Forum Settings
       
« Previous 1 2
Reply To Thread

Mass Effect, I'm not even sure I can enjoy it.Follow

#1 Dec 03 2008 at 11:14 PM Rating: Decent
Repressed Memories
******
21,027 posts
I've been hearing about how good Mass Effect from both players on this forum and my personal friends. From what I heard I believed everyone. So I started playing today, and wow was I surprised. I don't believe any game has managed to frustrate me so quickly.

Being a veteran RPG player I was expecting some tricks. RPGs seem to have this annoying obsession with forcing you to make irreversible decision that significantly effect the 40+ hours of your entire game experience without telling you the consequences of your actions. Wow was it annoying to find out I couldn't get the ultimate weapon in FFXII because I didn't magically know which four chests throughout the entire game I wasn't supposed to open, especially considering that the game never even hinted that I shouldn't open chests. Expecting this I did a little research. One of my friends had lost Wrex, who was him main support character, because he was just playing for fun without planning, and that screwed him over the rest of the game. So I knew which class I wanted to play because I found information about what they actually did instead of the game's explanation of the cosmetic flavor of each class. I knew that I would be forced to choose between Ashley and Kaidan so I made sure not to ***** up my party and plan it with both of them. I knew I needed either high charm or high intimidate. All of this I researched before because I knew that if I just jumped into attempting to have fun I would end up screwed at one point and have to restart or continue crippled.

So I go to create my character. The faux ID retrieval system was a little lengthy, but I found it acceptable because it set the atmosphere for immersion.

Immediately I was hit by the first issue that made me groan--character design. Western RPGs have an strange obsession with designing your own characters' appearance. I have nothing against purely aesthetic game features, but the problem is that they are largely inconsequential. Shifting your jaw line, slightly changing the angle of your ears, and moving your eyebrows a maximum of .1 cm up or down is just ridiculous. Why not give me an option to adjust toenail length? Only 4 options really matter: hair style, hair color, and skin color, and eye color. Holding those constant characters looks mostly identical no matter what else you change. The majority of the time you will be looking at the back of your characters' head. Designing a character is like having to discuss with one's spouse whether "Sea Blue" or "Deep Sea Blue" would be best for the baby's room.

Fine, I finish that and move on to problem number 2: back ground. Here begins the greatest flaw of any RPG. Irreversible decisions that significantly effect game play without telling you the consequences of your decision. I get to choose a childhood and exploit to define my background. Luckily I had read a guide ahead of time and made sure to pick the correct choices for the affect I wanted to achieve--paragon in this case.

Finally I get to the opening cut scene that exposes the setting of the game. The story looks promising. Then problem number 3 occurs. I get into my first conversation and have to make a conversational decision. Joker is unhappy with the spectre. I hadn't looked up this part ahead of time, but I wasn't too early. Cliched binary decisions of good versus evil are generally easy to guess in Western RPGs. Joker seemed little insubordinate so I thought that as a paragon of good I should tell him to get in line. After all a paragon would want to follow rules and regulations right, and a renegade would condone his insubordination? Apparently not. Apparently the designers interpreted paragon in this particular instance to mean someone who gets along with others (condoning Joker) and renegade to be someone who rocks the boat (telling him to get his act together). Less than a minute into actually playing the game and I'm already hit with a mistakes.

So I reset, go through the lengthy character creation process again--ignoring minor details--and try again. This time I had looked up the correct answers in a guide to make sure. I finish with Joker getting the paragon bonus and explore the ship. I find a conversation opportunity with Jenkins and engage him. I had made sure to look this conversation up as well, but the guide was a little vague and simply said "be supportive of Jenkins" for the paragon path. So the doctor is chiding him and I tell her to lay off. He is concerned about an upcoming mission and I tell him not to worry. Bam, renegade again. I don't understand how.

So rather than go through character creation again I call it the quits for the night. I'm done. No other game has forced me to quit after so little actual play time.

I really would just like to enjoy the game. I'd like to be able to pick the background I think sounds cool and say the things that I think sound funny, but the developers decided to tie real game effects to cosmetic decisions. If I tried to just have fun at the start bad thigns would happen later on. Wrex would die on me. I might not be able to do a specific mission or get a powerful item. I probably wouldn't get the ending I want either. It's just stupid.

