Forum Settings
       
« Previous 1 2
Reply To Thread

Crono Trigger Ds...Follow

#1 Nov 28 2008 at 6:37 PM Rating: Excellent
Gave Up The D
Avatar
*****
12,281 posts
Is out now and they added a pokemon like feature to the game. At the "End of Time" is a new arena which you can use to raise a monster to challenge NPCs and other players. To raise the monster you can either feed it items or send it to different time periods to change its stats or elemental type. Otherwise it's pretty much the same game as the PS1 version.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#2 Nov 28 2008 at 8:18 PM Rating: Good
Worst. Title. Ever!
*****
17,302 posts
Shaowstrike wrote:
Otherwise it's pretty much the same game as the PS1 version.


Without the horrendous load times introduced in the PS1 version, which automatically makes it better.

The Japanese release also had the English language on it, so you could have imported it through Amazon and got the game earlier.

A lot of people are complaining about a re-translation, but I haven't noticed anything huge.

It's worth it just for the fact that you can have a portable Chrono Trigger game. (Unless of course you already have a PSP with an SNES emulator.)
____________________________
Can't sleep, clown will eat me.
#3 Nov 29 2008 at 8:50 AM Rating: Good
****
5,644 posts
TirithRR wrote:

A lot of people are complaining about a re-translation, but I haven't noticed anything huge.


ive noticed a few things, such as the term fiendlord being used when you first go back in time, i dont remember that (though i could be wrong) also frog doesnt have that horrible out of place way of talking anymore.

Edited, Nov 29th 2008 11:51am by MasterOfWar
#4 Nov 29 2008 at 12:28 PM Rating: Excellent
*****
10,564 posts
I never played this game, so I'm looking forward to getting it for xmas and playing it.
____________________________
◕ ‿‿ ◕
#5 Nov 29 2008 at 2:04 PM Rating: Excellent
Vataro, Eater of Souls wrote:
I never played this game, so I'm looking forward to getting it for xmas and playing it.
Chrono Trigger is one of the best games that exists.
#6 Nov 29 2008 at 3:11 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
MasterOfWar wrote:
TirithRR wrote:

A lot of people are complaining about a re-translation, but I haven't noticed anything huge.


ive noticed a few things, such as the term fiendlord being used when you first go back in time, i dont remember that (though i could be wrong) also frog doesnt have that horrible out of place way of talking anymore.

Edited, Nov 29th 2008 11:51am by MasterOfWar


Yeah, just found this on wikipedia:

Quote:
The character Magus, originally referred to as a 'dark wizard', is now referred to as the 'Fiendlord'; the race of creatures known as Mystics are now known as Fiends.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#7 Nov 29 2008 at 3:45 PM Rating: Excellent
***
1,154 posts
woah it came out for DS? The original? Or a port?

Gonna go research this, then stick it on my MUST HAVE list for Christmas!!! I'm just about halfway through FF3 (US) for the DS right now, and Secret of Mana for the virtual console I'm about 3 hours in. This would make a fantastic addition to my retro collection of awesomeness!
#8 Nov 29 2008 at 4:20 PM Rating: Good
Gave Up The D
Avatar
*****
12,281 posts
It's the port of the PS1 version with some new stuff added and no load times.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#9 Nov 29 2008 at 4:39 PM Rating: Good
*****
10,564 posts
tovin wrote:
woah it came out for DS? The original? Or a port?

Gonna go research this, then stick it on my MUST HAVE list for Christmas!!! I'm just about halfway through FF3 (US) for the DS right now, and Secret of Mana for the virtual console I'm about 3 hours in. This would make a fantastic addition to my retro collection of awesomeness!


