bad as I make it sound. I'm just sad that the controls feel so clunky and stupid. It's like the guys at BioWare haven't played any MMO out there and as such don't realize that Tab-selecting is the way of the future in anything 3rd person related.

Would be nice if you didn't have to target anything at all, even.

Edited, Aug 18th 2010 5:00pm by Mazra
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#31 Aug 18 2010 at 9:24 AM Rating: Good
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Mazra wrote:


Basically I need a tank (since I'm not one), a healer and a DPS, preferably ranged. This leaves me with Leliana (archer), Morrigan (healer), Alistair (templar tank) and, well, me, the melee DPS guy.
Thats the thing though, you dont need a standard group setup.

Quote:
And holy sh*t the micro-management in this game is crazy. I had to max out combat tactics on each character just to get enough variables for a random fight. Morrigan heals, but also restores stamina/mana, stuns and snares, but every spell needs a different trigger.
Again, you dont have to. I never put a single point into combat tactics and I played the game on nightmare, with an atypical group makeup to boot.

Quote:
And a fun bit. After doing some questing in the Dalish camp, I came across some tombstones that summoned some kind of boss (part of the Juggernaut gear thing). Those things wiped the ground with my party, literally. So I enabled developer console, added some 20 levels to my characters and even after getting 3/4 Juggernaut pieces, my tank still took a royal beating.
He's supposed to kick your ***. Why did you cheat? LAME!

Quote:
It's kind of silly the way there's no hand-holding in the game with regards to progression. I went from the starting area to the nearest area (Dalish camp) and I get smashed to hell by enemies apparently much more difficult than what I am otherwise fighting in that area.
After playing the game once, I noticed that the Dalish camp was intended to be the last place to go to. And on my first playthrough, i went their first and it was pretty challenging at parts. Fortunately you arent forced to keep banging your head against the wall and can go to the other places if you wish.

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I thought it was a 3rd person shooter like Mass Effect
Well... who's fault is that?

Quote:
It's like the guys at BioWare haven't played any MMO out there and as such don't realize that Tab-selecting is the way of the future in anything 3rd person related.
You say this after saying
Quote:
Really, right-clicking to attack?
Which happens to be the control scheme in a couple MMOs ive played.
#32 Aug 18 2010 at 9:37 AM Rating: Good
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Yea, I'm in the Dalish camp right now and last time I played was actually when I got raped by the tombstone guy. I think I'm going to finish up the part of the quest I'm on now then go somewhere else for a while.
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#33 Aug 18 2010 at 11:27 AM Rating: Good
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Mazra wrote:
...


The game could certainly do a better job of indicating the optimal order of progression through the main questline, I'll give you that. Perhaps having more NPC's stress the next area that you should visit in order to coincide with your level would help.
#34 Aug 18 2010 at 11:35 AM Rating: Good
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Agreed. There might be some subtle clues where to go if you read any of the stuff, but i skipped almost all of it.
#35 Aug 18 2010 at 12:03 PM Rating: Good
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I thought levels corresponded to your current level, so even if you do the harder area last, it'll still be hard compared to something else.

I recall starting with Redcliffe on my first character, second character I started in the mage tower, and it was comparable in difficulty to my first character. Then again, the Fade was incredibly hard on my first character, easy peasy on my second.
#36 Aug 18 2010 at 12:07 PM Rating: Good
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its not just levels though, its gear and abilities. Dalish camp gives some of the better gear, overall, from the 4 areas. Its harder to go into with fresh gear, and very little abilities.
#37 Aug 18 2010 at 12:15 PM Rating: Good
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Agreed. There might be some subtle clues where to go if you read any of the stuff, but i skipped almost all of it.


If I ever got lost, I just opened my journal and was able to figure out what I was doing pretty easily.

I never used the combat tactics, mostly just let my party members do whatever they wanted. And I didn't even try to finsh the Juggernaut stuff because they kicked my *** so hard. I'm a little surprised that Maz cheated to kill them, that's... anyway.
#38 Aug 18 2010 at 12:27 PM Rating: Decent
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KTurner wrote:
Mazra wrote:


Basically I need a tank (since I'm not one), a healer and a DPS, preferably ranged. This leaves me with Leliana (archer), Morrigan (healer), Alistair (templar tank) and, well, me, the melee DPS guy.
Thats the thing though, you dont need a standard group setup.


