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In-game movement of charactersFollow

#1 Dec 01 2009 at 7:18 PM Rating: Decent
I was searching the forums yet was unable to find a thread about the in-game movement of characters either in combat or out of combat. I see the movement of characters as being good but needing minor tweaking. Here is one of the issues: When I push and hold the 'w' to move forward I have to come to a complete stop before I can command my character to auto run. If I push the auto run key, mine is on the mouse, the command will not take effect thus when I let go of the 'w' key the character stops. I would like to see this resolved by allowing the auto run key to be pushed, while running by using the 'w' key, then when the 'w' key is released the character keeps running.

A second movement issue is that of the camera follow angle. Now when running I may look in a direction other than what I am currently running. When I release the mouse key, which allows me to look in the desired direction, the camera view snaps back to that of the direction I am running. I would like to see this auto following camera view to be turned off via the Options menu.

A third movement issue is with that of flight. I would like to see implemented, when flight is initiated the space bar switch in function from 'jump' to 'up' automatically by the UI. Thus, when running hitting the space bar causes the character to jump but if flying the character will fly 'up'. As it is, when flying I have to pause for a moment after 'summoning' my wings then I can fly. This is the same case of the auto run button while already running with the 'w' key as stated above.

The idea is to make the movement of characters seamless but as it is its slightly choppy.

Thanks.

-j

#2 Dec 02 2009 at 9:52 AM Rating: Good
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3,737 posts
I agree with the first two. Something you might try in regards to your auto-run issue is to take your auto-run key off your mouse. I know you want it on your mouse but I've encountered issues related to running/autorunning and pushing mouse buttons at the same time (game doesn't like it)

Regarding the space bar making you climb in the air, this could be an issue as the current functionality is to have the jump button make you start/stop gliding. I can tell you it's way way more important to me to be able to glide or stop gliding easily than it is to be able to go straight up (which may also be accomplished by pointing the camera up and moving "foward" that way).
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#3 Dec 02 2009 at 12:12 PM Rating: Decent
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1,233 posts
I actually prefer the "up" motion to stay on the 'r' key, seems weird at first, but movement while straffing/straight in air is so much easier.

And I put autorun on my middle mouse button and am having the same issue where it doesn't catch, but it's not too bad.
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