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Darksiders, it could be for you...Follow

#1 Jan 07 2010 at 8:29 PM Rating: Good
.. If you like Zelda games, God of War (it seems GoW did something "right", elements are there but its not a clone but at the same time it kind of is). It has a little Prince of Persia and FPS thrown in as well (from what I have seen).

I got my copy on Tuesday, but today I decided to give it a real go(played for a bit Tuesday just to see how controls where).
I played for 6hours strait, and made my self stop.

I'm not a big fan of GoW. I like to watch my Bro play it to see the Story, but I never have liked the game play. Darksiders' controls are similar-ish.
Hit 1 button, you do one attack, mash it a few times..you pull of a combo.

You get 3 buttons to hit: (I have it on the ps3, so w/e the 360 buttons are, i dunno) Square, Triangle and R2.
Square,so far, will always will be your Sword.
Triangle becomes your 2nd weapon. Thus far I have a Sythe (Scythe? I only know Sythe spelling so thats what I'm using) and a single Glove.
R2 is where Range is put at (Gun, Spinning Blade thing)

You can hit these 3 buttons to chain combos, but nothing really "builds" off the other attack( "S>T>T>R2" doesn't do anything special). There is just a smooth transition between the weapons.
Weapons "level" up as you use them to kill. You can then buy upgrades/moves for the weapons.
If you need a different weapon than what you have equipped you can just change on the fly, no need to go into a menu (Like in Zelda) to re-swap weapons. Makes killing things neat and fun.

Everything you fight has a "kill now" button, which is Circle. Different baddies take different amounts of damage needed to be done to them to unlock this (and different strategies to hit some). Once it is ready, you slice stuff in half..tear limbs off..or squish them.

The environment is large and pack full of things to find to help you on your way, each section leads into another w/ small puzzles and "timed" attacks. You run large Dungeon/Castle like areas where at the end you fight a big *** Boss that pertains to the story.

Speaking of story, I've been liking it so far. I know there will be a Twist (or I'm hoping there is) when I get closer to the end. All I'll say is you play as War, one of the 4 Horsemen. It seems someone was out to get you (or the horsemen) and you did a big "no no" and are now in the process of proving yourself in the right.

Graphics are well done as well. I've read the 360 owners are having some issues with Tearing, but I have yet to run into a problem.

I haven't played counsel games in a long time, so this really has been my 1st in the last few years. On a scale on 10 I give it a 8/10 atm.
I suggest checking into it, and see if it is for any of you.
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#2 Jan 08 2010 at 12:07 AM Rating: Decent
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I hear it's an impressive looking game with an interesting if not terribly inspired story with lame combat and horrible controls. Definitely a rental at best.

Edited, Jan 8th 2010 11:11am by Turin
#3 Jan 08 2010 at 7:37 AM Rating: Excellent
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Scythe.
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#4 Jan 08 2010 at 10:04 AM Rating: Good
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Hear.
#5 Jan 08 2010 at 10:05 AM Rating: Good
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Sir Spoonless wrote:
Hear.


I don't know what you're talking about.

/shiftyeyes
#6 Jan 08 2010 at 7:40 PM Rating: Decent
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Turin wrote:
I hear it's an impressive looking game with an interesting if not terribly inspired story with lame combat and horrible controls. Definitely a rental at best.


Then whoever is saying something like this is an idiot. Like it was said, anyone that loves Zelda and God of War will love Darksiders.

So far I have 10 hours into the game and just got through the sandworm area. We've been waiting a long time for a Zelda clone or a game that is heavily inspired by the franchise and Darksiders delivers in more ways than just being a carbon copy of the Nintendo series.

It felt really limited in the beginning with the lack of moves, but the more I pick up, the better the combat becomes. Having the Y or triangle button allocated to the secondary weapon (scythe or gauntlet) helps mix up combos more and it's nice to be able to attack two different ways without needing to pause to switch a weapon. It's also nice that even the tools have a combat use although I don't use the Earthcaller much and the gun is sort of crappy unless I'm on Ruin.

