Evenos wrote:
One thing ive noticed in many posts is that lots of ppl suggest not to rush into capping your character, but take your time through the lvls and enjoy the content.
I think this is good advice for most any new-to-you game with exploration as a component. Gives ya a chance to not only see the landscape but really get to know your class, your profession, etc. Also the Book questlines are really an integral part of the story of this game - I'd recommend that, at least with your first character, you not skip over them.
I can throw out a couple things that I'd maybe change in this game.
The content is pretty easy. With the first expansion there were really only two sets of raids to get through, Helegrod (24 people max) and the Rift (12 people max). Before the next expansion was even released the games biggest final boss - Thaurlach the Balrog, was being defeated with a single group. Fortunately the storyline, the extras, the scenery all help overshadow the ease of success.
All classes are able to solo effectively with little variation on strategy. Most all have some bit of crowd control and some bit of healing, whether they be a tanking class a dps class or a healing class. Lack of class uniqueness is one of the biggest things I miss after moving into this game from EQ1.
Lastly, it's worth mentioning, the Player versus Monster-Player system, while it's a unique, fun way to address PvP, is currently pretty borked. Balance between the two opposing sides is non-existant. Supposedly, it's being addressed.
All in all, it's a good game with lots of fun to be had.