I still think Mass Effect may be a good game. Maybe in time I'll actually be able to say that having played the game. But it will be a good game despite many of its features, not because of them.
#2 Dec 04 2008 at 12:06 AM Rating: Decent
Edited by bsphil
******
21,739 posts
This really doesn't sound like the game for you. Even the title and concept (Mass Effect) doesn't really jive with the idea of looking up all of the aspects of the game ahead of time and ensuring you control every variable. You'll end up spending the entire game with your nose in a guide, restarting dozens of times just to make sure everything pans out properly.

Edited, Dec 4th 2008 2:11am by bsphil
____________________________
His Excellency Aethien wrote:
Almalieque wrote:
If no one debated with me, then I wouldn't post here anymore.
Take the hint guys, please take the hint.
gbaji wrote:
I'm not getting my news from anywhere Joph.
#3 Dec 04 2008 at 6:26 AM Rating: Good
Allegory, to achieve paragon you must in no way get every set of points available. Personally, I think you're approaching it the wrong way: for example, while I would have been pissed off if I had lost Wrex (i had a high charm skill anyway on my first play through), I was geniunely sad when I lost Kaidan. Knowing it was going to happen ahead of time would have severely detracted from the experience. But anyway, if you want to know these things that's fine. Just remember that western games are often a little more forgiving, and every decision must not be perfect for your desired outcome.
#4 Dec 04 2008 at 10:42 AM Rating: Decent
*
61 posts
I've also become a tad OCD when it comes to Western RPG's. Oblivion's leveling system still fails to make sense to this day and I ended up ignorning the consequences I would have recieved.

Fallout 3 fixed a lot of Oblivion's issues but the Karma system makes me rethink my decisions. I'd love to steal stuff, but apparently I need Karma to influence people's perception of me.

By the time I played Mass Effect, I gave up trying to worry about my character, and instead played a role other then my own.


Maybe I just have it out for Bethesda...
#5 Dec 04 2008 at 12:02 PM Rating: Excellent
****
7,861 posts
This only proves that you are entirely to **** about the things in your life.

Character design, if you hate it then just select whatever it defaults to, doesn't have any impact in the play of the game.

Background doesn't change anything about whether you go Paragon or Renegade, your choices in the story do. Paragon is easy to achieve without getting every single Paragon point available.

Losing Wrex...no big deal...I used him very little anyway.

Kaidan or Ashley, only thing that really does is ***** up the Paramour achievement, depending on your choice of sex, and which character you were pursuing it with.

Games shouldn't be researched like term papers. It has replayability, so why worry about which class you choose initially? You can have multiple careers going at the same time.

Honestly, pull the stick out of your *** and just play the game.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#6 Dec 04 2008 at 12:34 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
My only complaint with the game was the FPS style controls and fighting.

I would have loved if it had been turn based. My first time exploring a planet with that damned vehicle, and being ambushed by the aliens; I was annihilated. The controls on that vehicle were horrible, and I couldn't hit any of the flying ships zooming around me.

It wasn't too bad when you were fighting with your team, and you could pause and bring up the menu to use various techniques, but the vehicle killed it for me. Two times of landing on a planet and being forced to use that vehicle to fight and I stopped playing.

Horrible controls will ruin a game.
____________________________
Can't sleep, clown will eat me.
#7 Dec 04 2008 at 6:52 PM Rating: Good
To be honest I miss the old menu-style RPGs, I love picking commands from a menu to determine actions. Hell even FFXII had that to a degree. I would love to see a good, turn based, menu style rpg for the PC.
#8 Dec 04 2008 at 7:21 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
Wint wrote:
To be honest I miss the old menu-style RPGs, I love picking commands from a menu to determine actions. Hell even FFXII had that to a degree. I would love to see a good, turn based, menu style rpg for the PC.


They still make them, just it's hard to get good ones.

Blue Dragon
Lost Odyssey
The Last Remnant

Tales of Vesperia and Eternal Sonata, while not necessarily a menu based, turn based, battle systems, are still quite nice.

One's I haven't played yet:
Spectral Force 3 (Tactical RPG for the 360)
Enchanted Arms


You know, someone mentioned it earlier, but it is pretty sad when the Xbox is leading the next-gen RPG scene. Does the Wii even have a turn based RPG available... I was at Wal-mart a couple weeks ago and noticed they had 3 Wiis in stock, and thought about buying one, but then said to myself "Self... are there really any games on the Wii that you'd play?" and I had to answer "No." Cause there'd be Zelda and maybe Smash Bros... and that's it. And the more I think about it, the more that the PS3 is starting to land in that category as well...

