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Game idea...which company should I submit it to? (was forum=Follow

#1 Mar 13 2009 at 7:55 PM Rating: Decent
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For the past year (or so) I've been creating an MMORPG focusing on PC controlled allies and a strong macro system. I've come now to the point where I get an official copyright on it and try submitting it to various game developers in an effort to have them buy the idea from me, put me on the development board (those people that sit at a large table and discuss ideas for the game and such) and start producing the game.

So, my question is, which company(ies) would you suggest I go to? I'm impressed with how well WoW seems to be doing so Blizzard was my primary target...but I love the storyline for FFXI (something I'm not so good at coming up with) and I also like FFXI's character drawing a bit more than WoW (I wanna stay away from a "cartoonish" feeling and make it a little more real...to a point) but the way Squeenix has handled the game with patches and such hasn't ever made me very happy...

Anywho, sorry for the tangent. Where would you go with this?
#2 Mar 13 2009 at 8:03 PM Rating: Decent
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So, my question is, which company(ies) would you suggest I go to?


It depends largely on how many MMORPG companies your parents own, really.

I'd say your chances of success are 1 in that number multiplied by how much money you've been offered already for your idea divided by 100,000.

For example, if your parents own 5 such companies and you've been offered $50,000 for the concept:

1 in : 5 * (50,000/100,000)
1 in : 5 * (2.5)
1 in : 2.5

Good luck.



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#3 Mar 13 2009 at 8:30 PM Rating: Decent
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How could I be offered any money so far for an idea that hasn't left the folder containing all the word documents describing the game?

May I sum up your answer with the following phrase: Video game companies rarely, if ever, look outside of themselves to find new ideas for new games. ?
#4 Mar 13 2009 at 8:49 PM Rating: Excellent
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How bout you try and develop small but popular flash rpgs first; then when you built up your portfolio and have gained some recognition then you approach companies with your idea.

If you have some more questions about developing your own game ask Tom Fulp of Newgrounds, his group created a popular flash game that was ported to PS2 and Xbox as a full game.
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#5 Mar 13 2009 at 8:54 PM Rating: Excellent
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Roller wrote:
How could I be offered any money so far for an idea that hasn't left the folder containing all the word documents describing the game?

May I sum up your answer with the following phrase: Video game companies rarely, if ever, look outside of themselves to find new ideas for new games. ?


Not with some random person. You need to go to school, build a portfolio, work for a reputable company--you'll start at the bottom and maybe you'll get eventually to work on some games. MMORPGs require an investment of millions. I do like the idea of making your own little flash games.
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#6 Mar 13 2009 at 9:27 PM Rating: Decent
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So...if I sent a large envelope to Blizzard with a few pages detailing my basic idea, I'd automatically be rejected just because the idea came from a "nobody" with no formal experience in the gaming industry?
#7 Mar 13 2009 at 9:28 PM Rating: Excellent
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Roller wrote:
So...if I sent a large envelope to Blizzard with a few pages detailing my basic idea, I'd automatically be rejected just because the idea came from a "nobody" with no formal experience in the gaming industry?


Yes, I'm sure they get thousands of ideas. No offense but you have to start at the bottom.
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#8 Mar 13 2009 at 11:29 PM Rating: Good
So what you're saying is that you want to mix FFXI and Granada Espada.

While this does sound interesting, I think the above posters are correct. Some indy game developers do get noticed by big companies if they get a large following and have decent work to show off. Pixel is probably the best example I could come up with. He made Cave Story as a free game, and while it's still free for PCs, it's been ported to PSP, XBox and Wiiware now. Unfortunately, if you want to go straight for making an MMO, you probably won't get far without a portfolio to show that you can back up your ideas with skills.

Edited, Mar 14th 2009 1:43am by LadyOfHolyDarkness
#9 Mar 14 2009 at 5:01 AM Rating: Decent
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My advice?

Go to college.
#10 Mar 14 2009 at 10:43 AM Rating: Good
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Honestly, it's going to be hard to just jump in with a new game to one of the bigger gaming companies and expect it to sell just like that. I know there is an independent gaming convention once a year where people develop their games and display them there. That's probably a very good way to get discovered.

In this day and age where people are going to game design schools, it's got to be hard to break into that business.
#11 Mar 14 2009 at 5:01 PM Rating: Excellent
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Send it to Korea, they'll make anything. You won't see dime one, though.
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#12 Mar 14 2009 at 7:16 PM Rating: Good
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No big company would just take a few pages and be happy with it.

Think of your game as a business plan/proposal.

I have a few contacts with a startup game company that started as nothing but paper and ink and is about to launch its first game about 5 years after it started. (thanks to government funding)

At first everyone worked voluntarily and you need a strong leader for this, and then things evolved, a satisfactory demo, a few good units designed, then government funding, then getting a publisher (and extra money) and things are finally rolling well.

Patience and time investment are your keys to success.
#13 Mar 14 2009 at 9:19 PM Rating: Decent
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Dodo: Went to college. Graduated with a BA in Psychology and a lot of good it's doing me.

I thought this would be an amazingly large time-sink, but it turns out it's an amazingly large time-sink with a small chance of success.

The "large envelope" idea was supposed to be just a taste to see if they were interested...and THEN I send the rest of it. I guess maybe that just wastes time...which no one wants.