Heh, I'm almost done with FFIII (GBA) right now, then I have this game and FFIV to play, as well as Okami for the Wii which I never played (or the PS2 version), and several others...
____________________________
◕ ‿‿ ◕
#10 Nov 29 2008 at 5:20 PM Rating: Decent
I got FFIV and Trauma Center for the DS today. Chrono Trigger can wait a bit. :P
#11 Nov 29 2008 at 5:31 PM Rating: Decent
Gave Up The D
Avatar
*****
12,281 posts
If it's the first Trauma Center you're gonna hate the grid and final form GUILT.
____________________________
Shaowstrike (Retired - FFXI)
91PUP/BLM 86SMN/BST 76DRK
Cooking/Fishing 100


"We don't just borrow words; on occasion, English has pursued other languages down alleyways to beat them unconscious and rifle their pockets for new vocabulary."
— James D. Nicoll
#12 Nov 30 2008 at 6:14 AM Rating: Decent
*****
10,359 posts
@#%^ing trauma center. I had to beat the second one on easy. I wasn't prepared to waste any more of my life on the neo guilt and I wanted to finish it quickly so I could play luminous arc 2 but that's the first time I've had to go down to easy for... well, since I was like 6.

I don't know why they couldn't have bound some instruments to the D pad like in the wii versions. It's just horrible having to touch every single tool to activate them.

***

Savato was a fantastic fight though. I highly preferred the final savato fight in second op to the last neo guilt in utk2.

Edited, Nov 30th 2008 9:15am by Pensive
#13 Nov 30 2008 at 6:17 AM Rating: Good
*****
10,359 posts
Oh um something about chrono trigger

Well I will say that I doubt that the retranslation will be as bad as the ffvi gba version. Locke doesn't even threaten to rip your lungs out in it (among some other things) :(

***

In addition to CT being my second favorite game ever made, it has one of the best soundtracks of any game I've ever played; I cried the first time I heard To Far Away Times... although I was like 8 at the time.

Edited, Nov 30th 2008 9:20am by Pensive
#14 Nov 30 2008 at 7:49 AM Rating: Decent
****
5,644 posts
Shaowstrike wrote:
MasterOfWar wrote:
TirithRR wrote:

A lot of people are complaining about a re-translation, but I haven't noticed anything huge.


ive noticed a few things, such as the term fiendlord being used when you first go back in time, i dont remember that (though i could be wrong) also frog doesnt have that horrible out of place way of talking anymore.

Edited, Nov 29th 2008 11:51am by MasterOfWar


Yeah, just found this on wikipedia:

Quote:
The character Magus, originally referred to as a 'dark wizard', is now referred to as the 'Fiendlord'; the race of creatures known as Mystics are now known as Fiends.

ya i noticed after i got a bit more in they were called fiends, i really dont like the change, it makes them sound evil, where before it felt, at least to me, it was just more of a war between magic creatures and non magic creatures, now it feels like a big good versus evil thing.
#15 Nov 30 2008 at 2:42 PM Rating: Good
*****
10,359 posts
Warning, Post Might contain spoilers

Quote:
it was just more of a war between magic creatures and non magic creatures,


That's exactly what it was, not to mention that you have a TOWN of "fiends" in the present. What the hell right?

Chrono Trigger has never been about good versus evil; it's about the power of the will, cause and effect, unforeseen consequences and taking responsibility for the consequences of your actions. More broadly construed we can examine chrono trigger as a commentary on what it means to be a human existent.

Not even lavos is an evil creature. He's identical to what jenova was in final fantasy vii without all the whiny emo sephiroth sh*t. He's a space-fairing creature that is doing the same thing that everyone else is: propagating it's genes. Not even that power hungry freak Dalton could be called evil, so he thought he wanted to rule some crappy little ice age town? So what he's just a douchebag. The only truly evil character in the entire damn game is queen zeal.

Another thing

"Magus" has perfectly legitimate reasons for doing nearly everything that he does.

Edited, Nov 30th 2008 5:43pm by Pensive
#16 Dec 01 2008 at 7:14 AM Rating: Excellent
****
5,644 posts
Pensive wrote:
Warning, Post Might contain spoilers

Quote:
it was just more of a war between magic creatures and non magic creatures,


That's exactly what it was, not to mention that you have a TOWN of "fiends" in the present. What the hell right?

Chrono Trigger has never been about good versus evil; it's about the power of the will, cause and effect, unforeseen consequences and taking responsibility for the consequences of your actions. More broadly construed we can examine chrono trigger as a commentary on what it means to be a human existent.

