BadgerSmaker wrote:
It seems like TOR is Lucasarts attempt at "NGE2, revenge of the dumbed down Star Wars game".I'll certainly try it though, but I get the impression this game is designed to cater for gamers who want simple instant action over a complex and engaging game world.
OK...and exactly what star wars games have been deep and engaging? you could argue original SWG, but most people would want some actual substance to there game, and not grind proff after proff, even KotOR wasnt all that deep or engaging, its so easy to make yourself overpowered in d20 its not even funny, especially KotOR 2.
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Personally I am a believer that SWG should have no Jedi class and every player should have a force sensitive tree (much like the pilot tree) that gains experience from its daily actions, there is no reason why traders/entertainers or ordinary combat classes should not have limited force sensitive abilities.
A star wars game without jedi has 1/10 of the chance of succeeding then one without, and who cares if they should be in hiding, its a videogame, you have to break rules to make it more fun.
mazerchief wrote:
I to am hoping that it has the depth you are talking about. And I totally agree with the Jedi/Sith argument. They need to be there. But I don't feel they should be playable. Like I said most everyone will at least make one. (see Death Knight for WoW) I think they shouldn't be playable. Of course you need them in the story or it would just be a space game with the Star wars name tag. See what I am saying?
If they werent playable, you could almost count on an instant bomb, as to most people star wars is jedi, and they want to play jedi, they need to be playable or like you said, its just a space game with the star wars name.
Edited, Aug 17th 2009 6:26pm by MasterOfWar