Forum Settings
       
« Previous 1 2 3 4
Reply To Thread

Countdown to...Follow

#1 Jan 14 2009 at 6:58 PM Rating: Good
****
4,348 posts
What?

I'm assuming Zelda.

At the end of the timer, we find out what it is.

About 8Days from 1/14.
#2 Jan 14 2009 at 8:09 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
A crappy Zelda game for the DS that uses only the Stylus! Or a Zelda game for the Wii that uses the Butt Pad to walk?

Joking aside.

Looks to be another Majora's Mask type one... gotta go back in time all the time, because you don't have enough time to save the world.
____________________________
Can't sleep, clown will eat me.
#3 Jan 14 2009 at 8:51 PM Rating: Excellent
****
4,348 posts
TirithRR wrote:
A crappy Zelda game for the DS that uses only the Stylus! Or a Zelda game for the Wii that uses the Butt Pad to walk?

Joking aside.

Looks to be another Majora's Mask type one... gotta go back in time all the time, because you don't have enough time to save the world.


For the latter, is that confirmed? Or assumed because of the clock?

And an action/adventure game that used the buttpad would be flippin sweet.
#4 Jan 14 2009 at 9:12 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
I agree with the Majora's Mask guess; on Firefox the icon in the address bar is a "M". At first I thought it was a Mario/Zelda crossover.

Edit: Also if you watch the clock it goes all the way to 11:59 then it reverses and starts over.

Edited, Jan 15th 2009 12:14am by Shaowstrike
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#5 Jan 15 2009 at 1:19 AM Rating: Decent
Repressed Memories
******
21,027 posts
There is a new Zelda game in the works for the Wii, whether this marketing stunt is counting down to it is still unclear. I suppose we will know in eight days. I really want to give Nintendo my money, but they need to give me something to buy. If it is anything other than a game for the Wii I won't care.

What is scary is that the new Wii Zelda will be the first Zelda game designed specifically for the Wii. Twilight Princess was originally built with the Cube in mind. Actually did enjoy the limited application of motion sensing in TP, but I still believe there should be an option assign all the motion functions to buttons. Nintendo's zeal in implementing motion sensing aggressively and exclusively into so many games combined with Miyamoto stating that the new Zelda will see some fundamental changes is frightening. Please, please don't try implement some sort of 1-1 wiimote masterword action; it has never been anything but complete frustrating and irritating in every game thus far, why try again?
#6 Jan 15 2009 at 3:15 AM Rating: Good
****
4,348 posts
I might be reading Allegory's post wrong. Its 6:15am, and just woke up

I really liked the whole swing the wii mote/swing your sword of twilight princess. While it wasn't perfect, it granted the player a bit more immersion than just spamming the B button all day.
#7 Jan 15 2009 at 4:11 AM Rating: Good
Repressed Memories
******
21,027 posts
Whoads the Wise wrote:
I really liked the whole swing the wii mote/swing your sword of twilight princess. While it wasn't perfect, it granted the player a bit more immersion than just spamming the B button all day.

TP I liked. TP is not the kind of implementation that worries me. In TP swinging the wiimote was simply a replacement for hitting the old b button. It didn't matter how you moved the wiimote.

What concerns me is 1-1 wiimote sword implementation. That is where the wiimote's position exactly controls the sword position. How you move the wiimote controls how you move the sword. It has never been done well on the Wii. The slight novelty is offset by the huge frustration of the game registering a different input that what you believe you entered or the game no registering an input at all.

Edited, Jan 15th 2009 6:11am by Allegory
#8 Jan 15 2009 at 5:47 AM Rating: Good
*****
10,564 posts
Allegory wrote:
Whoads the Wise wrote:
I really liked the whole swing the wii mote/swing your sword of twilight princess. While it wasn't perfect, it granted the player a bit more immersion than just spamming the B button all day.

TP I liked. TP is not the kind of implementation that worries me. In TP swinging the wiimote was simply a replacement for hitting the old b button. It didn't matter how you moved the wiimote.

What concerns me is 1-1 wiimote sword implementation. That is where the wiimote's position exactly controls the sword position. How you move the wiimote controls how you move the sword. It has never been done well on the Wii. The slight novelty is offset by the huge frustration of the game registering a different input that what you believe you entered or the game no registering an input at all.

