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#1 Mar 10 2009 at 3:28 PM Rating: Decent
10 posts
Hello....

I play a level 40 Warden,Geared by doing quests.

Id like get some input on how to play her and what her role is in game,, Allah says Im a tank and I think Im a tank,, she Holds agro very will and out DPS's most tanks Ive grouped with,, but my Kinship( all 60 plus,, so no grps, just nice banter ) says Im strictly a DPSer and can do light tank duty,, so basically Im a utility class??,, fill the roll as it comes and that is fine,, Im used to that role(80 EQ ranger).

Ive mostly soloed all fellowship tasks,very few did I need help on,,,little time watching mobs pathing and clearing away adds is about all Ive needed to do so far ,, allmost been to easy,, hence I say Im a tank that DPs's very well, along with my HoTs not much yet I cant do solo..LOL except 2 Garth arwen tasks and the last Barrows.

I can find very little usefull information online due to Wardens being a new class, which is fine ,, I like learning as I go.(and a lil advice here and there )

So 1st..

1.. Whats my role in a group setting, fellowship tasks and raids when that day comes.
If Im not a tank, How come I take agro Np off the so called tanks and if Im a DPSer,, that mean I just toss my spear as my DoTs dont land unless Im upclose Tanking the mob,, Im at a loss here.
.. Seems most I play with dont know my role either,, Like when haveing to pull a mob,, I can stun when throwing my spear and run up knock heck outta the mob before it gets up,, but every class I play with wont let me do this.,, Where I see most times Id be the best puller, better than a similar lvled Hunter,, In some instances I can see where a Hunter can and would be better,, but aint seen it so far.

2.. I feel Might, agi and fate to be what I should work the most?? open here for advice.

3..Virtues,, what would you suggest, at moment my race virtues are the 1s that help my HoTs.( still new so I forget what they are called).Regular virtues I use amor amd any Might,agi and fate stats.

4.. When I am soloing Ill stun pull, run up hit mob,gambit up a DoT followed by a HoT and next Ill gambit up a shield,, rinse and repeat the same steps till mob or Mobs are down,, if the later and 2 or more I just gambit HoTs n DoTs till mobs are down or I run outta power(mana). any other ideas out there ??.

5..This is the question I d like some input on more than any,,, weapons, I can use Long/short swords,axes,blunts and spears,, seems Im favored to use spear according to the gambits,,how they are writ out, that I do more Damage with spears over the other weapons?? Is this the way its writ in gambit descriptions or is spear being writ as an OVERALL statement about weapons in general ??..Ok basically is the spear say 15.5 delay and 18 common damage ,still be better than say a axe with same stats,, I have at Moment a Blunt that is better than my spear as far as Damage and stats.

6.. Do I ever get any range to make Kiting a viable source, as of now kiting a pain in the $%^^.

Thanks Ive got a thousand more ,, start with these 6 and go from there,, Ive yet meet any Wardens online that are willing to talk about the class and those that are havent played a Warden.

And last thing, I enjoy the game very much,, but I find it very hard to make friends In game,, folks want grp to get a fellowship task done and than No thanks or Goodbye they just leave,,I find that very strange as maybe there is another that can be done together or hell just a Virtue grind,, I dont speak much in grps( EQ habits, Folks dont like a talker when doing hard content),, but I do say Hi, welcome,thanks and goodbye... Isnt it time , now to make your friendships that ud like to carry till end game or those virtue grinds or hell just some comrodery,, more you play with someone better you become as a team.

5 years in EQ ,, without friends Id be nothing in the game.

Just a thought and thanks for any and all repies.


Oh and I hate Runekeepers, 5 duels all RKs,, cant hit the lil freaks,, No Stun or root,, how hell am I to whup a RK if Turbine dont give me the tools to do the job,, any Ideas here as well would be great,, LOL I want whup 1 dang it :-p. so far Im 0 for 5 and 2 where lower levels .
#2 Mar 10 2009 at 8:41 PM Rating: Good
Okay... basically, the issue with Wardens is that they're a medium armour, so they don't have the mitigation of a champion, captain, or guardian, and they don't have the evasion of a burglar, nor the dps of a hunter. They have less dps than a RK, can't heal as well as a minstrel, and can't CC like a LM.

They aren't the best at anything, by far. But yes, they do make up for that in versatility.

Quote:
1.. Whats my role in a group setting, fellowship tasks and raids when that day comes.


You're an evasion tank. I believe some kins use Warden tanks for the Watcher. Wardens hold the best ranged threat (challenges aside) out of any of the tank classes, I do believe.

Quote:
2.. I feel Might, agi and fate to be what I should work the most?? open here for advice.


Depends, really. Solo, I would go for Might/Agility/Vitality. For tanking, Vitality and Fate should be the big two, with Might/Agility right behind them.

Quote:
3..Virtues,, what would you suggest, at moment my race virtues are the 1s that help my HoTs.( still new so I forget what they are called).Regular virtues I use amor amd any Might,agi and fate stats.


My warden is using: Empathy (+armour value), Valour (+morale), Innocence (-incoming melee damage), Determination (+agility), and Discipline (+might). In the end, once I grind out all of my traits, I plan on having something along the lines of Empathy, Innocence, Determination, Discipline, and Zeal (-incoming melee damage).