Outside of combat, the world is massive and there is plenty to see along War's quest. It's nice that even though the world is controlled by the forces of Hell, the developers didn't make the world entirely fire and brimstone. There is a nice mixture of human buildings, hellish decorum, and natural settings that make each area new and varied. There is some tearing in both versions I hear with more in the 360 version at the moment, but supposedly there will be a patch shortly that will fix it. But there isn't anymore tearing than what was in Uncharted, so it hasn't bothered me that much.

The two dungeons I've done so far aren't so bad. You don't realize you're in one right away due to the lack of load times in the game. The puzzles aren't mind shattering, but neither are Zelda's so you can't really hold that against Darksiders. Boss fights are nice and varied though and has not fallen into the use the item you got from the dungeon on the boss like Zelda is known for. You'll use the dungeon item on the boss, but it's not as straightforward.

My only regret so far with this game is I started on Apocalyptic and it's been much harder than I was anticipating. There are a lot of enemies that kill me with 2 to 3 hits. Thank goodness the checkpoints are decent, otherwise I'd never get anywhere.
#7 Jan 08 2010 at 11:23 PM Rating: Decent
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This is taken from one of the better reviews I could find of the game. It's great that you like the game, but to pretend it doesn't have serious flaws is just silly.

Quote:
Most notably the poorly mapped controls. Executing moves can feel like trying to drive a semi-truck while sexting your hot teacher. Many actions require use of multiple buttons that themselves have multiple uses. For instance, the same button is used to block and to dash and in games like this, let's face it, buttons get mashed, so the minute you hit the directional button, you're gonna run right into your opponent rather than block his attack. Aiming and using the glaive-like crossblade is probably the most frustrating of actions you'll have to perform and requires you to enter a manual aim mode that becomes a pain to deal with while trying to maneuver in combat

Fighting is still enjoyable with it's beat-em-up combo system and secondary attack skills, such as the scythe, but lacks a deeper combo system in the long run. You would think that you'd just be able to use your scythe as your main weapon as opposed to the sword, but instead each is assigned it's own button. On top of that the combo meter is very touchy. Miss one arbitrary swipe that you had no control over and it's back to x1. With the skills and abilities made available to you and the fact that this is a combat heavy adventure, you would think the controls and fighting system would be cleaner. Not that you won't have fun blasting angels with a laser gun and flying on the back of a griffin, the execution is just not quite what it could have been.
#8 Jan 09 2010 at 1:15 AM Rating: Good
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Turin wrote:
This is taken from one of the better reviews I could find of the game. It's great that you like the game, but to pretend it doesn't have serious flaws is just silly.

Nearly as silly as you, who have not played the game, trying to tell someone who has played the game, about the game.
#9 Jan 09 2010 at 5:03 AM Rating: Good
I like Joe Mad's art, but not enough to buy the game.

It's in my Gamefly Q.
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#10 Jan 09 2010 at 9:40 AM Rating: Decent
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I'm curious the source of that review. Everything I read of that makes me think the reviewer just didn't get it.

It appears as if he was expecting the game to be a DMC or GoW exact clone rather than the hybrid it is. Yes the Right bumper is used to block, dash, and execute certain moves, but not once did I ever feel like I did not have control over what I wanted to do the allocation of the commands. Aiming too is a laughable negative for this reviewer. Did this individual ever play Zelda? The Crossblade works similar to the boomerangs do in that series except you can move while manually aiming. The thing is in Zelda, you never use the boomerang in combat standing still, you throw in on the move using the targeting feature. With the ricochet enhancement, being able to hit multiple targets while moving becomes much easier. The reviewers complaints makes him sound like he has a lack of experience with stylish action games and action/adventure games and it sounds like he just doesn't learn fast. Especially when he says "...in a game like this, let's face it, buttons get mashed."

The complaint about the combo system I can kind of understand, but there is no reward for keeping your combo meter high. No extra red essence like God of War 3 and no higher rating such as DMC. Really including it was unnecessary. I'll admit, the combat system is not as deep as Ninja Gaiden or DMC, but since the game is more of a Zelda with God of War type combat, its intentions really isn't to have a really deep combat system. But the combat system it does have is much deeper than Zelda.

