It takes too long to find PvP in SWG right now. I'm sick of looking at Restuss. I don't blame the spies. PVP wasn't very good before GU7. Spies have been brought up to par IMO and don't need any more nerf, although the stun on reveal was much agreeable that it need to go, especially for counter spies
which has now become an extremely rewarding role to play.
but PvP is just a sideshow to the main PvE experience in SWG. where forced PvE is prevalent, where you are forced to PvE in order to compete against opposing faction players.
I'm going to play the World war 2 online battlegrond europe MMOFPS for a while where PvP is the center element of the game, the rewards come from strictly PvP enviorments, and with virtually no PvE being forced on PvPers.
I think SWG is now great for the niche of ppl who like to PvE mainly, but hardcore PvPers have been left in the cold and feel caged out of the game as we have been like some kind of freaks who have to go play against each other in some obscure corner of the galaxy.
Just look at the Restuss comm rewards now, they are obsolete at 1000dps when we're now at the standard of like 1200. The hardcore PvEers demand that every thing be available to them through PvE, or that they're PvE rewards always stay more powerful than the PvP rewards. And NO rewards for PvP can be greater than the precious PvE rewards. This is the crowd to what developement seems to cater to.
This game is not bad, but for the player who wants mainly a PvP experience it just doesn't deliver an epic feel like other games can which are centered around PvP. Also for the player who wants a mainly PvP experience he is forced to PvE in order to compete on the PvP field.
SWG players talk about things like "skill" but they are mainly refering to,without even knowing, how much network you've obtained to help you gain rewards through PvE the neccessities that dominate the PvP field. This is somewhat of a bassackwards approach to design- the rewards from PvPing is what should dominate the neccessities of a player battlefield, not the rewards from heroics, collections, farming for RE, and what not. You should NOT have to PvE hardcore after level 90 to compete on a PvP battlefield.
As a spy I am not as gear/buff oriented as other PvP classes but it is still not fair for those non-spy classes to be dragged through mundane PvE (in many a PvPers mind any form of PvE is mundane compared to the challenge of a living opponent) events in order to obtain the gear to survive on a player battlefield. If hardcore PvE wasnt such a neccessity for non-spy PvP I would probably play a much more stylish class like smuggler.
what SWG really needs is a focus on galactic wide PvP, spread accross all planets not just certain areas.
The funnest thing about SWG to some are the iconic player fights in areas like mos eisley cantina, but there is no incentive for PvPing there, so there are few opponents outside of the "corale".
many players would like to see galactic wide point rewards for PvPing
outside of the reward/tick zones, we aren't even asking for uber gear rewards. just the incentive to roam a galaxy that actually seems at war, instead of caged out of the game as we have been
and YES you CAN have my stuff. Just let me know what vendor to drop it off at... current non-vlacyn or non-wanderhome residents need not apply.
Edited, May 2nd 2009 3:27pm by Jerok