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#1 Jul 24 2009 at 11:56 PM Rating: Good
So I finally caved and activated SWG, FreeRealms just wasn't doing anything for me with the exception of a free trial to SWG. I created a Structure Trader on Eclipse and I have been trying to place my extractors with very little success (I did activate my account, and logged out/in). I either get the no building allowed message or the structure appears, but it is red so I can't place it. Any tips or suggestions on placing stuctures or maybe even a website with all the allowable terrain shown for each planet?
#2 Jul 25 2009 at 3:27 AM Rating: Good
Nevermind I think I solved it. I was just having bad luck when it came to placing the installations. A better question though, can traders get the ability to place more than 7 structures, or is this the best we can hope for?
#3 Jul 25 2009 at 6:10 AM Rating: Default
i suggest reading the guides on traders. Heres a good one. it shows all the stuff you can get while leveling up

http://starwarsgalaxies.station.sony.com/players/guides.vm?id=70009
another here
http://starwarsgalaxies.station.sony.com/players/guides.vm?id=80136
hope this helps
#4 Jul 27 2009 at 1:04 AM Rating: Decent
42 posts
Hey "The SimpleMajority of Doom",

Welcome to SWG.

Each character in SWG has 10 "Lots"available for placing strutures.

Each structure has a set number of "Lots" that it consumes when it is placed, a small house will take 1 lot, but a Large House will take five.

This means you could place 10 Small houses, or two large ones. The required amount of lots should be displayed on the structure deed.

You can also view your current available lots on the character sheet, on the personal tab.

I hope that helps.

One question, how did you get pointed to the SWG Trial from Free Realms? I'm curious as to how you were notified about it.
#5 Jul 27 2009 at 5:12 AM Rating: Good
Lol I wasn't pointed to it necessarily. I remembered that SWG was apart of SOE and launcher so I grabbed the trial and been loving it ever since. I recently went with dual traders because the price for engineering components is absolutely sickening lol. So now I am just trying to get by with Artisan missions to fund my extractors and test the waters on Eclipse hoping there are people looking for goods and structures. I probably will delete the engineer once I get some 45.0 stations, but at this point who knows.

to the original topic though

Is there somewhere I can see the size of each structure/installation? Other than SWG wiki, I got virus flagged from Avira when I was on that site.
#6 Jul 27 2009 at 11:32 AM Rating: Decent
BadgerSmaker wrote:
Hey "The SimpleMajority of Doom",

Welcome to SWG.

Each character in SWG has 10 "Lots"available for placing strutures.

Each structure has a set number of "Lots" that it consumes when it is placed, a small house will take 1 lot, but a Large House will take five.

This means you could place 10 Small houses, or two large ones. The required amount of lots should be displayed on the structure deed.

You can also view your current available lots on the character sheet, on the personal tab.

I hope that helps.


Fiddling nit-picky stuff:

Small houses (with two exceptions) take 2 lots. (The exceptions are the Small Naboo type 2 and Small Windowed Naboo which take 1 lot each.)

Medium houses also take 2 lots.

Large houses take 5 lots.

Merchant tents, factories, and non-elite harvesters take 1 lot each. (Elites take 3 lots.)

#7 Jul 27 2009 at 1:30 PM Rating: Good
so all the extractors are 1 slot (except elites), cool that makes life alot easier.
#8 Jul 28 2009 at 12:08 AM Rating: Decent
42 posts
You can see more about house by clicking here.

If you are on Eclipse, see if you can hook up with a person named Draakull, he is the SWG Community Manager and I understand he has been setting up a community on Eclipse that sounds fun.

I also play the Structures/Engineer combination on Infinity and it keeps me very busy indeed with tending harvesters, running factories, restocking vendors and filling custom orders from the community. Good times. :)
#9 Jul 28 2009 at 1:27 AM Rating: Good
Yeah my extractors have been keeping me reallly busy... My biggest problem right now is trying to earn the money to keep those machines online and running. What weapons are the traders limited to? I ask because my main trader can't equip anything more than a pistol, but my engineer has a carbine weapon.

Just adding I will send an email to Draakull, sounds pretty interesting.

Edited, Jul 28th 2009 4:36am by SimpleMajority
#10 Jul 28 2009 at 6:18 AM Rating: Decent
42 posts
Weapons will have a combat level requirement on them, if you match or exceed the combat level stated on the weapon, you can use it. Some weapons have profession requirements, for instance, Bounty Hunter only, but not many.