Without a tank, my healer gets mauled. Without a healer, everyone gets mauled. Tank, healer, DPS setup is cookie cutter way to go. Sure, I could probably do it with an atypical group, but this is my first time through the game.

KTurner wrote:
Quote:
And holy sh*t the micro-management in this game is crazy. I had to max out combat tactics on each character just to get enough variables for a random fight. Morrigan heals, but also restores stamina/mana, stuns and snares, but every spell needs a different trigger.
Again, you dont have to. I never put a single point into combat tactics and I played the game on nightmare, with an atypical group makeup to boot.


Again, first time playing the game, but I'm curious what your companions actually do in a fight if you don't use tactics or anything.

KTurner wrote:
Quote:
And a fun bit. After doing some questing in the Dalish camp, I came across some tombstones that summoned some kind of boss (part of the Juggernaut gear thing). Those things wiped the ground with my party, literally. So I enabled developer console, added some 20 levels to my characters and even after getting 3/4 Juggernaut pieces, my tank still took a royal beating.
He's supposed to kick your ***. Why did you cheat? LAME!


I prefer to use cheats when I hit a brick wall in my games, yes. Saves me from a lot of hair-pulling due to odd auto-saves. I'm lame like that, but please tell me why anyone is supposed to kick my *** in this game? My *** got kicked, I wiped and had to start over from 40 minutes back. If you meant that he was supposed to kick my *** because I wasn't supposed to gain access to the Juggernaut gear yet, then aha... but the game doesn't exactly say that anywhere. It just places a tombstone on your path and when you interact with it, some dude spawns and it's either win or restart from 40 minutes ago again.

I had no idea I was supposed to save that special treat of hair-pulling for 20 levels later, so I just did it the fast way and he still kicked my ***. Alistair still gets his *** kicked with the Juggernaut gear on, so it really wasn't worth the pain.

KTurner wrote:
Quote:
It's kind of silly the way there's no hand-holding in the game with regards to progression. I went from the starting area to the nearest area (Dalish camp) and I get smashed to hell by enemies apparently much more difficult than what I am otherwise fighting in that area.
After playing the game once, I noticed that the Dalish camp was intended to be the last place to go to. And on my first playthrough, i went their first and it was pretty challenging at parts. Fortunately you arent forced to keep banging your head against the wall and can go to the other places if you wish.


I'm used to linear gameplay, not "run around on your own, but don't go here, here or here, or you'll have to restart from 40 minutes ago". That's not an improvement to gameplay, at least not to me. Considering the overall difficulty of the Dalish quests, they could have easily made the game more linear without sacrificing that "free roam" (which is complete placebo here anyway) the critics love so much.

KTurner wrote:
Quote:
I thought it was a 3rd person shooter like Mass Effect
Well... who's fault is that?


My own. I'm not saying it's BioWare's fault for not making the game the way I thought it would be, but every single video and screenshot I had seen prior to purchasing the game gave the indication that it was a 3rd person game, not a isometric game with Crysis computer requirements.

KTurner wrote:
You say this after saying
Quote:
Really, right-clicking to attack?
Which happens to be the control scheme in a couple MMOs ive played.


And they're not any better. This game handles like an isometric game, but wants to be a 3rd person shooter. It's just awkward. Especially since you can't play the game in pure isometric mode. Clunky camera angles cause your characters to sometimes get hidden behind a wall, and when you move the camera around, you completely mess up the minimap and I lost my orientation so fast.

Now, don't get me wrong, I'm not saying it's a piece of crap game. I'm just saying there are some things that annoy me. I could mention just as many things that I like. Human flaw to only focus on the negative bits.

Edit: Come to think of it, if the game had Tab-targeting, I'm sure I'd enjoy it so much more. A lot of the negative parts in my posts stem from frustration, which again stems from me trying to target something in a mass of companions and darkspawn, only to have my character spin around in circles, run around the cluster of people and come to halt on the yellow dot on the ground where I thought I was clicking a target.

