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#1 Jan 15 2009 at 7:08 PM Rating: Decent
Repressed Memories
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21,027 posts
No new maps but some very, very necessary exploit fixes and balances.

No more infinite hunter spawns. No more tank stalling on Blood Harvest last stand. No more witch dragging. No more map skipping. No more minigun hopping. No more kill command.

Smoker has been made better. Hunter has been rebalanced (melee was too good and pouncing too worthless). Tanks and witches now spawn at the same % completion of a map and spawn separately for certain for both teams. This increases first infected advantage but removes randomly unfair situations.

Fast melee has remained untouched. I'm not certain why. I don't consider it a huge issue, but it seems that if they wanted to leave it in it wold be made more intentional and more accessible, and that if they wanted to take it out it would be simple to do.
#2 Jan 15 2009 at 7:09 PM Rating: Decent
Repressed Memories
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21,027 posts
Also because I was talking to Vataro about it earlier the new hunter melee damage is 6--down from 10--and the new boomer and smoker melee damage is 4--up from 2. Hunters now deal a minimum of 6 pounce damage--up from 0--and smokers deal 3 dragging damage per tick.
#3 Jan 15 2009 at 7:13 PM Rating: Good
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10,564 posts
Ah, thanks for the numbers. Sounds like a good fix overall.
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#4 Jan 16 2009 at 12:36 AM Rating: Decent
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2,293 posts
Did they fix the infected ability (- tank ofc) to move generators and such to block doors? Some douchebag always seem to exploit that every other game... You can still pipebomb it or move it with 3 survivors hitting it, but its a pain.

I play it on XBOX (many RL frineds with XBOX but craptastic PC) so i have to wait 6 months for this patch probably anyway :P
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