Edited, Jan 15th 2009 6:11am by Allegory


I'm experiencing something similar currently in Okami. Those brush strokes can be downright aggravating sometimes Smiley: tongue.
____________________________
◕ ‿‿ ◕
#9 Jan 15 2009 at 5:48 AM Rating: Good
*****
10,564 posts
Also, I am excited to see what this is!
____________________________
◕ ‿‿ ◕
#10 Jan 15 2009 at 3:00 PM Rating: Default
Worst. Title. Ever!
*****
17,302 posts
Whoads the Wise wrote:
TirithRR wrote:
A crappy Zelda game for the DS that uses only the Stylus! Or a Zelda game for the Wii that uses the Butt Pad to walk?

Joking aside.

Looks to be another Majora's Mask type one... gotta go back in time all the time, because you don't have enough time to save the world.


For the latter, is that confirmed? Or assumed because of the clock?

And an action/adventure game that used the buttpad would be flippin sweet.


I just assumed from the way the clock acted. Before reaching 12:00 it reverted back. The idea itself is not bad. I didn't hate Majora's Mask, but it wasn't my favorite.
____________________________
Can't sleep, clown will eat me.
#11 Jan 15 2009 at 3:56 PM Rating: Good
*****
10,564 posts
So a friend told me of a quote by Miyamoto where he said that the new Zelda game will have a feature that will allow you to have the game play itself (presumably if something is too difficult). Anyone heard anything about this?
____________________________
◕ ‿‿ ◕
#12 Jan 15 2009 at 4:03 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
Vataro, Eater of Souls wrote:
So a friend told me of a quote by Miyamoto where he said that the new Zelda game will have a feature that will allow you to have the game play itself (presumably if something is too difficult). Anyone heard anything about this?


You mean like this?
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#13 Jan 15 2009 at 6:16 PM Rating: Good
*****
10,564 posts
Shaowstrike wrote:
Vataro, Eater of Souls wrote:
So a friend told me of a quote by Miyamoto where he said that the new Zelda game will have a feature that will allow you to have the game play itself (presumably if something is too difficult). Anyone heard anything about this?


You mean like this?


Well, as far as I can tell, no I don't. Unless I'm missing where on the page it says that the game will play itself for you...
____________________________
◕ ‿‿ ◕
#14 Jan 15 2009 at 6:34 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
Vataro, Eater of Souls wrote:
Shaowstrike wrote:
Vataro, Eater of Souls wrote:
So a friend told me of a quote by Miyamoto where he said that the new Zelda game will have a feature that will allow you to have the game play itself (presumably if something is too difficult). Anyone heard anything about this?


You mean like this?


Well, as far as I can tell, no I don't. Unless I'm missing where on the page it says that the game will play itself for you...


Lower down on the page is the list of time controls; basically you used them to alter time so multiple versions of yourself could hit multiple levels or collect items. It was a fancy way to create macros.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#15 Jan 15 2009 at 7:02 PM Rating: Decent
Repressed Memories
******
21,027 posts
That's not the game playing itself, because you actually chose all those actions. FF12 is a game that plays itself.
#16 Jan 15 2009 at 7:07 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
Allegory wrote:
That's not the game playing itself, because you actually chose all those actions. FF12 is a game that plays itself.


I liked that you never actually died.

Your teammates would revive you before you hit the ground (or even started to fall). It's like you were invincible.
____________________________
Can't sleep, clown will eat me.
#17 Jan 15 2009 at 7:10 PM Rating: Good
*****
10,564 posts
Shaowstrike wrote:
Vataro, Eater of Souls wrote:
Shaowstrike wrote:
Vataro, Eater of Souls wrote:
So a friend told me of a quote by Miyamoto where he said that the new Zelda game will have a feature that will allow you to have the game play itself (presumably if something is too difficult). Anyone heard anything about this?


You mean like this?


Well, as far as I can tell, no I don't. Unless I'm missing where on the page it says that the game will play itself for you...


Lower down on the page is the list of time controls; basically you used them to alter time so multiple versions of yourself could hit multiple levels or collect items. It was a fancy way to create macros.


I see what you're saying, but as Allegory said you had to perform the action before it could be "saved". From what I'm told (granted, this is one source, and not always the most reliable), you can literally just tell the game to do a specific task for you, such as beating a puzzle. I do not know the extent of this feature or if it is as bad as my friend made it seem, but I definitely need to hear more about it... I hope I'm wrong about it Smiley: frown.
____________________________
◕ ‿‿ ◕
#18 Jan 15 2009 at 7:22 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
Maybe just assisted targeting for your bow, hookshots, magic, etc?
____________________________
Can't sleep, clown will eat me.
#19 Jan 15 2009 at 7:36 PM Rating: Decent
Repressed Memories
******
21,027 posts
TirithRR wrote:
Maybe just assisted targeting for your bow, hookshots, magic, etc?