Edit:
Oh, I didn't see the "for the PC" at the end... sorry. PCs never were a big RPG platform.

Edited, Dec 5th 2008 9:28am by TirithRR
____________________________
Can't sleep, clown will eat me.
#9 Dec 04 2008 at 8:47 PM Rating: Good
I didn't read through everything everyone else said, but thought I should say this.
there are usually 3-6 choices.

2 upper, 2 middle and 2 lower.

When making choices, the upper ones are usually the ones that give Paragon, and the lowers give renegade (at least from my experience with the game).
#10 Dec 04 2008 at 10:43 PM Rating: Decent
*****
10,359 posts
Allegory, Mass Effect is a lot more forgiving than this. It's entirely possible to fill up both your paragon and renegade gauges if you so choose in one playthrough, and a few points here and there on your renegade side really doesn't mean anything at all; at the end of my first playthrough I had a nearly full blue bar and about a quarter of the renegade full. Playing paragon also means that you're really not going to miss any sidequests because, for the most part, only renegade answers will lock conversation trees.

Your background also means nothing. You can (I was) a background of the efficient ruthless dude who sent his men to their deaths and still did almost everything as a paragon; the only thing that background affects is some dialogue.

Oh, and you can get paramour with the blue chick regardless of your sex; assari do this weird mind melding thing and make babies like that... or something. She's so damn adorable anyway.

Quote:
I knew I needed either high charm or high intimidate.


You need this anyway, and as a paragon you don't need intimidate at all; pour all of your points into charm before anything else so you can open the most conversation trees.

Just try to relax and have fun with the game, even if you wait until the very end to visit all of the worlds and stuff you can still do almost everything in the log; just don't go to virmire until you're ready.
#11 Dec 04 2008 at 10:44 PM Rating: Decent
*****
10,359 posts
Tales of Vesperia is fantastic by the way. I'm on my second game.
#12 Dec 04 2008 at 10:56 PM Rating: Decent
Repressed Memories
******
21,027 posts
bsphil wrote:
You'll end up spending the entire game with your nose in a guide, restarting dozens of times just to make sure everything pans out properly.

You are correct, and I'd rather not do this, but almost every RPG forces the player to do this if he/she doesn't want to miss out on the good ending, lose a character, build their characters wrong, or miss a special item.

A game shouldn't ask you "Pick a colored orb: red or blue. Oops you picked blue, that means you can't get the good ending."
Galkaman wrote:
I was geniunely sad when I lost Kaidan. Knowing it was going to happen ahead of time would have severely detracted from the experience.

I agree, which is why I hate when I'm forced to do this. If I look ahead I ruin bit of the story. If I don't look ahead I chance ruining my entire gaming experience.
Kastigir wrote:
Background doesn't change anything about whether you go Paragon or Renegade

It gives you a paragon or renegade bonus.
Kastigir wrote:
Games shouldn't be researched like term papers.

Exactly, which is why I am so disappointed in a genre that consistently forces the player to do so in order to fully enjoy a game.
Kastigir wrote:
It has replayability, so why worry about which class you choose initially?

That is stupid. That is even worse than reading bits of a strategy guide ahead of time. Essentially you're doing an entire practice run of the game learning where not to make mistakes for when you really want to play afterward. Why would I want to commit 40+ hours to learning a game before I'm actually allowed to relax and enjoy it?



The faults I am describing are bad game design pure and simple. Defending them is like defending a day old sandwich. Sure it might be ok to eat, but it would be a lot better fresh. Games shouldn't give players irreversible choices without knowledge of the consequences. Do you remember Diablo II and talent allocations? Once you put them in they could never be removed. If you didn't look at a guide online and just put points where you felt like you would end up with a gimped character. Everyone would own you in pvp and you'd be worthless in any pve. How dumb would it be if WoW never let you change your talent points? Just bad design.

Edited, Dec 5th 2008 1:04am by Allegory
#13 Dec 05 2008 at 9:41 AM Rating: Good
*****
10,359 posts
Quote:
You are correct, and I'd rather not do this, but almost every RPG forces the player to do this if he/she doesn't want to miss out on the good ending, lose a character, build their characters wrong, or miss a special item.


