KTurner wrote:
Well, i controlled every move every character made. Played it like a tactic game, similar to how i played KotOR in fact. But thats the beauty of the game, you can really play it anyway you want and be successful. I know people who did what you did, bought a lot of tactic slots and scripted them up, then focused on primarily playing their main character. Not a flaw, imo, a feature.
True, you can play it in a multitude of different ways, which is a big plus in a massive game as this, since it adds replayability. I love strategy games and I love managing stuff, but I don't have the patience to pause and unpause the game a dozen times every fight. When I play a game in 1st person or 3rd person view, I want instant action. And I've got a hard time playing characters that aren't my main in such games. Usually I beef up my character and the others just tag along for some added DPS and support.
KTurner wrote:
I think F5 or F6 is quick save :P
Noted, thanks. I only used the cheat because I died and had to start over from 40 minutes back, and my weird memory means I remember every level of every game I've ever played, down to details, and having to watch the last 40 minutes on replay wasn't something that sounded fun, so I added some levels, blew through it all and knocked down the brick wall in my path.
Yeah, it's lame, but I was a little mad at the time.
KTurner wrote:
Hah, WoW uses it, but glad you agree.
No, no, no, there's a difference. WoW allows it, DA:O requires it. I haven't click-selected stuff in combat in WoW since, I don't know, 2005. It's a minor thing, but when you're used to handling the movement and camera with the mouse buttons while targeting and attacking with the keyboard, having to do it all backwards is kinda frustrating.
KTurner wrote:
The way i recall playing was leftclicking on a target, then using hotkeys to perform attacks (just like i played WoW). In terms of button presses, its no more involved than tab targeting really and I never accidentally moved my character. With the added benefit of being able to pause the game its easy to make sure you are doing the right thing before sending the character into action.
The problem is that you have to right-click targets to attack, unless you hit an attack first. With my Willpower and Fatigue levels, however, hitting an ability just to start attacking isn't really efficient. And like mentioned above, I don't do pauses except for when I need a bio break. It just feels wrong to use pause in a 3rd person game. Didn't use it in Fallout 3 either.
KTurner wrote:
ETA: I also loved the zoomed out view and did the majority of my playing through that. Dont remember any significant problems with the camera, but no it wasnt perfect. However, the game was paused while i was doing any actions so i didnt make many mistakes.
You played it more like I played Fallout and all those isometric games. Which is nice. I tried playing DA:O via isometric view, but it felt like a waste of graphics (while not superb, they're at least worth keeping the game in 3rd person view for), and like mentioned earlier, I sort of bought the game with the idea of it being Mass Effect in a fantasy setting, not Neverwinter Nights with a zoom-in function.
Hmn, perhaps I'll start playing the game in isometric view and enjoy the shorter loading screens. Come to think of it, it would be pretty interesting playing the game that way. I could have it pause before each combat, set up my attacks and stuff. The game would probably last a couple of weeks longer, so I can't even begin to imagine how much time I could spend on it if I have to try out all the races and backgrounds, not to mention classes.
Damn, this game just increased its volume tenfold. My mind was blown.
Belkira wrote:
My only real issue (playing on the 360) was looting or picking up things on the ground. It was difficult sometimes to position my character exactly right to loot a corpse, and heaven forbid another group member decided to stand on the corpse.
I don't know if it's a PC version issue only, but it seems like there's a pretty hefty delay between a mob dying and the glitter indicating that it can be looted. Sometimes I had to spin the camera around because apparently it wouldn't make the mob lootable until it was off-screen, which is a little odd. Meant that I would kill a group of darkspawn, loot one or two, run away, look behind me and notice three more glittering.
Anyway, off to play some more. Despite the shortcomings, this game is addictive as hell.
Edited, Aug 19th 2010 3:06pm by Mazra