Forum Settings
       
« Previous 1 2
Reply To Thread

Suikoden TierkrisFollow

#1 Mar 08 2009 at 8:13 AM Rating: Good
Worst. Title. Ever!
*****
17,302 posts
Scheduled to come out on the 17th for the Nintendo DS. I cannot wait!

Gamespot link.

Screenshot

Screenshot


Now if only they would release an English version of Tales of Innocence and Tales of Hearts. I hate waiting for fan translations of them. The Innocence translation is almost done, but still... you'd think this day in age they wouldn't hold games like they used to.
____________________________
Can't sleep, clown will eat me.
#2 Mar 08 2009 at 11:21 AM Rating: Decent
****
5,644 posts
I'm pretty dissapointed in how it looks compared to a normal suikoden, but then i look at it like one of the other spinoffs (Tactics, Gaiden, card stories) and it doesnt seem so bad.

Still with it was more suikoden though.

Heres a list of changes over the main games for those interested, thanks to patapi over at Suikosource.
Quote:
I noticed the variety of impressions and reactions that we have here, especially because Tierkreis carries the Suikoden name without actually taking place in the main world continuity. Short of comparing any new titles against a specific existing preferred installment, what constitutes a "true" Suikoden probably differ between us, so perhaps this list would be useful for those who have yet to experience the game for themselves.

I'll try to keep this spoiler-free.

Features kept

* You build an army, and you get a HQ to house them.
* You get to name your main character, the army and finally the HQ. None of them are voiced in dialogues, as usual. Others can also refer you with pronouns in voice, despite your name being printed in the dialogue texts.
* Voice acting is in. Both in cutscenes and dialogues.
* Fight, defend, items and unite attacks are back intact.
* Armours, accessories and items are also intact, but your inventory is unlimited like in IV. There is no warehouse feature in the HQ.
* Characters regain all HP and MP at level up, like Tactics.
* Formation is most similar to Suikoden and II, with 6 available spots and fully functioning S-M-L weapon ranges. The formation system from V is gone. However, you can only have a maximum 4 fighters and 1 support at any one time.
* EXP gains differ according to character levels, as always.
* Similar to V, your HQ levels up with the plot, not with the amount of Stars recruited.
* Movement on the world map is similar to Suikoden III and Tactics. There is also a calendar system with months and days, but the impact on the plot is minimal. Presumably it influences trading prices.
* Town exploration is via a menu like Tactics, but you have the ability to walk through each shop/inn/house/town square/etc, instead of shopping/interaction entirely from menus.
* The classic three modes of battles are absent, and instead it follows Tactics' approach. Duels are fought one-on-one using the normal battle system. Army battles are simulated using multi-party fights similar to Luca Blight and the siege of Fort El-Eal.
* The Quest system is similar to Tactics, including Dispatch ones. The success criteria for them are still as vague as ever.
* The Slash Rune/Flash command is back from IV, but instead of a rune, a Support character makes this extra command available for you to quickly get rid of weaker enemies. That said, I haven't discovered the equivalent to a Champion Rune.


Features removed/changed

* No more Bribe option, but there's a Support character that makes the Escape command 100% effective at a price.
* Entourage system is gone, but nearly all must-have tag-along characters do not require a dedicated party slot.
* Enemies do not drop potch, only trading items. You mostly gain more potch either through quest completion or selling those at trading posts.
* Key cutscenes are replaced with animated sequences. Even better, for the first time, the HQ comes with a feature to replay cutscenes.
* There are no antiques in the game, and with them the appraisal feature is gone.
* Teleporting is available, but the available locations are very limited.
* The Mark of the Stars replaces the runes in the game, which unfortunately include the true runes. Each character comes with their own specific list of marks that they can equip in the available four slots. You cannot buy, sell or trade these marks as they are not items, and new ones become available exclusively through the plot.
* The weapon sharpening system is gone, and now each character can choose from a variety of weapons (including bare), but the types available are tailored to individual characters. Weapons now also have types (Slash/Strike/Pierce like) with matching enemy weaknesses.
* HQ features removed altogether: bathhouse, newspapers, sound settings, mini-games
* The HQ library is now replaced with a glossary describing all the different important NPCs, factions, countries, terminology, etc.