Not even lavos is an evil creature. He's identical to what jenova was in final fantasy vii without all the whiny emo sephiroth sh*t. He's a space-fairing creature that is doing the same thing that everyone else is: propagating it's genes. Not even that power hungry freak Dalton could be called evil, so he thought he wanted to rule some crappy little ice age town? So what he's just a douchebag. The only truly evil character in the entire damn game is queen zeal.

Another thing

"Magus" has perfectly legitimate reasons for doing nearly everything that he does.


Ya, Magus is just trying to do things in a more unconventional way, i love the magus sections of the story, in fact the whole game, IMO, picks up alot once you hit around magus's castle/zeal.
#17 Dec 01 2008 at 10:45 AM Rating: Excellent
Scholar
Avatar
****
4,445 posts
Excellent game for people who have not played it. However I remember playing it 2 times in the past on 2 different game system. I'm not buying it again unless they do some sort of major remake and honestly this game doesn't need that anyways.

____________________________
Hi
#18 Dec 02 2008 at 10:12 PM Rating: Good
****
4,720 posts
I like how there's the Donkey Kong reference in Magus' castle. Smiley: lol

I have this game already, off e-bay a few years ago for the SNES where I also got that from. It wasn't until summer this year that I started playing it. Wasn't the first time that I played it but it is for actually finishing it at least one of the endings. Kingdom of Zeal blew me away, I totally wasn't expecting anything like it. There's no other game this old that still manage to impress me as much. The soundtracks of this game I would give an eleven out of ten stars.

Just a small nitpick, Chrono Trigger with an h is the title of the game and the character's name is Crono without the h. It looks as it is because the game only lets you input 5 letters but that's not the case. Chrono trigger is some complicated item involved in restoring Crono from a situation I can't be bothered to describe in words.

From IGN's review of the DS port of this game, the reviewer's opinion is that the re-translations are better. Now I don't know if I agree, I at least don't agree with the change of 'dark wizard' to 'fiendlord' nor 'mystics' to 'fiends'. The magic is felt more from the original translations to me.

Anyway, I don't see myself getting the DS port of this game. I'll still be playing my SNES version to try getting into different scenarios to end in different endings to see. I ought to try New Game+ to zerg through that I haven't tried yet. I'm perfectly fine without the pretty cartoon cutscenes that the DS version offers, and the "Pokemon" feature I can care less about that is 'local wireless only' anyway.
____________________________
Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#19 Dec 03 2008 at 9:34 AM Rating: Decent
****
5,644 posts
Jevilwolf wrote:


Anyway, I don't see myself getting the DS port of this game. I'll still be playing my SNES version to try getting into different scenarios to end in different endings to see. I ought to try New Game+ to zerg through that I haven't tried yet. I'm perfectly fine without the pretty cartoon cutscenes that the DS version offers, and the "Pokemon" feature I can care less about that is 'local wireless only' anyway.

its not local wireless only, you can fight agaisnt npc monsters, alo so far the one new dungeon is pretty interesting.
#20 Dec 03 2008 at 12:09 PM Rating: Good
****
4,720 posts
It is the human opponents that count for me, so it is local wireless in that aspect. That extra dungeon I don't mind missing out on.
____________________________
Reiterpallasch wrote:
Horst needs a 1 minute, 15 foot doom aura. Get in, get out, or @#%^ing die.
Calmus wrote:
...draining with sambas is kind of like you smack the thing and as you smack blood flies out... normally the blood would just you know fall and be red an what-not, but, with the samba your all whacked out and decide to drink the blood as it flys out. thus not adding MORE damage just taking more advantage of your damage. at least thats my take on it.
#21 Dec 03 2008 at 1:03 PM Rating: Good
****
5,729 posts
My biggest issue is the fact that everything is so damn tiny. I know that's partially because the DS's screen is only so big, but at least games designed for portable systems are designed around that fact. As a direct port from a console game everything is eye strainingly small on the DS's screen.

Edited, Dec 3rd 2008 11:46pm by Karlina
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#22 Dec 03 2008 at 1:51 PM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
Jevilwolf wrote:
It is the human opponents that count for me, so it is local wireless in that aspect. That extra dungeon I don't mind missing out on.