After writing my first post, I noticed that the game has auto-targeting once you're engaged in combat. So once the first target is dead, it will automatically switch to a new, which is nice. Now, if only I didn't have to use my mouse to target stuff. I feel like the game is trying to turn me into a keyboard-turner and mouse-clicker. Which is reverse evolution, if anything.

Edited, Aug 18th 2010 8:42pm by Mazra
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#39 Aug 18 2010 at 1:06 PM Rating: Good
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Again, first time playing the game, but I'm curious what your companions actually do in a fight if you don't use tactics or anything.


Well, i controlled every move every character made. Played it like a tactic game, similar to how i played KotOR in fact. But thats the beauty of the game, you can really play it anyway you want and be successful. I know people who did what you did, bought a lot of tactic slots and scripted them up, then focused on primarily playing their main character. Not a flaw, imo, a feature.

Quote:
please tell me why anyone is supposed to kick my *** in this game?


I dunno, to propose some sense of challenge maybe? I cant speak for everyone but i really liked that the majority of significant encounters killed me off the first time I saw them. That little dragon whelp mini-boss in the dalish area took me several tries to beat. Felt really good to kill him, even though he was a wimp in the grand scheme. Chalk it up as a lesson learned and save more often. I think F5 or F6 is quick save :P

Quote:
I'm used to linear gameplay, not "run around on your own, but don't go here, here or here, or you'll have to restart from 40 minutes ago". That's not an improvement to gameplay, at least not to me. Considering the overall difficulty of the Dalish quests, they could have easily made the game more linear without sacrificing that "free roam" (which is complete placebo here anyway) the critics love so much.


Yeah, you have a valid point there and I agree.

Quote:
And they're not any better


Hah, WoW uses it, but glad you agree.

Quote:
Come to think of it, if the game had Tab-targeting, I'm sure I'd enjoy it so much more. A lot of the negative parts in my posts stem from frustration, which again stems from me trying to target something in a mass of companions and darkspawn, only to have my character spin around in circles, run around the cluster of people and come to halt on the yellow dot on the ground where I thought I was clicking a target.

After writing my first post, I noticed that the game has auto-targeting once you're engaged in combat. So once the first target is dead, it will automatically switch to a new, which is nice. Now, if only I didn't have to use my mouse to target stuff. I feel like the game is trying to turn me into a keyboard-turner and mouse-clicker. Which is reverse evolution, if anything


The way i recall playing was leftclicking on a target, then using hotkeys to perform attacks (just like i played WoW). In terms of button presses, its no more involved than tab targeting really and I never accidentally moved my character. With the added benefit of being able to pause the game its easy to make sure you are doing the right thing before sending the character into action.

ETA: I also loved the zoomed out view and did the majority of my playing through that. Dont remember any significant problems with the camera, but no it wasnt perfect. However, the game was paused while i was doing any actions so i didnt make many mistakes.

Edited, Aug 18th 2010 12:09pm by KTurner
#40 Aug 18 2010 at 1:36 PM Rating: Good
Yeah those Revenants are a bit tough if you just try and hack and slash faceroll them at first. Like KT said I enjoyed pausing the game for the tough encounters and managing each character individually. It can make a world of difference in the tough fights.

I did like crafting complex tactics to have the other members in the party play well for normal encounters too. Both were fun.

The difficulty scaling in this game is weird sometimes. In the beginning on my first play where I was tank we could barely beat a pack of bandits in the grass field. So I slowed down, used line of site on the archers and pulled the melee over the hill in the middle of the field. Thinking to myself, "Cool I have to use smart pulls!" *Edit oh and it helps a ton if you set your people up and then tell them to "Hold" with the hand command. Otherwise they run in and Leeroy everything.

Later on when I was all buffed up and could just throw down a storm of the century to annihilate hordes of darkspawn I had to turn the game up to harder and specifically resist just aoe nuking every pull hehe.

But yeah those Rev's need you to be geared a bit as tank. You can skip them easily and complete the area. Then come back and "tickle the tombs" so to speak. They are meant to be a "surprise I'm gonna kick your ***" boss encounter. :)





Edited, Aug 18th 2010 12:37pm by Shojindo
#41 Aug 18 2010 at 1:57 PM Rating: Good
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What difficulty level you playing it on, Maz? I never had much trouble with that revenant, and I was in the mid teens both times I fought him.