If I missed anything or you'd like to know anything specific, just ask here.


Edited, Mar 8th 2009 3:36pm by MasterOfWar
#3 Mar 08 2009 at 2:29 PM Rating: Decent
*****
10,359 posts
Only thing I realyl don't like is the absence of runes. Runes are kind of the entire plot behind the game...

It's too bad they made it 3d instead of sprites. I would have preferred sprites.

Everything else seems fine.
#4 Mar 08 2009 at 2:46 PM Rating: Decent
****
5,644 posts
Pensive wrote:
Only thing I realyl don't like is the absence of runes. Runes are kind of the entire plot behind the game...

It's too bad they made it 3d instead of sprites. I would have preferred sprites.

Everything else seems fine.

Ya, it could have been great in 2D, DS can do some nice 2D.

I'm more annoyed at the 4 character party, but if i put up with it in 4 i guess i can put up with it here.
#5 Mar 08 2009 at 10:47 PM Rating: Good
I think I'll have to try this on an emulator before forking over the money for it. If I like it, then I'll buy it, but from what I've read...
#7 Mar 09 2009 at 1:38 PM Rating: Good
Vagina Dentata,
what a wonderful phrase
******
30,106 posts
I'm gonna try this.I think it is right up my alley.
____________________________
Turin wrote:
Seriously, what the f*ck nature?
#8 Mar 09 2009 at 8:08 PM Rating: Decent
*****
10,359 posts
Have you played any suikoden before anna?
#9 Mar 09 2009 at 8:55 PM Rating: Good
Vagina Dentata,
what a wonderful phrase
******
30,106 posts
Pensive wrote:
Have you played any suikoden before anna?


No, but the DS satisfies my need for a little older gaming. :D
____________________________
Turin wrote:
Seriously, what the f*ck nature?
#10 Mar 10 2009 at 1:30 AM Rating: Decent
*****
10,359 posts
So um, basically you need to play suikoden 2 then.

Really.

No, I'm serious.

Like, right now.

Hard to find, don't care. Find it.

Best rpg ever made.
#11 Mar 10 2009 at 3:27 PM Rating: Good
Vagina Dentata,
what a wonderful phrase
******
30,106 posts
You should send me yours.
____________________________
Turin wrote:
Seriously, what the f*ck nature?
#12 Mar 10 2009 at 3:36 PM Rating: Decent
Doesn't interest me that much. There's too many good RPG's on DS as it is, and I never saw the hype around suikoden. Now phantasy star zero, that's going to consume my life.
#13 Mar 10 2009 at 6:36 PM Rating: Decent
****
5,644 posts
Pensive wrote:
So um, basically you need to play suikoden 2 then.

Really.

No, I'm serious.

Like, right now.

Hard to find, don't care. Find it.

Best rpg ever made.

I got my copy for $15 at a blockbuster, 2 weeks after i asked them if they would sell there old ps1 games they were still renting.

#14 Mar 10 2009 at 7:21 PM Rating: Decent
*****
10,359 posts
I'd consider it if you really want to play, but you have to realize that any unforeseen loss or damage will result in pensive SMASH time.

**** its still on loan to one of my friends as it is. I need to get that back from him...
#15 Mar 11 2009 at 2:35 PM Rating: Good
Worst. Title. Ever!
*****
17,302 posts
Just an update, it looks like the European version is going to be released on the 13th. With there being no region lock on the DS, and the EU release being in English, you could be playing it early :)
____________________________
Can't sleep, clown will eat me.
#16 Mar 15 2009 at 4:43 AM Rating: Good
Worst. Title. Ever!
*****
17,302 posts
Well, I tried it out today.

I could really do without the voice acting. It's not particularly bad, but I just don't care for it on older-styled games.

The one thing that disappointed me, is that when you are in town, you have a screen where you choose where you want to go, rather than just walk around to different areas. Like:

Town Square
Gathering Spot
Elder's House
General Store

Selecting the spot brings you there, then leaving that area brings you back to the screen where you choose again.

