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Top 3 Final Fantasy games (was forum=28)Follow

#52 Apr 29 2009 at 4:01 AM Rating: Good
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1. FFVII- Materia system face raeps all other magic systems and still finds the time to take your mom out for a nice finger bang session in the back seat of his BICHIN Camaro...

2. FFXI- Never have I spent this much time...doing anything apart from *************** and enjoyed it.

3. FF Tactics- I just enjoy games like this (fire emblem too) and don't need much more reason than that!

Honorable mention: FFVI and FFX

edits for spellerlieng

Edited, Apr 29th 2009 7:03am by Busaman
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#53 Apr 29 2009 at 7:47 AM Rating: Good
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Grandfather Driftwood wrote:
The flaw of FFT: Once you get Orlandu, the game is too easy.


So true. Although making your characters Knights with two Knight Swords and mad math skills was pretty OP as well.

Tactics was amazing. I loved the story, especially for the realism compared to other FF games. People in FF Tactics die and STAY dead (mostly). The storyline and plot behind it was amazing. It's a little hard to keep everyone straight, but the information files you have help a ton. There were SO many ways to customize your characters. My only problems with it were that the storyline went too quickly (only 50 storyline missions, after all), while the game itself was large (spent 97 hours playing through it and getting everything). Some abilities were completely worthless (summons, Cloud's limit skills), some were OP (anything from Orlandu, using two Knight Swords), and encounters could either be simple of incredibly hard. I had a few fights where at least 1-2 of my characters were dead before I got a single move in. The fight at the execution ground is probably one of the hardest in the game.

FFVII remains a great game for me, though it was definitely because of the time I played it at in my life. At the time it had great graphics, was super long, and had superb music. It still has good music, it's still pretty long, the graphics suck, the story has been copied to death, and the numerous translation errors get annoying. I still enjoyed it though.

FFVI was probably my favorite "normal" FF game. Hence my posting name. The first half was story-driven and linear, with little deviation. The second half was straight forward in only one way: you get three party members for sure and your goal is to kill the end boss. Once you get the airship it's totally up to you to decide how to do it. I loved that open-endedness. Did you get all the characters back? All the Espers? Revisit all the old areas? It was great.

In order I would say
FF:T
FFVI
FFVII

If I extended it to the top 5, I would include FFIX and maybe XII. I didn't like X all that much, but it was a pretty good game. IX never got the recognition it deserved, and it had a completely random endboss. I never got into IV and I hated that I kept losing and gaining characters. I was very... slow. I two-shotted the end-boss. The trash to him was a lot tougher. X-2 was silly. XI isn't one of the "real" series. XII had the best gameplay out of the games so far, but the story was the worst since the first one.
#54 Apr 29 2009 at 8:12 AM Rating: Decent
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I have played from all from VI to XII even X-2
My Top 3 are

1. Final Fantasy XI: I am playing a year now and still loving it. I have 78 playing days on it; this is such a class game.

2. Final Fantasy X: A very good game and without a doubt the best story line in the series. Not sure how they (SE) did it with the story line, the characters, the Battle system and not forgetting blitzball everything just worked.

3. Final Fantasy VIII: I know this would not be in many Top 3's. This was my First Final Fantasy game to play. A very good story line and of course my favorite the GF's (We all remember pressing the Square Button to Boost power of the Attack. hehe).

Can’t wait for Final Fantasy XIII to come out Smiley: smile
#55 Apr 29 2009 at 9:20 AM Rating: Decent
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I would Say

Final Fantasy X
Final Fantasy 7
Final Fantasy 6

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#56 Apr 29 2009 at 10:44 AM Rating: Good
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To everyone who loves fftactics

Have you played path of radiance? I'm curious now.
#57 May 01 2009 at 4:43 AM Rating: Decent
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XII had the worst gameplay out of the games so far



Fixed that for ya.
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#58 May 01 2009 at 5:59 AM Rating: Excellent
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Grandfather Driftwood wrote:
Quote:
XII had the worst gameplay out of the games so far



Fixed that for ya.