The new dungeon has an additional ending created for it. Supposedly to tie up loose ends between Trigger and Cross. (Or create even more questions, who knows).
____________________________
Can't sleep, clown will eat me.
#23 Dec 03 2008 at 9:47 PM Rating: Good
****
5,729 posts
Not that there was every any connection between the two games other than a few vague, unimportant references.

Edited, Dec 3rd 2008 11:47pm by Karlina
____________________________
75 Rabbit/75 Sheep/75 Coeurl/75 Eft/75 Raptor/75 Hippogryph/75 Puk
75 Scorpion/75 Wamoura/75 Pixie/75 Peiste/64 Sabotender
51 Bird/41 Mandragora/40 Bee/37 Crawler/37 Bat

Items no one cares about: O
Missions no one cares about: O
Crafts no one cares about: O
#24 Dec 04 2008 at 7:44 AM Rating: Decent
Worst. Title. Ever!
*****
17,302 posts
Lady Karlina wrote:
Not that there was every any connection between the two games other than a few vague, unimportant references.

Edited, Dec 3rd 2008 11:47pm by Karlina


Some possibly serious spoilers for both games:
The way I understand the series:

The new ending features Magus losing his memory and going off in search of Schala. And Schala being returned to a baby which Lucca finds and raises to become Kid. Through Trigger, Radical Dreamers, and Cross, it's implied now that Gil/Guile from Dreamers/Cross is Magus trying to find Schala/Kid. But... Guile is no where near as important as he should have been in Cross if this was the case. My first play through I never touched Guile. But the second time through I used him to get into Viper Manor.

The main story of the most of Cross has little to do with Trigger, that being the Dragons tricking you into destorying Fate and letting them have their way with humanity. But the characters themselves are what tie back and forth. And the whole Time Devourer and Lavos thing... I'm still not really sure how those two were connected. It's been at least 4 years since I've touched Chrono Cross.
____________________________
Can't sleep, clown will eat me.
#25 Dec 04 2008 at 10:53 PM Rating: Decent
*****
10,359 posts
Magus didn't actually lose his memory from my recollection; guile isn't magus. He was just supposed to be magus and was edited out at the last second; it was half assed.

Quote:
And the whole Time Devourer and Lavos thing... I'm still not really sure how those two were connected.


They aren't.

The time devourer was what happened to schala when she fell into the mammon machine and combined with it; then balthasar tricked the planet into timeshifting the peninsula back about a thousand years (along with the researchers) which he did in order to manipulate the events of the game, because balthasar had knowledge of the devourer for some reason. Fate was just looking after the descendants of the researchers via computer stations that were spread across the area so that none of them would regain thier memories. Now... if i recall correctly, there were supposed to be several timeshifts in the game. The first was that by having fate timeshift the peninsula back in time, it would provoke the planet into timeshifting a bunch of reptiles forward in time in order to exterminate them; that's where the dragon fortress comes from.

Memory's getting a bit fuzzy at this point. Point is that the story is ******* convoluted and has nothing at all to do with trigger.

Quote:
And Schala being returned to a baby which Lucca finds and raises to become Kid.


A clone of schala, not the real one.

Oh

iirc the dragons were not trying to make you kill fate in order to rule humanity, it was something to do with humans being a blight on the world and needing to be expunged.

The core of the matter though is that balthasar somehow magically predicts every event in the game and manipulated EVERYTHING that happened just so you could stop schala from eating time. Even fate was tricked.
#26 Dec 04 2008 at 10:57 PM Rating: Decent
*****
10,359 posts
Quote:
From IGN's review of the DS port of this game, the reviewer's opinion is that the re-translations are better.


Well, he's wrong. It is simply not the case that the mystics were close to fiendish, or at least no moreso than many of the humans in the game.

Or he's talking about some other retranslation.

Or the retranslation is closer to the original japanese in whcih case the japanese game is weaker than the english version and loses a lot of its literary punch.
« Previous 1 2
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 143 All times are in CST
Anonymous Guests (143)