I've been hearing about how good Mass Effect from both players on this forum and my personal friends. From what I heard I believed everyone. So I started playing today, and wow was I surprised. I don't believe any game has managed to frustrate me so quickly.
Being a veteran RPG player I was expecting some tricks. RPGs seem to have this annoying obsession with forcing you to make irreversible decision that significantly effect the 40+ hours of your entire game experience without telling you the consequences of your actions. Wow was it annoying to find out I couldn't get the ultimate weapon in FFXII because I didn't magically know which four chests throughout the entire game I wasn't supposed to open, especially considering that the game never even hinted that I shouldn't open chests. Expecting this I did a little research. One of my friends had lost Wrex, who was him main support character, because he was just playing for fun without planning, and that screwed him over the rest of the game. So I knew which class I wanted to play because I found information about what they actually did instead of the game's explanation of the cosmetic flavor of each class. I knew that I would be forced to choose between Ashley and Kaidan so I made sure not to ***** up my party and plan it with both of them. I knew I needed either high charm or high intimidate. All of this I researched before because I knew that if I just jumped into attempting to have fun I would end up screwed at one point and have to restart or continue crippled.
So I go to create my character. The faux ID retrieval system was a little lengthy, but I found it acceptable because it set the atmosphere for immersion.
Immediately I was hit by the first issue that made me groan--character design. Western RPGs have an strange obsession with designing your own characters' appearance. I have nothing against purely aesthetic game features, but the problem is that they are largely inconsequential. Shifting your jaw line, slightly changing the angle of your ears, and moving your eyebrows a maximum of .1 cm up or down is just ridiculous. Why not give me an option to adjust toenail length? Only 4 options really matter: hair style, hair color, and skin color, and eye color. Holding those constant characters looks mostly identical no matter what else you change. The majority of the time you will be looking at the back of your characters' head. Designing a character is like having to discuss with one's spouse whether "Sea Blue" or "Deep Sea Blue" would be best for the baby's room.
Fine, I finish that and move on to problem number 2: back ground. Here begins the greatest flaw of any RPG. Irreversible decisions that significantly effect game play without telling you the consequences of your decision. I get to choose a childhood and exploit to define my background. Luckily I had read a guide ahead of time and made sure to pick the correct choices for the affect I wanted to achieve--paragon in this case.
Finally I get to the opening cut scene that exposes the setting of the game. The story looks promising. Then problem number 3 occurs. I get into my first conversation and have to make a conversational decision. Joker is unhappy with the spectre. I hadn't looked up this part ahead of time, but I wasn't too early. Cliched binary decisions of good versus evil are generally easy to guess in Western RPGs. Joker seemed little insubordinate so I thought that as a paragon of good I should tell him to get in line. After all a paragon would want to follow rules and regulations right, and a renegade would condone his insubordination? Apparently not. Apparently the designers interpreted paragon in this particular instance to mean someone who gets along with others (condoning Joker) and renegade to be someone who rocks the boat (telling him to get his act together). Less than a minute into actually playing the game and I'm already hit with a mistakes.
So I reset, go through the lengthy character creation process again--ignoring minor details--and try again. This time I had looked up the correct answers in a guide to make sure. I finish with Joker getting the paragon bonus and explore the ship. I find a conversation opportunity with Jenkins and engage him. I had made sure to look this conversation up as well, but the guide was a little vague and simply said "be supportive of Jenkins" for the paragon path. So the doctor is chiding him and I tell her to lay off. He is concerned about an upcoming mission and I tell him not to worry. Bam, renegade again. I don't understand how.
So rather than go through character creation again I call it the quits for the night. I'm done. No other game has forced me to quit after so little actual play time.
I really would just like to enjoy the game. I'd like to be able to pick the background I think sounds cool and say the things that I think sound funny, but the developers decided to tie real game effects to cosmetic decisions. If I tried to just have fun at the start bad thigns would happen later on. Wrex would die on me. I might not be able to do a specific mission or get a powerful item. I probably wouldn't get the ending I want either. It's just stupid.
I still think Mass Effect may be a good game. Maybe in time I'll actually be able to say that having played the game. But it will be a good game despite many of its features, not because of them.