Forum Settings
       
1 2 Next »
Reply To Thread

RPGs and difficulty settings: where did the balance go?Follow

#27 May 23 2009 at 6:49 PM Rating: Good
***
1,594 posts
Jophiel wrote:
The One and Only Poldaran wrote:
Your unused characters were higher level than any of my characters when I first beat that one. Smiley: grin
The problem was that the end encounter was based around my lvl 100 characters and, if one died during the fight, they'd be replaced by a lvl 25 character Smiley: laugh


Really? Last time I fought her, my main three were 100, my others were 30 or something. The final bosses were all 65.

The enemies in FF8 were the level of the average of your fighting characters' levels. She shouldn't be 100 unless you're whole group is 100.

Omega weapon is the only exception I know of, but he can stay that green cloud I don't plan on ever fighting again. The only way to beat him is to be cheap.
#28 May 23 2009 at 8:26 PM Rating: Decent
*****
10,359 posts
Or you could just go into the fight with one hero and aura.

Wanna talk about hard? "Pensive pensive help me beat this boss in ffviii; by the way I never knew you could draw out GFs from bosses so you have five of them and no def junction at all. Good luck!"

Okay it wasn't really that hard, but it was shocking.
#29 May 23 2009 at 11:22 PM Rating: Good
Citizen's Arrest!
******
29,527 posts
Ehcks wrote:
Quote:
And let's not even discuss the shenanigans of FFVIII and the Omega Weapon.


That fight was garbage. You either had to turn the Laguna card into 100 heroes and fight the whole thing invincible or get stupidly lucky through Terra Break. There was this one time that one character survived that attack, instantly died to something else, I auto-summoned Phoenix, then he casted Ultima.

I threw my controller at the console and stormed out.


Odd. I never broke down my Laguna card and I still managed to beat him on the second try.
#30 May 24 2009 at 7:08 AM Rating: Good
***
1,594 posts
The One and Only Poldaran wrote:
Ehcks wrote:
Quote:
And let's not even discuss the shenanigans of FFVIII and the Omega Weapon.


That fight was garbage. You either had to turn the Laguna card into 100 heroes and fight the whole thing invincible or get stupidly lucky through Terra Break. There was this one time that one character survived that attack, instantly died to something else, I auto-summoned Phoenix, then he casted Ultima.

I threw my controller at the console and stormed out.


Odd. I never broke down my Laguna card and I still managed to beat him on the second try.


HOW? Every time I fought him he casted Terra Break. 20 attacks for 4k a piece, or 2k with Protect. At least 40k damage to my 30k combined health. Everyone died. That one time I lucked out, he killed Irvine before his ATB was full, Phoenix auto-summoned, and then Ultima killed everyone again before anyone could move.

All the Omega weapon videos I've seen show him attacking far slower than he ever did in my attempts.
#31 May 24 2009 at 3:29 PM Rating: Decent
It's Just a Flesh Wound
******
22,702 posts
Ehcks wrote:
Jophiel wrote:
The One and Only Poldaran wrote:
Your unused characters were higher level than any of my characters when I first beat that one. Smiley: grin
The problem was that the end encounter was based around my lvl 100 characters and, if one died during the fight, they'd be replaced by a lvl 25 character Smiley: laugh


Really? Last time I fought her, my main three were 100, my others were 30 or something. The final bosses were all 65.

The enemies in FF8 were the level of the average of your fighting characters' levels. She shouldn't be 100 unless you're whole group is 100.

Omega weapon is the only exception I know of, but he can stay that green cloud I don't plan on ever fighting again. The only way to beat him is to be cheap.


I.. can't see how anything you just said applies to what would happen to him. Smiley: confused
____________________________
Dear people I don't like: 凸(●´―`●)凸
#32 May 24 2009 at 8:06 PM Rating: Decent
I think everyone who pines for difficulty should play super robot taisen og saga for the ds, and be cured of it. Talk about old school punishing grinds. Imagine an rpg where trash random encounter mobs can one shot your players, and bosses take full items and 30 minutes to beat.

tbh I cant see challenge working for me anymore. Its hard enough finishing rpgs with 60+ hour playtime, add another 10 or more hours reloading saves and redoing stuff...
#33 May 24 2009 at 8:10 PM Rating: Decent
*****
10,359 posts
Last Remnant has some pretty challenging encounters at times...

In the second dungeon or so i took a right turn instead of a left and came to a different part of a cave. I got into one encounter with some imps that could almost one shot me... and everytime I killed one group they would summon more ******* imps! Smiley: mad

Really challenging stuff belongs in curtain shooters and optional bosses.

Lost Odyssey still has what I believe is the most difficult optional boss in any game that I've ever played.
#34 May 24 2009 at 8:20 PM Rating: Good
Worst. Title. Ever!
*****
17,302 posts
The Neispace of Doom wrote:
I think everyone who pines for difficulty should play super robot taisen og saga for the ds, and be cured of it. Talk about old school punishing grinds. Imagine an rpg where trash random encounter mobs can one shot your players, and bosses take full items and 30 minutes to beat.

tbh I cant see challenge working for me anymore. Its hard enough finishing rpgs with 60+ hour playtime, add another 10 or more hours reloading saves and redoing stuff...


I thought the only reason people played Super Robot Taisen DS was for the GG-cup jiggling?
____________________________
Can't sleep, clown will eat me.
1 2 Next »
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 96 All times are in CST
Anonymous Guests (96)