There are only two endings to mass effect (and you can see them both regardless of your actions in the game; it's literally a single choice at the end), you can't build your characters wrong, and the only character that you can lose is wrex on virmire.

Quote:
It gives you a paragon or renegade bonus.


It's small enough that it's completely inconsequential. You'll have so many paragon or renegade points at the end that your background ends up meaning less than nothing.

Quote:
That is stupid. That is even worse than reading bits of a strategy guide ahead of time.


All of the classes are good, and the class change on the moon tells you exactly what you're getting afterwards. The only thing that your class will affect is the achievements that you can get with the weapons and talents.

I think that if you try to stick with this game and force yourself to avoid this mentality of perfection that you will have a good experience with it. Really, you're not even past eden prime.

Edited, Dec 5th 2008 12:42pm by Pensive
#14 Dec 05 2008 at 11:28 AM Rating: Good
****
7,861 posts
Allegory wrote:
That is stupid. That is even worse than reading bits of a strategy guide ahead of time. Essentially you're doing an entire practice run of the game learning where not to make mistakes for when you really want to play afterward. Why would I want to commit 40+ hours to learning a game before I'm actually allowed to relax and enjoy it?

If you can't enjoy it from the beginning, then just stop playing now. Is this a 360 or PC version?
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#15 Dec 05 2008 at 12:12 PM Rating: Decent
Repressed Memories
******
21,027 posts
Pensive wrote:
I think that if you try to stick with this game and force yourself to avoid this mentality of perfection that you will have a good experience with it.

It's not a mentality, it's a real flaw. If I set out to take a jaunty jog through the forest and you stabbed me in the leg then it's not a mentality that you've hurt my jogging experience. I can't pretend the throbbing pain away. I can still enjoy a walk through the forest, but I'd enjoy it a lot more if you didn't stab me in the leg.

I might still like Mass Effect, and it is probably still a good game. But it would be a much, much better game if these problems were fixed.

Edited, Dec 5th 2008 2:13pm by Allegory
#16 Dec 05 2008 at 12:32 PM Rating: Decent
*****
10,359 posts
Quote:
I might still like Mass Effect, and it is probably still a good game. But it would be a much, much better game if these problems were fixed.


The fact is that the problems you are describing are either simply non-existent or exceedingly small. Your claim is that the game expects you to make game changing choices without giving you a hint as to the consequences, and this claim is simply not true to the extent that you are purporting.

***

You seem really distraught about a few paragon or renegade points, but after you've accumulated hundreds of the things, a conversation with joker at the beginning of the game means absolutely nothing. You aren't getting stabbed in the leg; at most you're brushing up against some particularly sharp treebark when you're resting from your hike.

Edited, Dec 5th 2008 3:35pm by Pensive
#17 Dec 05 2008 at 12:52 PM Rating: Decent
Repressed Memories
******
21,027 posts
Pensive wrote:
You seem really distraught about a few paragon or renegade points, but after you've accumulated hundreds of the things, a conversation with joker at the beginning of the game means absolutely nothing.

I don't get annoyed by how severe problems are. I get annoyed by how severe they are in comparison to how easily they are fixed. The U.S. economy isn't doing so great right now and I am fine with that because there is very little I can do about it. But if someone had a magic button that could instantly fix it and chose not to press it I would go insane. It bugs me when developers take extra effort to implement features of poor game design. The only things the developers had to do to make Mass Effect a better game was to not take the time and spend the money to make it a worse game.

Edited, Dec 5th 2008 2:53pm by Allegory
#18 Dec 05 2008 at 2:37 PM Rating: Good
****
7,861 posts
Allegory, Pensive is right. The problems in the game are *your* problems. There is nothing wrong with Mass Effect. Seriously, go return the game and get your money back.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#19 Dec 05 2008 at 5:46 PM Rating: Decent
*****
10,359 posts
I do understand what you're saying, but what i'm saying is that those problems didn't bother me when I was playing the game. In some cases, they added to the experience, like with wrex.