You still have a world map with random battles though.

Edit:
I think I discovered what annoys me so much about the voice acting. The main character (You) talks way to fast. Everyone else talks at a normal speed, but your main character sounds like a spaz.

Edited, Mar 15th 2009 10:09am by TirithRR
____________________________
Can't sleep, clown will eat me.
#17 Mar 15 2009 at 7:21 AM Rating: Good
Worst. Title. Ever!
*****
17,302 posts
Pensive wrote:
Only thing I realyl don't like is the absence of runes. Runes are kind of the entire plot behind the game...


I've only played Suikoden 2, so I don't know how they handled runes in the rest of them. But so far it looks like the reason behind this is part of the story of the new game. They aren't using actual runes, but are using inherited abilities from the previous 108 stars. "Marks" of the stars.

Edited, Mar 15th 2009 11:22am by TirithRR
____________________________
Can't sleep, clown will eat me.
#18 Mar 15 2009 at 1:06 PM Rating: Good
*******
50,767 posts
No bathhouse? That was one of the most useless features of the previous games, and it's one I'm going to miss.
____________________________
George Carlin wrote:
I think it’s the duty of the comedian to find out where the line is drawn and cross it deliberately.
#19 Mar 15 2009 at 8:21 PM Rating: Decent
*****
10,359 posts
The runes are the entire plot of the series. Here, just read my diatribe on number 2 let me find it from that rpg thread

Man I need to update that thing again. I kind of lost the fire.

***

Apparently I didn't write as much as I thought I wrote. The following is from memory from the last time I played suikoden 1; it may not be entirely accurate.

Basically, there are 27 true runes, which created the entire world. There was darkness first, which eventually shed a tear, (memory is a bit fuzzy atm) that tear, iirc, because the rune of beginning, which was the true rune from suikoden II. Shield was unbreakable and sword was unstoppable. They fight and shatter each other. The sparks become the stars, the broken shield becomes the land, and the sword becomes the sky... or maybe the broken peices become the true runes.

Anyway, there are 27, and each symbolizes some force in nature which is elemental to existence and in touch with harmony. The back story is extremely doaist really, lots of cool ancient chinese themes. We only know about 15 of these runes so far... let me see if I can remember them

Life and Death - Tyr McDohl
Beginning - Riou
The Gate - Leeknat, Windy
The Dragon - Joshua
Flame - Hugo
Shock - Geddoe
Water - Cris
Wind - Luc
Earth - Sasarai
The Circle - Emperor of Harmonia
the um... dammit I can't remember its name, but its the counterpart to the circle and held by the leader of the sindar; it represents change
The Sovereign - Emperor Barbarossa (lost)
The Eightfold Devil- Yuber
The Blue Moon - Sierra
The Night - Victor
The Sun, Dawn and Dusk - Prince Fallena
Punnishment - Hero of 4
The Beast - Luca Blight

9 remain unknown

The point is that true runes are true runes of destiny, and the entire plot of the game is watching characters either capitulate to or resist their various roles assigned to them by fate. So many rpgs are about saving the world from a clearly defined evil, with you on the forces of good or justice. Suikoden isn't; it's amoral. The runes are basically what makes the entire series work.

Edited, Mar 16th 2009 12:34am by Pensive
#20 Mar 16 2009 at 12:58 AM Rating: Decent
*
166 posts
Quote:
the um... dammit I can't remember its name, but its the counterpart to the circle and held by the leader of the sindar; it represents change


Your thinking of the Rune of Change.
#21 Mar 16 2009 at 4:22 PM Rating: Good
@Pensive, filling in the gaps:

Most recently, Milia has the Dragon Rune and Edge has the Night Rune.

http://gensopedia.duefiumi.com/index.php?title=27_True_Runes

BTW, Hero IV's canon name is Lazlo En Kuldes and Hero V's canon name is Freyjadour Falenas. The High Preist of Harmonia's name is Hikusaak. I think Riou is the only main character who didn't get a last name...

