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Questions From A (potentially) New PlayerFollow

#1 Jun 15 2008 at 11:56 PM Rating: Decent
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I played the 10 day free trial of Eve awhile back and was impressed. Although ultimately I did not end up subscribing, I put it aside for later. It came back to me today and I was wondering a couple things about it, I may pick up another trial if it sounds good.

First off, I've seen a few PvP videos and they all mention that coordination plays a HUGE role in Eve, even more than WoW endgame. Do Corps (they're like Guilds right?) use Ventrilo or Teamspeak when engaging in big battles?

And is the game newbie friendly any more? I took the 2 hour tutorial and after that asked some players and got help from them, but what is it like now? On average is the player base still helpful?

If all looks good I look forward to maybe seeing some fellow Zammers!
#2 Jun 16 2008 at 7:34 AM Rating: Excellent
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CestinShaman wrote:
I played the 10 day free trial of Eve awhile back and was impressed. Although ultimately I did not end up subscribing, I put it aside for later. It came back to me today and I was wondering a couple things about it, I may pick up another trial if it sounds good.

First off, I've seen a few PvP videos and they all mention that coordination plays a HUGE role in Eve, even more than WoW endgame. Do Corps (they're like Guilds right?) use Ventrilo or Teamspeak when engaging in big battles?


Normally the in game chat program, ventrilo or TS is used by corps (yes, like guilds) to coordinate attacks, defense, and even hang out during mining or complex ops.

CestinShaman wrote:
And is the game newbie friendly any more? I took the 2 hour tutorial and after that asked some players and got help from them, but what is it like now? On average is the player base still helpful?


I personally would say yes, but I'm not sure how true that is of PvP.

You'll sometimes get the loser help response "alt-f4 fixes that", but if you ignore the griefers, and you'll quickly learn who they are, EVE has one of the best communities I've ever seen in my life.

The issue for me is that there are a lot of little things people can trick you into doing that can kinda ruin your day. So if you group with someone, don't shoot at them for target practice, you'll get blown up.

If someone has a can of something in space, don't take it, cause then they can shoot you.

If someone targets you - do not attack, they're baiting you!
=)

Otherwise, welcome to Tranquility!

T
#3 Jun 16 2008 at 10:28 AM Rating: Decent
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Thanks Tovin, sounds good so far.

Back when I was on a trial I was told that once you got bigger and better ships you had to choose if you wanted to mine or fight. Like by the time you reach a point when you're out of the newbie ships, you can't do both.

Do Corporations protect their miners? How does that work?
#4 Jun 16 2008 at 12:16 PM Rating: Excellent
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that's not really true.

My husband took 6-8 weeks to get into a level 3 mission raven. It was the outfitting that took him a little longer, and he hauls for us when we mine. He hates mining, but I made him train for a mid-size mining ship (retriever) to help me ice mine. It took him a total of like 3 weeks.

As for the corp thing, it really all depends on who you join, and where you're mining.

If you want to mine alone train drones for protection. If you want to mine with someone else, they're going to get bored if they only sit there with guns and rats pop every 12 minutes. Unless you're in 0.0, where you need that. lol

It really all boils down to what you're going to be doing, and how specialized you want to be. Yes, you can do it all, but you can't do it all perfectly well. There's always going to be something else you can train to make you bigger, badder, and better.

As for being newbie friendly, I think so. If you can't find it in game, you can find the info in game, or you can ask here (or catch me in game with char "Tovin").

Good luck!
#5 Jun 16 2008 at 2:20 PM Rating: Good
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Ok, thanks Tovin. I'll probably go grab another trial very soon and from there I'll try to figure out for myself.
#6 Jun 20 2008 at 4:43 AM Rating: Decent
also, even if you train cruisers for combat. each race has a ship that has a mining bonus so you can still hime while being combat oriented

give Raghalina a yell :)
#7 Jun 23 2008 at 12:40 PM Rating: Decent
I've never even tried EVE yet. I loved games like Privateer, Freelancer, X-series, and DarkStar One.

I know EVE has been out a long time. Someone told me that there are two or three big "corp alliances" controlled by players that make life hell for newbies.

So I really do hope it's newbie friendly as you say. A few questions:

Is the starting systems void of any real people?
How complicated is the game to learn to play?
Are new players so far behind we're unlikely to catchup and play with the "big boys"?
Do you know of a "newbie guide" that'd be good resource for new players covering tactics, player corps, and mods?

Thanks.


Edited, Jun 23rd 2008 4:42pm by Kunari
#8 Jun 24 2008 at 7:13 AM Rating: Good
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Those large "corp" alliances typically reside in o.o space, where newbies should fear to tread. The starter systems have a decent amount of players, but even then, moving a few systems out isn't a bad idea. It all really depends on what you want to do in the game.

Edited, Jun 24th 2008 11:13am by Kastigir
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#9 Jul 10 2008 at 7:53 PM Rating: Decent
you can run into a few A**es, but mostly if you aska question friendly people is reply, its a little complicated, but if you use the new player tutorials they help ALOT

a new play has just as much chance as a 5 year old chr, you wont do much damage but you can still damage them. skills add a little to-hit, damage, range. but even a 5-6 month old toon can be doing some good amounts of damage


