idiggory, King of Bards wrote:
Yeah, they just don't work the same way.
For one, all tank stats are reactive. Your dps and healers gear in ways that make their actual performance better on an ability-by-ability basis. The heal heals more, they get to cast more heals, they heal faster.
But overwhelmingly, tanks spend most of their time doing things that are unrelated to their gearing - building threat. And the rest of the time is spent using abilities that don't scale with gear (almost all defensive abilities). Hell, plenty of defensive abilities actually scale inversely with gear, due to the hit table. Armor buffs, for instance, become less effective as your tank gets hit less and less in the window they are effective.
WoW doesn't give you much proactive tanking potential in terms of gear. Knowing when to pop your CDs is huge, regardless of gearing, and not knowing when to pop them is really, really bad, regardless of gearing.
This isn't really how tanks work any more.
These days, threat outside of the first few seconds is almost permanently on the tank. Tanks produce such an astronomical amount of threat that the only way they would actually have something pulled off of them (outside of the first, say, 3 seconds) is by another tank taunting.
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If they were to make avoidance and mitigation more active endeavors of a tank, and move away from RNG-based defensive gearing, it might even out. That's a massive design change, though, and the chances we'll see it are next to nothing.
You mean like the
Active Mitigation model which has been implemented all expansion long?
Tanks aren't about "stack parry, block, dodge" any more. Now it's about stacking a lot of offensive stats too - Haste,
Mastery, Crit - in order to use their defensive abilities more frequently. For example, a Protection Paladin stacks Haste and Mastery as her key defensive stats. This allows her to generate more Holy Power, which in turn lets her use
Shield of the Righteous more. The end result is that more Haste = less damage taken, and more Mastery = less damage taken and more powerful self heals. As another example, a Brewmaster monk might stack
Crit. This allows her to dodge more and in turn allows her to take less damage without stacking defensive stats.
Defensive stats still exist for now. They're going away in WoD, with the removal of Dodge, Parry, Expertise, and Hit. But even now, tanks take them where available but still value other, traditionally "offensive" stats more. Tanks just don't work like you claimed any more.