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The utter fail that is STOFollow

#1 May 06 2010 at 7:57 AM Rating: Good
I've never bothered to make a post about a game when it's disappointed me before. Usually I just chalk it up as a lost roll of the dice and move on. I've never run across such a terrible sham of a supposed big title game before either though. I did play Age of Conan and Warhammer Online at/near release too, so that's saying something.

The only thing that impresses when playing Star Trek Online is the size their stones must be to call this a mmo ready to be released.

- Once you get by the first few missions it's all the same stuff repeated over and over with just the subtlest of differences.

- The story lines are comparable to the cheapest made and worst free to play Korean mmos, with missions given to you by a pop-up windows that are reminiscent of single player games from 10 or more years ago. With comparable graphic used in them to boot.

- You might as well say that there is no community for the game, since everyone is shunted off into separate instances and so you don't feel you're in an epic game world at all. more like you're playing a single player game in co-op mode. There is no "massive' in this "mo" baby.

- Space combat is done pretty well, but after doing a few of the repetitive PvE missions you feel so brain dead you just don't care how well it's done anymore. They've made a lame attempt to address that feeling with what they call a "difficulty slider" (which isn't a slider at all by the way lol)but it really doesn't help at all.

- You might as well say that there's no crafting system. What they call a crafting system isn't "crafting" at all, and everything you read about what they've planned shows they just don't even get what a crafting system is. Though anyone that played City of Heroes knew that already I guess, but you'd have thought they'd have learned by now.

- PvP is fun....for about a minute (I exaggerate. It's fun for about a day or two if you play it sparingly. If you want to know what PvP in STO is like, just remember the lame PvP zones in CoH, substitute buildings and streets with "space art", and humanoid characters with space ship characters. That's it that's all. Rinse and repeat till your completely bored with it, which doesn't take long at all.

I could go on too, but really this game isn't even worth typing more about it. I just couldn't help feeling I was doing a beta test when playing it, but the kickr was I payed for this steaming pile of unfinished sh...... stuff. That companies get away with putting out this kind of mmo and charging monthly subscription fees for it is almost criminal. I know, not really, but ... you know what I mean.



Edited, May 6th 2010 9:57am by Blakeysgv
#2 May 18 2010 at 1:30 PM Rating: Excellent
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104 posts
Honestly I think they should have delayed launch for 6 months (while beta testing). In general the game is trying to play as 2 different games at once, 3rd person shooter and aerial combat. It is a huge challenge for games to just do one thing and make it enjoyable. If it released as it is now, it probably would have an excellent launch and stellar reviews.

That being said, what the game needs most is content. In other games when you hit max level you can raid (10-72 people), group (5-6 people), farm reputations, pvp, farm things for crafting, farm gold, farm AA points, daily quests, etc.

STO allows you to do fleet actions (20ish people, loot is depending on your damage), group quests (which were added a little while ago), pvp, and like 3 daily quests, and crafting items that are spread out amongst missions. You can do this all in like an hour and you then have nothing to do. Adding some factions that you can farm rep for would help a bit.

Quote:
- Once you get by the first few missions it's all the same stuff repeated over and over with just the subtlest of differences.

- The story lines are comparable to the cheapest made and worst free to play Korean mmos, with missions given to you by a pop-up windows that are reminiscent of single player games from 10 or more years ago. With comparable graphic used in them to boot.

Meh, if I remember right EQ didn't even have quest interfaces. You had to sit there hailing NPC's and rephrasing crap they said in [brackets] back at them until they went to the next step and told you wtf they wanted. I thought most of the story lines in STO were ok, but it could have used many more (WoW spoils you in that sense).

Quote:
- You might as well say that there is no community for the game, since everyone is shunted off into separate instances and so you don't feel you're in an epic game world at all. more like you're playing a single player game in co-op mode. There is no "massive' in this "mo" baby.

I'm going to agree and disagree. Fleet actions enable you to interact with strangers, but I'd like a bit more myself. The reason they did it I think was to prevent something like AoC and EQ, they had to add servers because of all the people and then they lost people and had to combine many of the servers. So in theory it's actually a good system for a game as the game can micromanage itself as the number of players increase and decrease.

Quote:
- You might as well say that there's no crafting system. What they call a crafting system isn't "crafting" at all, and everything you read about what they've planned shows they just don't even get what a crafting system is. Though anyone that played City of Heroes knew that already I guess, but you'd have thought they'd have learned by now.

They recently changed crafting to be more inline with peoples expectations of a crafting system. Though the nature of the anomalous readings for it makes them difficult to farm.

Quote:
- PvP is fun....for about a minute (I exaggerate. It's fun for about a day or two if you play it sparingly. If you want to know what PvP in STO is like, just remember the lame PvP zones in CoH, substitute buildings and streets with "space art", and humanoid characters with space ship characters. That's it that's all. Rinse and repeat till your completely bored with it, which doesn't take long at all.

I actually like the ground pvp, though I liked it better in beta. In the beta it felt much more like Ultimate online since you could kill people in one or 2 shots. Not you die slowly enough that you can use your abilities, so skill is at least as important as reflexes. The space pvp I've not touched since beta, cause cloaking annoys me.


One last thing. Any game can really suck or seem extremely fun depending on the people you meet. I'd suggest that if you do play, the 1st thing you should do is find a guild so you have people to talk to (this goes for any MMO).
#3 Jun 13 2010 at 5:41 PM Rating: Decent
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1,755 posts
I really enjoyed the open beta but didn't buy it, I'd say the free trial is probably worth picking up just for the experience. It's a severely flawed 'game' but it's pretty star trek at the same time.
#4 Jul 25 2010 at 4:46 AM Rating: Decent
The game overall is way too casual for most players. Then the few difficult parts, the small 5 player "raidisodes" are a huge jump in difficulty so that most players never even tried them.
There are changes underway but the basics are staying very much the same. To enjoy STO you really need to be a fan of Star Trek ( doh! ) any you won't really bring any preconceptions of what an MMO is with you.

I have an expectation that this game will survive the full length of time the developers have the IP. It could be that the game will go F2P in time. If it does or if you like Trek then you may well like the game. Just don't expect a fully fledged AAA MMO because even with all the time I have put into this over the last 18 months I have to agree it isn't.

Background - I was in the first alpha test of the game and had been following development for about a year before this. The development cycle was VERY short with alpha only 4 months ahead of release. The team working on it did and continue to do a heroic job to try to get this into shape. I think that some very astute decisions on how it should be made were taken but just didn't work in practice. However for the company involved, it has to be considered a success. They kept a bunch of developers and support guys in work and no doubt made a profit. Did AoC make a profit? Warhammer? Any recent BIG MMO? Maybe SWTOR and FFXIV will.
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