Quote:
5..This is the question I d like some input on more than any,,, weapons, I can use Long/short swords,axes,blunts and spears,, seems Im favored to use spear according to the gambits,,how they are writ out, that I do more Damage with spears over the other weapons?? Is this the way its writ in gambit descriptions or is spear being writ as an OVERALL statement about weapons in general ??..Ok basically is the spear say 15.5 delay and 18 common damage ,still be better than say a axe with same stats,, I have at Moment a Blunt that is better than my spear as far as Damage and stats.


Eh, this is iffy. I, personally, refuse to use anything but a spear, because... well, the class is based off of spears, yes. You can do your gambits with any of the weapons that Wardens have access to, but I like the spear more than any of them.

You get an intrinsic multiplier for the bleed from a spear that helps add damage over time to your other "bleed" and lifedrain skills. I just honestly prefer it because... well... playstyle preference. Meh.

Quote:
6.. Do I ever get any range to make Kiting a viable source, as of now kiting a pain in the $%^^.


Not... really. Javelin-throw, Shield-piercer, Ambush, the Snare attack, and the legendary 10 target AoE javelin are, I believe, the only five Javelin attacks that Wardens can use from a range, aside from auto-attack. You shouldn't need to kite, though... even at level 36 I can take down elite mobs if I try hard enough.


Quote:
Oh and I hate Runekeepers, 5 duels all RKs,, cant hit the lil freaks,, No Stun or root,, how hell am I to whup a RK if Turbine dont give me the tools to do the job,, any Ideas here as well would be great,, LOL I want whup 1 dang it :-p. so far Im 0 for 5 and 2 where lower levels .


You have the tools, you just have to know how to use them.

When the timer first starts counting down, make sure you have your Forced March OFF to regen all of your power. Hit Careful Step to go into stealth (assuming the RK is -not- in your fellowship. If he is, you need to leave the group before sparring).

As soon as possible, get fairly close to the RK and hit him with Ambush from stealth. It'll knock him down and give you a chance to hit with Critical Strike and start building up a gambit.

I would suggest Sp-Sh-Fi-Sp to start. Mighty Blow is one of my favourite dps attacks for both the initial hit and the subsequent bleed.

After that, if the RK attempts to kite you, hit him with your snare javelin and catch up. Hit him with another bleed (Sp-Sh-Fi; Power Attack works) and start stacking your HoTs if you're getting low on health at this point. Don't forget that Sp-Sh (The Boot) has a chance to mez, and it will break any inductions that the opponent happens to try and get off.

One thing to keep in mind is the fact that your evasion is useless against a RK, since they are a tactical class (which is based on resists rather than evasion).

Oh, one more tip, if they have a PetRock out (the Rune of Healing), use one of your AoE lifedrain gambits. You'll get life from both the player and their rock.
#3 Mar 11 2009 at 5:46 AM Rating: Good
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1,160 posts
1. Roles in LOTRO aren't as clearly defined as other games, EQ for example. As a Warden you can tank any group content in this game, and if geared properly it appears from the official forums any raid content also. But if there's a guardian in the group or raid with the same level gear or better most groups will want the guard to tank. In that case, go off-tank or dps. In my opinion in a group with a similarly equipped guardian and warden it would be better to let the warden tank and let the guardian stay as a peeler since guards have the skills to grab aggro fast, but people just want guards to tank. Don't be offended, alot of people just don't understand the warden yet.

2. Might, agi, vit were the 3 I concentrated on when leveling up, but that's more a personal preference than a hard and fast rule.

3. Paradox listed some good ones, I'll just add Justice to the list.

4. Stun pull is fine, I use wages of fear for a big hit if I'm behind the mob or shield pierce if I'm in front while I run up to hit it. New skills as you level will change the way you handle the opening of a fight. With the "Way of the ..." you can get a defensive gambit or HoT off while waiting on the mobs to run to you.

5. While leveling use the best weapon you have from questing. At the high end, once you have the grand master weapon trait, you need to decide between spear, sword and club. Spear will have 15% damage increase. Elf and Man wardens will have a 12% sword damage increase if they slot their racial deed(10% from GM trait + 2% from racial deed), so swords are an option for them if the sword they have is better than any spear they have. Hobbits get a racial club bonus, so clubs become an option for them the way swords are for Men and Elves.

6. For a warden, think of kiting as a way to get the mob down to 50% health before you melee, not a way to kill the mob outright.


Hope that helps a bit!
#4 Mar 11 2009 at 10:08 AM Rating: Good
Ambush + Crit Strike is not always the best thing to use to start off a mob.

Unless it is a ranged mob, I will ambush (from behind if possible) and follow with Javelin skills. Mob should reach you at 1/2 health and snared. Then begin the pummeling. If you toss in a boot you can use crit strike if they get mezzed.

Also learn what stances work best when. I switch mid-fight if I need a different boost.

When pure tanking in a group I use a club, solo I go with best available, usually a spear. I would not use anything but spear, club or sword since there is a boost for those weapons available to wardens. My hobbit may slot the club-race boost.

Class traits make a big difference. Solo go with a shield set, if you are going to tank in a group, switch to fist set. Augnment both with some spear traits for dps.

I'm starting to think it is better to virtue-trait for mitigations than +morale. The more damage you avoid (especially solo) the less you need to heal. Works in groups too. I use Innocence, Empathy, Discipline, Determination, and Idealism.

Edited, Mar 11th 2009 2:10pm by Dottiel
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