Making money as a trader can be tough when starting out. Have you set up a vendor yet?

Make sure you enable vendor search and list it on the planetary map, that way players can browse your goods from a bazaar terminal anywhere in the galaxy, you then just need to decide what to stock.

It might be a good idea to compare some of the things you can make to what is currently being sold.

Use a bazaar terminal, click "Vendor Location", check "Entire Galaxy" and you can now search all player vendors.

As an Engineer, Check the prices on things like Swoop bikes and see if you can undercut them.

For structures you could start out stocking some ship chassis, harvesters, furniture and houses.

Components can sell well too sometimes, to other Traders.

I hope that helps.
#11 Jul 28 2009 at 9:34 PM Rating: Good
I am going to bazaar off some wind energy and then I can do the vendor thing. Its hard to get comparable pricing on certain items like the Micro Sensor Suite when most vendors are selling them for 100m or 10k..
#12 Jul 28 2009 at 10:28 PM Rating: Decent
**
384 posts
With MicroSensor suits you should be looking at the quality to base your price from.
#13 Jul 29 2009 at 2:04 PM Rating: Good
I was able to get mine to 2.42 or so
#14 Jul 29 2009 at 11:26 PM Rating: Decent
42 posts
Some prices you will see for items are set stupidly high, people are intentionally trying to avoid selling these items and are actually just using the vendor to store the items.

It is a good idea to sell components, especially Engineer components as these sell well to Structures Traders, but you will need to sell them in Factory Crate form.

To do this, you will need an Equipment Factory. Create a Draft Schematic of your item instead of a prototype and you can load the schematic into the factory. Now just load it up with the required ingredients, add power and maintenance and leave it to run.

You can check the progress by examining your factory, or select the "Options" menu directly to open the output hopper even while the factory is running.

Put these on a vendor and they should sell, but check vendor search to see if someone is already stocking them first. Factory Crates can be found under the "Misc" branch on the Bazaar.
#15 Jul 30 2009 at 1:05 AM Rating: Good
ahh well I had to start over. Both of my characters where completely and utterly broke and the extractors were starting to die, because a lack of maint. So I restarted one of my characters as an engineer, and the other is a smuggler. The reason for the smuggler is so I can make money and harvest metals for awhile and keep everything online till I am ready (when the engineer hits 22 or so) to make the profession switch to structures.

One interesting question... I was scanning through swgcraft (lol my new and favorite site) trying to find higher quality resources on my galaxy, but I seem unable to find any polymers over 50% or Inert Gases over 10%... It was killing my attempts to create a higher quality structures station (mine was 8.24899% and the one with the components added only got to 5.42135%). Is there any site that is more current or am I SOL until I get my survey high enough to see the better resources?
#16 Jul 30 2009 at 5:46 AM Rating: Decent
42 posts
I took a look at the resource stats for Eclipse on SWGCraft and they all look quite up to date.

Resource gathering is a waiting game, eventually an awesome resource will spawn and you have to make sure you grab a lot of it before it despawns.

I assume these are the resources you mean, which are currently in spawn at the moment:

Osawhowwism, Polymer

DR MA OQ SR UT
584 967 387 506 79

Leaporivv, Dioxis Inert Gas

DR OQ
387 47

You're right, neither of those will let you cap your components, but at lower levels it's better to focus on crafting items where resource quality isnt a factor, such as vehicles.

Check Mustafar and see what is spawning there as it doen't look like people have updated polymer and gas spawns, and they are usually good on Mustafar.

If there is still nothing good in spawn you can either wait till some spawn, buy some resources from another player or use a 90 day veteran reward deed that grants 30k of any resource that has ever spawned.

By the way, if you want to ask me questions while in game type in:

/addfriend europe-infinity.hepren

This will add me to your friends list, if you see me online do this:

/tell europe-infinity.hepren Hey its me! I'd like to ask a question please!

Maybe talk to you soon!

#17 Jul 30 2009 at 12:16 PM Rating: Good
Quote:
Osawhowwism, Polymer

DR MA OQ SR UT
584 967 387 506 79

Leaporivv, Dioxis Inert Gas

DR OQ
387 47

yup those are the ones. What level is Mustafar? I also understand that level is top importance, but being able to make a decent set of tools is important as well. Awesome I will add you right away :)
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