Slight derail, but: QUICK, EVERYONE NAME YOUR FAVORITE CHARACTER(S) IN THE SERIES

For me, it's Oulan, Seirra Mikain, Georg Prime, Tir McDohl, Luca Blight, Chris Lightfellow (who I named a FFXI character after) and Josephine/Yuma Valya. If I had to pick one though, for story it would be between Georg and Sierra, and for badassery, it would be Oulan or the Suik V version of Georg.

Edited, Mar 17th 2009 1:37am by LadyOfHolyDarkness
#22 Mar 16 2009 at 5:14 PM Rating: Decent
*
166 posts
I have to go back and replay the first two now....
#23 Mar 16 2009 at 10:46 PM Rating: Decent
*****
10,359 posts
Fallena got a canon name huh?

I used to know all of that stuff by heart too..

Characters

Gremio
Shu
Cecilia? (Thomas's knight)
Travis
I can't think of one from 5

Quote:
If I had to pick one though, for story it would be between Georg and Sierra, and for badassery, it would be Oulan or the Suik V version of Georg.


No way, Pahn or Fu Su Lu

Edited, Mar 17th 2009 2:46am by Pensive
#24 Mar 16 2009 at 10:48 PM Rating: Decent
*****
10,359 posts
Was the black rune considered a true rune or was it just some perversion of wendy's magic?
#25 Mar 16 2009 at 11:24 PM Rating: Good
I was pretty rusty on Suikoden for a while... until I spent a few nights reading all over Gensopedia. Her name was Cecile. (I had to look that one up.)

I like Pahn, but to be honest, I like Ronnie Bell better when it comes to hand to hand fighters in Suik I. She's pretty kickass, and she shares a star with Oulan. Anyway, I think this has to do with the fact that Pahn died fighting Teo the first time I played Suik I, so I didn't get to really use him much when I was figuring out which people I really liked using.

As far as the black rune, it's not a true rune. No two different true runes can be held in one body, even if you had a half rune like with the Gate Rune or the Rune of Beginning. I never got the good ending in Suik II, so I can't remember if they put the rune of beginning back together at the end, but I doubt it could function in its complete state. I imagine the Gate Rune could be put back together and function as a single rune, but I have no idea how Windy was planning to use the Soul Eater. My guess is that she was going to try to enslave whoever currently had it (though we saw how ineffective that was with Ted) or put it into someone she could control... or she had a setup similar to what was used in Suik III. Anyway, I can't think of anything else she could do since everyone around her with any real power also had true runes. I think a good example of true runes not getting along is if you choose to give Geddoe the True Fire rune, how True Lightning leaves him and goes to Hugo.

Oh, and I agree with lolgaxe. The bathhouse is a must. some of the best conversations in the series take place in the bathhouses.

And how could I forget Josephine in my favorite character list... It's a travesty. Updating that post.

Edited, Mar 17th 2009 2:02am by LadyOfHolyDarkness
#26 Mar 16 2009 at 11:48 PM Rating: Decent
*****
10,359 posts
Quote:
I never got the good ending in Suik II, so I can't remember if they put the rune of beginning back together at the end, but I doubt it could function in its complete state.


It was. You duel Jowy and defend the entire time, he will tell you to kill him, Jowy gets Forgiver Sign'd as the rune unifies within Riou, and you and Jowy set off on an adventure with Nanami. My avatar is a picture of the unified rune. As far as I know, it still functions. There isn't a game or canon material going on about it. I just assume that Riou has the power of both aspects after the end of the game.

Quote:
but I have no idea how Windy was planning to use the Soul Eater


It's not a stretch to imagine how she could emulate Luc and Sasarai and such; even if she couldn't graft them on, she could have control of them in vessels. I thought it had something to do with the black rune actually.. I'm not exactly sure why she would want the soul eater though; it's almost as bad as the punishment rune.

***

In terms of living, not power. Unless she was going to kill barbarossa or something she couldn't have ever unlocked its power.

Edited, Mar 17th 2009 3:49am by Pensive
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 68 All times are in CST
Anonymous Guests (68)