That wouldn't be a bad addition, but I doubt that is the kid of change Miyamoto has in mind.
#20 Jan 15 2009 at 9:05 PM Rating: Good
****
4,348 posts
I do remember nintendo mentioning that they were making an attachment for the wiimote, that made the movement more precise. Maybe the new zelda game will come with it bundled?

Another game that plays itself is uh....shucks....Its a car game, my brother plays it on the wii, I wanna say its a Need for Speed game. You pretty much set up how the car drives, and let it run. Pretty handy for the 24hr endurance races (seriously, who the **** would play a game that made you race for 24hrs.)
#21 Jan 15 2009 at 9:08 PM Rating: Good
*****
10,564 posts
Whoads the Wise wrote:
I do remember nintendo mentioning that they were making an attachment for the wiimote, that made the movement more precise. Maybe the new zelda game will come with it bundled?

Another game that plays itself is uh....shucks....Its a car game, my brother plays it on the wii, I wanna say its a Need for Speed game. You pretty much set up how the car drives, and let it run. Pretty handy for the 24hr endurance races (seriously, who the @#%^ would play a game that made you race for 24hrs.)


I wouldn't find that difficult if I enjoyed racing games; just pause it in between sessions. Do it over the course of a couple weeks np Smiley: tongue.
____________________________
◕ ‿‿ ◕
#22 Jan 15 2009 at 9:22 PM Rating: Good
****
4,348 posts
Vataro, Eater of Souls wrote:
Whoads the Wise wrote:
I do remember nintendo mentioning that they were making an attachment for the wiimote, that made the movement more precise. Maybe the new zelda game will come with it bundled?

Another game that plays itself is uh....shucks....Its a car game, my brother plays it on the wii, I wanna say its a Need for Speed game. You pretty much set up how the car drives, and let it run. Pretty handy for the 24hr endurance races (seriously, who the @#%^ would play a game that made you race for 24hrs.)


I wouldn't find that difficult if I enjoyed racing games; just pause it in between sessions. Do it over the course of a couple weeks np Smiley: tongue.


But...you couldn't turn the game off. Constant...racing...couldnt...touch....for hours....

...I just wanted to play Dr. Mario.....Smiley: cry
#23 Jan 16 2009 at 1:50 PM Rating: Decent
****
5,644 posts
Allegory wrote:
FF12 is a game that plays itself.

only if you make it.
#24 Jan 16 2009 at 4:26 PM Rating: Decent
Repressed Memories
******
21,027 posts
MasterOfWar wrote:
Allegory wrote:
FF12 is a game that plays itself.

only if you make it.

Even without allowing gambits to do everything fro you the combat is overly simple. Buff up before, attack monster, heal as needed, repeat. Offensive magic is useless outside of when the game forces you to fight a monster that can only be harmed magically. Debuffs of any sort are useless. Skills are useless.
#25 Jan 16 2009 at 6:12 PM Rating: Decent
****
5,644 posts
Allegory wrote:
MasterOfWar wrote:
Allegory wrote:
FF12 is a game that plays itself.

only if you make it.

Even without allowing gambits to do everything fro you the combat is overly simple. Buff up before, attack monster, heal as needed, repeat. Offensive magic is useless outside of when the game forces you to fight a monster that can only be harmed magically. Debuffs of any sort are useless. Skills are useless.

sounds no different than any other FF game when you spell it out like that.

or most rpgs, except for maybe the really hard ones, like Lunar.

Edited, Jan 16th 2009 9:12pm by MasterOfWar
#26 Jan 17 2009 at 6:28 AM Rating: Decent
Avatar
****
6,543 posts
Allegory wrote:
MasterOfWar wrote:
Allegory wrote:
FF12 is a game that plays itself.

only if you make it.

Even without allowing gambits to do everything fro you the combat is overly simple. Buff up before, attack monster, heal as needed, repeat. Offensive magic is useless outside of when the game forces you to fight a monster that can only be harmed magically. Debuffs of any sort are useless. Skills are useless.


The first time I played through I thought the same thing, but if you do it right it makes a world of difference. Applying weakness gambits and using the right staffs and armor/accessories and magic and skills become very useful.

The second time I played through I more or less manaburned the whole game.


Back on topic. The bottom of the screen from the link says "©2009 Marvelous Entertainment Inc." so I don't think it is anything Zelda related.
____________________________
Galkaman wrote:
Kuwoobie will die crushed under the burden of his mediocrity.

« Previous 1 2 3 4
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 132 All times are in CST
Anonymous Guests (132)