From what I can see with the negative reviews are that reviewers that tend to keep trying to rate the game as if it was a DMC clone when they have issues. They really need to stop comparing it with the linear stylish action game and start comparing it to a game like Zelda. When you start comparing it to a game like Twilight Princess, you'll see it's a quality 9 game. Really I question the credibility of this reviewer since I question if he's ever played Ocarina of Time, Majora's Mask, Wind Waker, and/or Twilight Princess. In the age of the Dudebro gamer that started on the Playstation and most likely never owned a Nintendo console, that isn't entirely unlikely.
#11 Jan 09 2010 at 10:24 AM Rating: Decent
Turin wrote:
This is taken from one of the better reviews I could find of the game. It's great that you like the game, but to pretend it doesn't have serious flaws is just silly.

Quote:
Most notably the poorly mapped controls. Executing moves can feel like trying to drive a semi-truck while sexting your hot teacher. Many actions require use of multiple buttons that themselves have multiple uses. For instance, the same button is used to block and to dash and in games like this, let's face it, buttons get mashed, so the minute you hit the directional button, you're gonna run right into your opponent rather than block his attack. Aiming and using the glaive-like crossblade is probably the most frustrating of actions you'll have to perform and requires you to enter a manual aim mode that becomes a pain to deal with while trying to maneuver in combat

Fighting is still enjoyable with it's beat-em-up combo system and secondary attack skills, such as the scythe, but lacks a deeper combo system in the long run. You would think that you'd just be able to use your scythe as your main weapon as opposed to the sword, but instead each is assigned it's own button. On top of that the combo meter is very touchy. Miss one arbitrary swipe that you had no control over and it's back to x1. With the skills and abilities made available to you and the fact that this is a combat heavy adventure, you would think the controls and fighting system would be cleaner. Not that you won't have fun blasting angels with a laser gun and flying on the back of a griffin, the execution is just not quite what it could have been.


o.O

Where did this review come from?

Aiming is as simple as clicking in R3, brings up a HUD...point and click. How is this a Pain, I don't play FPS but the ones I have played...same thing. Aim using HUD, hit the fire button. Xblade gives a Lock on Target as well, and you can target up to more than 1 baddie per throw. This person must not be able to play with both Thumbs doing 2 different things.

Bold: So..uh..use the Scythe. I actually use the Scythe more than my sword because I like it more.
I do not like the Gauntlets in combat (they share the same button) so I never have to worry about needing them over the Scythe. But if I were to, a simple tap on Down on the D-pad, and I'm punching my way through.

The only thing I can agree with about this unknown reviewer is about the Dash and Block button.
However, I find blocking to be a pain in the *** so Dashing away from an attack gives the same results.
And then I can do a Dash Attack (each weapon has one) back into the Baddie, and dash back out.
There is a plus to blocking. If you time it JUST right you will counter attack, but you have to stand still to block. When it is You vs. an Army, who the hell is going to stand still XD
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#12 Jan 09 2010 at 10:26 AM Rating: Default
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OnimenoJason wrote:
stuff


The more I read your posts, the more I realize that you're just another fanboi out to defend his new favorite game from any and all attacks, even if they are accurate.

Edited, Jan 9th 2010 11:34am by Turin
#13 Jan 09 2010 at 11:34 AM Rating: Decent
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Turin wrote:
OnimenoJason wrote:
stuff


The more I read your posts, the more I realize that you're just another fanboi out to defend his new favorite game from any and all attacks, even if they are accurate.

Edited, Jan 9th 2010 11:34am by Turin

Smiley: lol Again, you have an amazing opinion of this game which you have not played. The more I read your posts, the more I realize that you're just another ******* out to attack any game that you don't view as being 100% new and original, even if it is entertaining.
#14 Jan 09 2010 at 11:57 AM Rating: Good
Turin wrote:
OnimenoJason wrote:
stuff


The more I read your posts, the more I realize that you're just another fanboi out to defend his new favorite game from any and all attacks, even if they are accurate.


It's strange that you're so good at arbitrating between two differing opinions on something you have no experience of. Uncanny, some would call it.
#15 Jan 09 2010 at 12:12 PM Rating: Decent
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Turin wrote:
OnimenoJason wrote:
stuff


The more I read your posts, the more I realize that you're just another fanboi out to defend his new favorite game from any and all attacks, even if they are accurate.


You make a claim like this, but the facts still remain. One, you haven't even played the game yet. Two, you're putting so much stock into a review (of which you did not provide a source).