and newbie guides are built into the game now
#10 Jul 23 2008 at 8:24 AM Rating: Decent
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while its potentially true that a new player could damage a 5 year vet, its the scale of the damage. a half dozen new players attacking a 5 year vet, which unless the guy is flying an indy, will 10 times out of 10, wipe the new players out in a matter of seconds, pvp, in EVE, is fast, deadly and not to be entered into lightly, any new players interested in pvp, i would suggest they join their faction militia, and join a group of experienced players. always buy enough clone protection for you sp's and if your ships of any value, insure it. if you have any implants that you absolutely can't afford to lose, then use jump clones, best advice i think is to make sure you have maxed out your learning skills. there are 3 ways of making money, the first is mining which is the easiest, the second is mission running, and my personal favourite, you gain faction, you gain item rewards, sometimes, and you learn more about combat in the process. just remember to use good quality agents, +10 + etc any - quality agents will give you lower rewards etc, either cash or faction. the third method is trading, and is the most complicated, and risky, it involves buying and selling goods, buying in one area, and selling in another, never tried it myself, but, apparently it can be profitable. there is also extortion, a form of piracy, and it takes place a lot, but not in empire space where most of the time your safe, 'relatively' but once you hit .4 space and lower, you risk encountering pirates, for corp mining ops the money is all in these low sec but high value asteriod belts, often a pirate or pirate's will attack a insufficiently guarded miner, and using warp disrupters, stop the guy from warping out, attack him till he's down to say 50 percent hull, and then demand money in return for not finishing them off, usually around 30 or 40 million isk, and no i've never done this to anyone, but i have had it done to me :D
its an exciting but lawless universe, so choose your skills wisely ;D
#11 Jul 25 2008 at 12:03 PM Rating: Decent
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They changed the graphics last year, didn't they? I watched some videos on YouTube about it. Made stuff shiny and bigger or something, right?

Did they get around to making it DirectX 10 compatible? Someone said that they postponed that.
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#12 Jul 25 2008 at 6:08 PM Rating: Decent
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Unfortunately, directx9c is still the most common version used by players, Eve itself though still comes in 2 versions, the first is the classic version, and the second using the upgraded graphics, as XP's lifespan has been increased by Microsoft again, due in large part no doubt, due to the still, as yet, limited take up of Vista - XP home still apparently being the OS of choice for most computer systems. Perhaps this will change with the advent of Windows7, but we'll probably have to wait and see, the fact that Vista was a rushed out stopgap didnt help its sales any. And when you add in that the new mini laptops are not vista compatable, and that Dell is still releasing systems with XP installed as standard, then there is a definite trend. the biggest mistake Microsoft made, was in restricting dx10 to being vista only.
#13 Jul 26 2008 at 1:59 AM Rating: Decent
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Well, that cleared things up.

So far I'm enjoying the game a lot. People keep complaining in the Rookie chat about being unable to control the ship directly with a joystick, but I love the sort of strategic feel the game has to it because you can't control your ship's movements directly, except for clicking in empty space to go that way.

One thing I'm not so crazy about is the fact that two characters can't train skills at the same time. Very annoying, because I'm used to playing more than one character and this basically means I have to put one on hold while I play the other. With some skills taking weeks to learn, it doesn't exactly encourage altism, let alone trying out something new. At least not until you've learned everything you need on your main character.

I just want to skill up a miner on the side, but I can't. Oh well, I guess I'll have to make do with what I've got.

Edit: And the server downtime is odd as well. Don't know if it's because of the Empyrean Age patch they're bringing it down every other day, but putting the server offline on a Saturday?

Edited, Jul 26th 2008 1:06pm by Mazra
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#14 Jul 26 2008 at 11:56 AM Rating: Decent
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the servers go down
    every day
, from 11am to 12am gmt, have done so for years, its when they do all the maintenance etc. still, as thats lunch time, its a convenient time to stop play and go eat, dont you think :D

as for alt characters, lately theres been a message informing players of a new way of controlling how much memory the game utilizes, but its always been a game that can be run in multiples on the same computer, so if you really need to have a second character, then buy a second account, in reality, though why you'd want to control 2 at a time, or more i dont know, as there are no restrictions on skills, except of course that they all take real time in which to learn, i think perhaps people forget that the game isnt a kill for xp type of game.

My own character started as a miner, so much so that i maxed out all the mining skills, i used to mine in a tempest with 6x miner II's but since they introduced mining barges, i now use a Hulk, which means i can now mine asteriods for 9m isk/hour if i want, but its a boringly repetitive form of play, so i switched to mission running, and now i do level IV missions for the minmatar fleet, and earn up to 30m isk/hour.. of course, the skill and equipment requirements of doing such missions is quite extensive (and expensive!) my mission ship currently is a typhoon, it has 4 x cruise missile launcher II's 2 x 1200mm II's and 2x 720mm II's with armour rigs that boost repair rate and amount and thermal armour resist. i used to concentrate on shield tanking, because i thought that was best, but since i learned armour tanking i've found that its more sustainable than shield tanking. though this probably varies a lot from ship to ship, as some are designed as a shield tanker and others armour, the typhoon is kind of my favourite at the moment 7 low slots is awesome for armour tanking, all the resists are around 75-85 percent on the armour.

what im trying to point out, is that you dont need seperate characters for different activities, given time, you can train one to do it all - if thats what you really want, mine just evolved that way over the years, the important thing is to find your own way, dont get sidetracked into an activity you dont like just because you think you have to - some corps do pressurise the newer players to mine for them i know, personally i dont agree with it, because if a player doesnt enjoy an activity, they might just give up without learning what the game is really about, which isnt mining, thats just an aspect of it.

as for the lack of joystick controls for flight, it is important to learn to manoeuver the ship, but generally, their not tie fighters and can turn on a dime etc, manoeuvering a ship is more a matter of range adjustment, and angle of attack, approaching a target directly gives the enemy ship a better chance of hitting you, so once in range, imo its best to adjust direction 90 degrees to the target ship(s)
well, im not an expert on combat, as i've only recently started pvp, which is a whole other form of gameplay. but the important thing really is to find which method of gameplay is most fun, whatever that may be. :D
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