It might just not be the game for you, but if you stick it out and try to ignore the mako (the mako is imo, the only real consistent problem with the game) you'll explore a vast galaxy with a good story and pretty damn cool characters. I'd suggest waiting until you get past the citadel (it's kinda anticlimactic compared to eden prime, but the game picks up again immediately afterward). Normally I'd suggest going something like...

eden > citadel > blue chick (dawwwww) > all availible sidequests > plant world > virmire > cold world > other sidequests > end

Really the immediate post-citadel part might overwhelm you, but the galaxy isn't as big as it first seems. There is about one explorable planet per system.

Edited, Dec 5th 2008 8:53pm by Pensive
#20 Dec 05 2008 at 5:47 PM Rating: Decent
*****
10,359 posts
Wait does this thread mean that you finally got a 360 of your own?

If you're looking for a more traditional (japanese) rpg then I'd recommend lost odyssey. If you want a traditional rpg with real time combat and no random encounters, then I'd go with tales of vesperia.
#21 Dec 05 2008 at 5:52 PM Rating: Decent
*****
10,359 posts
Actually if you don't like missing stuff then tales of vespi might not be good either. There are no irreversible choices, but there is a metric ton of **** to do, and a lot of the sidequests can be missed. I like the story though; it's not good versus evil: it's chaotic good versus lawful good.
#22 Dec 05 2008 at 6:10 PM Rating: Good
****
7,861 posts
I did it slightly differently, and am changing it up a bit on my following playthroughs.

First Time:
Eden>Citadel>Therum>Noveria>Feros>Virmire>Sidequest cleanup>Ilos.
Noveria mission I thought sucked balls, and am trying a different tack second time through. Noveria made me put the game down for a week or two.

Second Time:
Eden>Citadel>Therum>Feros>Noveria>Virmire>Any sidequest not yet finished>Ilos

I'll see how it goes this time. I've already found the second time through a bit easier playing a Vanguard. First time I did the quick start which makes you a Soldier. Biotic abilities make life easier, or maybe just having already played it once.

Damn, I'll probably spend a couple of hours playing tonight now.
____________________________
People don't like to be meddled with. We tell them what to do, what to think, don't run, don't walk. We're in their homes and in their heads and we haven't the right. We're meddlesome. ~River Tam

Sedao
#23 Dec 05 2008 at 8:25 PM Rating: Good
*****
10,564 posts
Pensive wrote:
Wait does this thread mean that you finally got a 360 of your own?

If you're looking for a more traditional (japanese) rpg then I'd recommend lost odyssey. If you want a traditional rpg with real time combat and no random encounters, then I'd go with tales of vesperia.


Isn't it out for PC now? I'd assume that's what he's playing it on if so.
____________________________
◕ ‿‿ ◕
#24 Dec 17 2008 at 11:06 AM Rating: Decent
**
747 posts
I just read the original post and no responses and just really have one thought in mind.... the OP is a ******.

The entire purpose of a games is to have fun, be immersed in the setting and play the way you want to play. If you're going to look at a guide for EVERY DECISION YOU MAKE, you're not playing the game, your letting a stupid guide tell you how to play it and you're never going to enjoy it.

If you're going to stress over every tiny decision in this game you're never going to enjoy it. And if you're going to follow a guide every step of the way, why not just read the entire thing for every encounter, plot twist, side story and ending so you don't have to deal with the actual entertaining part of PLAYING the game?

Don't blame an exceptional game for your problems.


In all fairness, this game may just not be for you and you should go sell it on e-bay to someone who will enjoy and go get Lost Odyssey.
#25 Dec 17 2008 at 2:21 PM Rating: Decent
Repressed Memories
******
21,027 posts
Katchii wrote:
Don't blame an exceptional game for your problems.

Apparently you didn't read, you just skimmed. It's not my fault that the game is poorly designed. I'm sorry I hurt your fanboi feelings.
#26 Dec 17 2008 at 2:26 PM Rating: Good
Al, I am a huge RPG fan, I have looked at guides every now and then for some games.

I don't think you understand the point of games that have multiple endings.

So you want the best possible ending? well you got it, you ruined the experience for yourself but you got it.

But what about those other endings? they could have been enjoyable as well.

I've only glanced at a guide about paragon and renegade points, didn't take much of it in, and I have thoroughly enjoyed Mass Effect.

I think you should stick to the most linear of games.

That way you can't complain that you might have missed something to ***** up the perfect ending.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 132 All times are in CST
Anonymous Guests (132)