I'm sorry, but video game reviewers are probably some of the least objective and qualified out of all of the media reviewing journalists out there. Many of them currently lack the experience in a wide variety of genres and lack perspective when playing a game. Many times, you'll read reviews that make comments they fail to back up. Most commonly is the reviewer claims the game is too easy when there is multiple difficulty levels of which they do not state what difficulty they played on. Another one is where you'll see them knock a game down for doing nothing original when not doing the same to another.

Look how bad the media failed at reviewing Brutal Legend, a game that failed in many respects and had a lot of potential. How many 9s did that game get and how many reviewers didn't comment how simplistic and uninteresting the combat mechanics were or how terrible the RTS elements were (of which as a person who plays RTS, they were unresponsive and a chore to have to work with)? And this game from Tim Schafer, a man whose games I thoroughly enjoyed and was really excited for Brutal Legend due to his pedigree.

I'm very objective when it comes to games and I'm not oblivious to flaws. Even Darksiders has some flaws although not to what that reviewer states. The biggest flaw I noticed is the camera is not as combat friendly as it should be. It's not fixed and because of that, you will get hit by a demon that is not in your sight. This is a giant pain at a point in the game where you're fighting two fast horse riders along with two other ground demons. Targeting a horseman will make your camera ignore the other three making it more likely the other horseman will take a chunk out of you.

Other flaws is the slow start that presents the combat as being limited along with the screen tearing in the 360 version I've played (which will be fixed with a patch). Puzzles are also easy and not something you'll spend a lot of time on, but no one holds this against Zelda, so why should Darksiders be one to suffer because it isn't from a long standing franchise?
#16 Jan 09 2010 at 12:46 PM Rating: Decent
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It was for Game Revolution. They have the most honest reviews of any site I've ever visited. They gave this silly new fascination of yours a fairly good grade actually, the worst part of the review is part that I quoted. My previous assessment of you still stands though. You are a classic fanboi. Someone makes one or two comments and you go off on a multi-paragraph rant trying to prove them wrong. As I already said, it's great that you like the game, but that doesn't mean there isn't room for criticism, but you seem to get offended at the very idea of it. It's quite sad really.
#17 Jan 09 2010 at 2:10 PM Rating: Decent
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This game is hardly my fascination or current "Best Game of All Time". But I will make comments and explain them when I see claims without reasonable merit. Claims such as your own. Call my reasoning "rants" all you want, but at least they are experienced and thought out.

Since you finally gave me the source, I read through the review you are basing your opinion on and it's not a very well written review by the long shot. The reviewer spends the majority of his review talking about the art direction and not at all about actual game direction with his negatives being where he actually talks about gameplay. What about the traversing of the game world, dungeon and puzzle design, or looking for secrets? Not a word. I'd give him more credit and accept his opinion, if not for the comment that he refers to the action as being a button masher. To be a button masher implies that you can hit random buttons and win, which doesn't hold true for Darksiders and is why I don't accept his negatives. Along with the fact he didn't get the Crossedge despite supposedly playing a lot of Zelda, means his reasoning is rather weak.

So yeah, still think of me as a "fanboi", but with your opinion of the game and comments hinging on the opinion of one poorly written review, it makes you a fool.

Edited, Jan 9th 2010 3:17pm by OnimenoJason
#18 Jan 10 2010 at 11:22 AM Rating: Good
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Turin wrote:
It was for Game Revolution.

GameRevolution IS a pretty good site for those wondering, i read it every day.

Here's a link to it for those interested.
#19 Jan 13 2010 at 10:47 PM Rating: Decent
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In the interest of stopping all this bickering, I give a list of reviews on the game. http://www.metacritic.com/games/platforms/xbox360/darksiderswrathofwar On average, the game gets an 83%, and it seems the users like the game more than the reviewers. Take it as you will.

Incidently, that Game Revolution review isn't negative, they just grumble on a few technical issues stopping it from being a really great game.

"Darksiders is a title that takes a lot of bold risks and almost all of them pay off, but it's not without it's share of technical issues. While it may have the drive to run with the big dogs, it lacks the final polish that one would hope for. Nonetheless, if you're looking for something adventurous that's a little more grown-up than an elf boy in green tights, War is your man."

Edited, Jan 13th 2010 8:56pm by CrimsonNeko
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