As for group setup, I only found two things truly necessary(except on the high dragon fight, I ended up 2 mage stun locking that thing first time through). The first was someone who could pick locks. The second is a healer with the ability to rez just in case(even better if the healer was an arcane warrior in a heavy suit of armor). As long as I had those, I never felt anything else was truly necessary, which let me customize my team to the events or to my character's morality.

And as far as customizing your armor, I never had a problem with that either. My real problem was that as soon as I'd done the Warden's Keep DLC, I more or less was set in my gear until the end of game.

Edit: Oh, and I just saw that they announced another new DLC recently. Golems of Somethingorother.

Edited, Aug 18th 2010 1:58pm by Poldaran

Edited, Aug 18th 2010 1:59pm by Poldaran
#42 Aug 18 2010 at 2:56 PM Rating: Good
My only real issue (playing on the 360) was looting or picking up things on the ground. It was difficult sometimes to position my character exactly right to loot a corpse, and heaven forbid another group member decided to stand on the corpse. Smiley: motz

Also, my graphics got wonky a few times, and that bothered me.
#43 Aug 19 2010 at 7:03 AM Rating: Good
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KTurner wrote:
Well, i controlled every move every character made. Played it like a tactic game, similar to how i played KotOR in fact. But thats the beauty of the game, you can really play it anyway you want and be successful. I know people who did what you did, bought a lot of tactic slots and scripted them up, then focused on primarily playing their main character. Not a flaw, imo, a feature.


True, you can play it in a multitude of different ways, which is a big plus in a massive game as this, since it adds replayability. I love strategy games and I love managing stuff, but I don't have the patience to pause and unpause the game a dozen times every fight. When I play a game in 1st person or 3rd person view, I want instant action. And I've got a hard time playing characters that aren't my main in such games. Usually I beef up my character and the others just tag along for some added DPS and support.

KTurner wrote:
I think F5 or F6 is quick save :P


Noted, thanks. I only used the cheat because I died and had to start over from 40 minutes back, and my weird memory means I remember every level of every game I've ever played, down to details, and having to watch the last 40 minutes on replay wasn't something that sounded fun, so I added some levels, blew through it all and knocked down the brick wall in my path.

Yeah, it's lame, but I was a little mad at the time.

KTurner wrote:
Hah, WoW uses it, but glad you agree.


No, no, no, there's a difference. WoW allows it, DA:O requires it. I haven't click-selected stuff in combat in WoW since, I don't know, 2005. It's a minor thing, but when you're used to handling the movement and camera with the mouse buttons while targeting and attacking with the keyboard, having to do it all backwards is kinda frustrating.


KTurner wrote:
The way i recall playing was leftclicking on a target, then using hotkeys to perform attacks (just like i played WoW). In terms of button presses, its no more involved than tab targeting really and I never accidentally moved my character. With the added benefit of being able to pause the game its easy to make sure you are doing the right thing before sending the character into action.


The problem is that you have to right-click targets to attack, unless you hit an attack first. With my Willpower and Fatigue levels, however, hitting an ability just to start attacking isn't really efficient. And like mentioned above, I don't do pauses except for when I need a bio break. It just feels wrong to use pause in a 3rd person game. Didn't use it in Fallout 3 either.

KTurner wrote:
ETA: I also loved the zoomed out view and did the majority of my playing through that. Dont remember any significant problems with the camera, but no it wasnt perfect. However, the game was paused while i was doing any actions so i didnt make many mistakes.


You played it more like I played Fallout and all those isometric games. Which is nice. I tried playing DA:O via isometric view, but it felt like a waste of graphics (while not superb, they're at least worth keeping the game in 3rd person view for), and like mentioned earlier, I sort of bought the game with the idea of it being Mass Effect in a fantasy setting, not Neverwinter Nights with a zoom-in function.

Hmn, perhaps I'll start playing the game in isometric view and enjoy the shorter loading screens. Come to think of it, it would be pretty interesting playing the game that way. I could have it pause before each combat, set up my attacks and stuff. The game would probably last a couple of weeks longer, so I can't even begin to imagine how much time I could spend on it if I have to try out all the races and backgrounds, not to mention classes.

Damn, this game just increased its volume tenfold. My mind was blown.