No way. It was much quicker-paced than the others. Coming off MMOs for the past few years, load-in screens for fights in FF games were agonizing. FFXII's instant fights were SO much more welcome than wasting time with the swirly screen found in every other game. I also liked the bounties and side-quests, although those were relatively equivalent to other games.

That said, nothing was especially deep or unique, but I preferred the real-time combat to waiting in other FF games.

If it came to interesting elements in the combat system, the materia system from FFVII and the game board (forget the name?) or FFX were much more interesting than the licenses in XII. But I still liked the combat pace much more in XII.
#59 May 01 2009 at 12:37 PM Rating: Decent
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No way. It was much quicker-paced than the others. Coming off MMOs for the past few years, load-in screens for fights in FF games were agonizing. FFXII's instant fights were SO much more welcome than wasting time with the swirly screen found in every other game.


Chrono Trigger did it best, with Chrono Cross and the recent Tales Series coming in at a close second
#60 May 01 2009 at 2:33 PM Rating: Good
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LockeColeMA wrote:
encounters could either be simple of incredibly hard. I had a few fights where at least 1-2 of my characters were dead before I got a single move in.


The hardest part is when the random battles start having human characters rather then monsters, and when those human characters have Archers with the Ultima Bow.

When they first start using the super equipment, and you are still a lower level without many of the better peices of equipment, those archers will start picking off your characters in one hit.

But one good thing about human enemies in random battles, is they almost always have better equipment than you can get in stores, and I usually spend my time stealing every piece of them.


LockeColeMA wrote:
The fight at the execution ground is probably one of the hardest in the game.


I wish it was hard... maybe I shouldn't level up as much between mission fights? The lack of difficulty in the story missions is one of the biggest disappointments.


I've started up a new game of Tactics on the PSP. I am also trying out the Wild Arms game for the PSP. It looks good, but we'll see.
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#61 May 03 2009 at 1:03 PM Rating: Good
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I've played 4-8, X, X-2, XII, and Tactics Advance. I can't pick a top three. I can, however, pick a bottom three.

X-2: I managed to like the battle system, and switching jobs mid-fight. The fights themselves, though, got boring much faster than the other games. And if you're on a replay mode, you just hold X and kill everything for the whole game.

The plot, characters, dialogue, and music, can all burn in hell. My perfectionism required a 100% run before I gave up. I had to play on mute and skip every single cut scene.

XII: Finally, a good FF since 8, right? Well, no, the whole thing is automated, and there are optional bosses with 10's of millions of HP, where you just set up the game to play it automatically. I tried very hard to play at as low a level as possible to force me to control my characters. In doing this, it took a good hour of stressful button-mashing to beat Gilgamesh. Now I can just tape down my joysticks and walk away for a day, come back and have accidentally killed the final boss.

TA: Mostly a personal grudge I still haven't gotten over where the Judge decided to ban Hit on an already difficult battle. Don't remember why, but my only choice at the end was to use Hit from my main character to finish the battle. Yay, I won. Right? What's the Judge doing? Prison, what? GAME OVER?! %&!* YOU! I haven't saved in 3 hours!
#62 May 04 2009 at 8:17 AM Rating: Decent
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Why didn't you use one of the abundant antilaw cards that you should have?
#63 May 04 2009 at 2:00 PM Rating: Good
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Pensive the Ludicrous wrote:
Why didn't you use one of the abundant antilaw cards that you should have?


I played through the whole game without using any of my antilaw cards.
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#64 May 04 2009 at 2:02 PM Rating: Good
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Pensive the Ludicrous wrote:
To everyone who loves fftactics

Have you played path of radiance? I'm curious now.


I'm trying Path of Radiance now. I haven't played any of the Fire Emblem games. I tried one once (Can't remember which one) and it felt more like Advanced Wars than FFT.

Path of Radiance game play seems pretty good right now. Just doing the tutorials.


Edit:
I think I tried Shadow Dragon.

Edit2:
I hate how slow the actions are in Fire Emblem. Cutscenes to a seperate battle screen, Takes forever for them to drop dead after you kill them...

