Magicangel wrote:
you learning skills make a big difference in how the game play on a personal level. and there are so many thing to do from mining to ratting to building your own ships. i have many topics for new and old players alike at my blog and if i am missing a topic you whould like to see just let me know
For more helpful information about Eve visit my Eve blog at
magicsonlinegaming.blogspot.com
umm, advice is always a good thing, but, bad advice can be worse...
i had a look at his 'blog' about as far as the bit where he went on to say how a tempest is a ship designed for shield tanking, i can only imagine he got it confused with the maelstrom, which is a shield tanker :D
its worth noting that minmatar are hard to make a success of, sub capitals are fine, but both the nidhogger and the naglfar are .. well, leave a lot to be desired i guess. but, if you want a reasonably good setup for a tempest, one i use for mission running - its cheaper than a maelstrom although maelstroms do make better mission running ships. then the following fit can be useful;
low slots, 1600mm rolled tungsten plate, large armour repp II, kinetic hardener II, explosive hardener II, 2 x energised adaptive nano II's
mid slots i'd fit 4 x cap recharger II's, sensor booster II
high slots, 5 x 1400mm art II 3 launchers, either heavy or assault,
assault launchers are useful for using defender missiles, or lights to take out frigs, personal choice really.
rigs, i'd fit a nanobot acc, and a couple of trimarks.
it makes for a cap stable armour tanker, that can usually survive most encounters, i recommend carrying 5 light drones, warriors etc, and 2 heavies, ogres being my personal choice,
with mission running its a good idea to fit active hardeners to suit the damage you'll be tanking, so if your going to take emp and thermal damage mostly, then fit an emp and a thermal hardener instead of the kinetic/explosive combo. this is not a pvp setup though :D