Belkira wrote:
My only real issue (playing on the 360) was looting or picking up things on the ground. It was difficult sometimes to position my character exactly right to loot a corpse, and heaven forbid another group member decided to stand on the corpse.


I don't know if it's a PC version issue only, but it seems like there's a pretty hefty delay between a mob dying and the glitter indicating that it can be looted. Sometimes I had to spin the camera around because apparently it wouldn't make the mob lootable until it was off-screen, which is a little odd. Meant that I would kill a group of darkspawn, loot one or two, run away, look behind me and notice three more glittering.

Anyway, off to play some more. Despite the shortcomings, this game is addictive as hell.

Edited, Aug 19th 2010 3:06pm by Mazra
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#44 Aug 19 2010 at 8:50 AM Rating: Good
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Damn, this game just increased its volume tenfold. My mind was blown.


Thats the spirit! lol

Quote:
Anyway, off to play some more. Despite the shortcomings, this game is addictive as hell.


Indeed it was. Have you only done the dalish part or have you done the entire redcliffe arc?
#45 Aug 19 2010 at 9:46 AM Rating: Good
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I've done Dalish, Redcliffe, Circle and I'm working on the dwarven area now.

I'm starting to like isometric view. Only issue I have with it is the camera being wonky sometimes, like when my chosen character runs off to the edge of the screen without the camera following and stuff.

It's like a really amped up NWN game when played like this. Also gives a much better view of the spell animations and such.
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#46 Aug 19 2010 at 10:06 AM Rating: Good
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Heh, Oghren was a major revitalizer of the game for me. His idle dialogue with the ladies can be pretty funny at times.
#47 Aug 19 2010 at 11:20 AM Rating: Good
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Mazra wrote:
Only issue I have with it is the camera being wonky sometimes, like when my chosen character runs off to the edge of the screen without the camera following and stuff.


I believe that happens when your mouse hits the edge of the screen. The camera then stays in that position until you either drag it to a new position in the same manner, or re-center it on a character.
#48 Aug 19 2010 at 11:53 AM Rating: Good
YOu can't loot the mobs until your spell affect wears off. Like if you freeze them. It's weird but not a real big deal.

In other news enjoy some pretty CGI:

http://www.youtube.com/watch?v=8Xx0pU-B_yA&feature=player_embedded

#49 Aug 19 2010 at 12:40 PM Rating: Good
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KTurner wrote:
Heh, Oghren was a major revitalizer of the game for me. His idle dialogue with the ladies can be pretty funny at times.
Nobody touches Oghren's junk.


Srsly loev Steven Blum. He did some pretty good work as Grunt in ME2 as well, and it's always fun whenever he's in something to see how many times you can catch them using him to voice extras. In one anime, he voiced something like a third of all the characters once you include all the extras.
#50 Aug 20 2010 at 9:38 AM Rating: Good
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Shojindo wrote:
In other news enjoy some pretty CGI:

http://www.youtube.com/watch?v=8Xx0pU-B_yA&feature=player_embedded


Yay, a warrior mage guy or something.

I enjoy playing an offensive Templar in Dragon Age because it gives me spell casts and sweet weaponry at the same time, but the Templar is a bit too defensive to really offer anything compared to the Berserker.
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#51 Aug 20 2010 at 10:57 AM Rating: Good
The templar smite works ok to take out magic users but no where near as good as Mana Clash with the magic boost aura up. Forget its name makes spells cost more and hit harder. Its also essential for the empowered combo's like "Storm of The Century" Which is fun until you use it indoors and it kills your entire party lol.

Yeah but Mana Clash just one shots most non boss casters, its a bit OP. When I was runnning my 3 mage group for a bit with my mage Wynne and Morrigan we just crushed everything. I just did it on my third play through for giggles. But you could mana clash any caster, Dispel crushing prisons, Put living bombs up everywhere, Freeze, then earth shot shatter just wtfbbq time. And that was if I felt cheeky enough not to just Inferno, Blizzard, tempest them.

But yeah I like the way he uses the two hand sword in the movie preview. Of course pre-rendered purty CGI movies tell you **** all about what the game will look like but they are still fun.

Ok its Friday and I am rambling now... also I have an urge to load DA:O back up and play around again. >.>
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