Game play is just as important as storyline in an RPG. Which is why I didn't like Xenosaga... (There was no gameplay!)

Edited, May 4th 2009 9:45pm by TirithRR
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#65 May 05 2009 at 11:25 AM Rating: Decent
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I hate how slow the actions are in Fire Emblem. Cutscenes to a seperate battle screen, Takes forever for them to drop dead after you kill them...


Um, turn them off. It's not the game's fault if you don't look in options.
#66 May 09 2009 at 9:36 AM Rating: Decent
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Jophiel wrote:
Curse of the Azure Bonds


I liked the gold box collection, But I hated a few aspects of it, namely Dwarves couldn't get 18/00, and the fact that non-humans had level caps.

Seriously it's like they forced you to pick humans!
#67 May 09 2009 at 8:23 PM Rating: Decent
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Are those 2ed. dnd rules? I never understood the 18/xx thing on strength.

I'm sure it's obvious in the rulebook, but i've never pnp'd anything aside from 3.5 (for dnd that is)
#68 May 10 2009 at 5:32 PM Rating: Good
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One thing I remembered that FFTA and FFTA2 have over FFT:

In FFT, you can level up any time you want and learn any abilities (minus a summon or two) you wish. This makes the game incredibly easy if you are willing to take the time to do it.

FFTA and TA2 added the equipment based learning to the mix, making it impossible to progress your abilities unless you progress the story.

I like that, cause if I ***** around and have fun, I don't ruin the game later by making it way too easy.

But I still like the story of FFT better than TA and TA2.

Edited, May 10th 2009 9:32pm by TirithRR
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#69 May 10 2009 at 6:02 PM Rating: Decent
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FFTA and TA2 added the equipment based learning to the mix, making it impossible to progress your abilities unless you progress the story.


Smiley: confused
Don't repeatable quests give ap?

Did you figure out where to turn off the animations in FE? They really do get old when you're resetting a map from the beginning because you did something stupid and got elincia killed or something.

By the way, a lot of people really hate mist. I tell you to not listen to them. She is second only to ike in terms of both survivability (40 luck) as well as damage (sonic sword) and can heal.

I've duoed optional maps on maniac just using her and an ike, where everyone else just gets slaughtered. It's ridiculous. Even when someone gets in a lucky critical she can still pull off a 40% chance miracle and live through it.

Edited, May 10th 2009 10:03pm by Pensive
#70 May 10 2009 at 6:11 PM Rating: Good
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Pensive the Ludicrous wrote:
Quote:
FFTA and TA2 added the equipment based learning to the mix, making it impossible to progress your abilities unless you progress the story.


Smiley: confused
Don't repeatable quests give ap?


Yes, they do, but you can't get new abilities until you get new equipment, which doesn't show up until you progress in the story further. That's what I meant.

I can get Firaja, Blizaja, Thundaja, and Flare, all before going to the first town in FFT. I can get a level 8 MNK with Squire abilities, making Ramza invincible, all before going to the first town.

But you can't do that in TA and TA2.

Pensive the Ludicrous wrote:
Did you figure out where to turn off the animations in FE? They really do get old when you're resetting a map from the beginning because you did something stupid and got elincia killed or something.


Ya, I went into the options and turned them off, but I haven't gotten very far. Cycling through a few old games right now to relive a few things.
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#71 May 10 2009 at 11:10 PM Rating: Decent
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Oh, if you think that Path of Radiance is too hard for some reason, don't bother with Radiant Dawn. Radiance is by no means a cakewalk, but Path of Radiance is extremely frustrating.

It's so frustrating at times that the developers put a battle save into the game to compensate for all of the reloading that you will do.

The final battle (of Radiant Dawn) is also the hardest final boss I've ever fought in an srpg. It regens 40 hp per turn (max is something like 200), has a def of like 35, and is surrounded by 8 mini versions of the boss, all of which also regen 40 hp per turn

The really cool thing that offsets the difficulty is that novice units can promote twice, making the level cap effectively 60 instead of 40.

One last tip: if you find an occult scroll, save it for ike.
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