If anything, apparently, according to some friends, this game resembles a lot of Neverwinter Nights 2 (though I still haven't played it to find out for myself) but I'm trying to implement a lot more diversity in the character creation and development fields. The way it's looking so far you could have a near infinite number of different character styles (including classes, avatar characteristics, and even a lot of breaking down within the classes, including disposition and type of weapon/skills/magics the character likes to use).

I guess a good move would be to try to get a job @ Blizzard (doing whatever sounds the least boring) and hopefully, after trying repeatedly, get my idea up to the "head hanchos" and see if it flies.

Edit: I don't have the coding knowledge to pull off a flash game, and honestly the idea doesn't fit too well within a flash game either...at least, not yet. Maybe I'll put some thought into that area and befriend a "person who codes".

Edited, Mar 14th 2009 10:20pm by Roller
#14 Mar 15 2009 at 2:35 PM Rating: Decent
There are plenty of people who comes up with game ideas that they think is awesome and try to sell it to big companies. However, like others have said, it rarely works.

Here's a friendly fella with similar intentions. I don't think it went down very well for him.
http://www.bobsgame.com/
#15 Mar 15 2009 at 3:15 PM Rating: Good
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McGame wrote:
Here's a friendly fella with similar intentions. I don't think it went down very well for him.
http://www.bobsgame.com/


Ya, he's not "friendly" he's an idiot. He's a little kid throwing a tantrum because they won't sell him a SDK.

See this.


Roller wrote:
Went to college. Graduated with a BA in Psychology and a lot of good it's doing me.


No, see... that's not how degrees work. I don't take my BS in Electrical Engineering and go to try and find a job as an accountant. If you want to be a game designer/developer, go get schooling in Software Development and/or Game Design.
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#16 Mar 16 2009 at 11:48 PM Rating: Decent
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I'm aware how degrees work. I didn't get mine in Psych intending to create video games...creating a video game came in the middle of a Psych degree, and rather than starting over and owing another 2 years of college tuition, I decided to stick with Psych.

Unbeknown to me until Senior year though, was that I needed a Masters or higher in Psychology to do anything even close to the type of thing I wanted to do in that field...

It seemed a better idea to finish college and get my degree instead of just stopping.

As for the links to the "Bob's Game" crap...I have no idea how that's remotely related to my situation. I couldn't stand to sit through all 8 minutes of his main video.

I'm not trying to be a Game Designer, persay. SOMEONE has to come up with new ideas. I came up with one that I believe to be fairly new and original, if not with a lot of similarities to other games (but what MMO out there doesn't have similarities to others?). I'd just like my idea to be looked at, and if they want to buy it from me and keep me out, that's fine I guess...I'd rather be on the "brainstorm board" and help the game along step-by-step, from the fine-touches on character creation to the landscapes and monsters, missions and quests.

You don't have to go to school to have ideas. Going to a Game Design school gives you more technical knowledge. Creativity and originality are generally all up to the individuals and their way of thinking.

All I have is Guild Wars, FFXI, WoW and NWN1 to go off've (hopefully a few more sometime soon) in creating what I think will be a great game once fully thought out.
#17 Mar 18 2009 at 12:23 AM Rating: Decent
Do you have a background in computers? If not, I don't see how you could come up with a game idea that's definitely workable.

It's different from ideas about writing a book, to realise a game, it needs to be technically plausible. Have you thought out how to program the game? How to construct the game?

If all you have is an idea about the storyline and gameplay, then that won't be enough.
#18 Mar 18 2009 at 8:25 AM Rating: Good
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Roller wrote:
You don't have to go to school to have ideas.


Nope, but you have to go to school to get into a position where anyone that could do anything would be willing to listen to your ideas.

No matter how good your idea for a game story is, to them you are just another random user pitching an idea.

You gotta climb the ladder.
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#19 Mar 18 2009 at 11:30 AM Rating: Good
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Roller is weirdly naive for someone in their 20s.
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Seriously, what the f*ck nature?
#20 Mar 18 2009 at 12:42 PM Rating: Excellent
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Warchief Annabella wrote:
Roller is weirdly naive for someone in their 20s.


He was a Psychology major.

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#21REDACTED, Posted: Mar 23 2009 at 11:37 PM, Rating: Sub-Default, (Expand Post) if i were you do some background search for those two companies and decide which one is better. i like those 2 companies haha
#22 Mar 24 2009 at 10:40 AM Rating: Excellent
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Hi guys I want to join an a professional football team, but I'm not sure which to join. I'm primarily leaning toward the Patriots, but I'm not sure. I know I don't want to join a terrible team like the Colts. I've never played football before, but I think I would be really good at it. Help me decide!!!!!
#23 Mar 24 2009 at 2:25 PM Rating: Good
Allegory wrote:
Hi guys I want to join an a professional football team, but I'm not sure which to join. I'm primarily leaning toward the Patriots, but I'm not sure. I know I don't want to join a terrible team like the Colts. I've never played football before, but I think I would be really good at it. Help me decide!!!!!

Smiley: lol
#24 Mar 26 2009 at 1:07 PM Rating: Decent
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Don't listen to any of these tally waggers. No experience? No programming? Coding? Etc? No problem! None of that stopped Limbo of the Lost!
#25 Mar 27 2009 at 3:45 AM Rating: Good
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Or Superman 64. Or ET.
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#26 Mar 27 2009 at 1:01 PM Rating: Decent
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lolgaxe wrote:
Or Superman 64. Or ET.


Those shouldn't even be in the same category as LotL.
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