Forum Settings
       
Reply To Thread

Please help with gearing a shamanFollow

#1 May 16 2012 at 8:26 AM Rating: Decent
*
108 posts
Right now I am at level 35 and all I am currently doing is healing in dungeons. I use cloth armor obviously. But at 40 I want to use my second spec as enhancement. My question is, am I better off changing now and getting the mail pieces I need through questing, or should I stay healing for now and roll for whatever comes up in dungeons? I ask, because not too many mail pieces are popping up in dungeons and I don't want to anger people by rolling on them.

Also, what stats should I be looking for in the mail pieces for a shaman? I already have a Tusken Helm and believe it has stamina, agility, and crit. Thank you for your time.
#2 May 16 2012 at 8:51 AM Rating: Good
***
2,826 posts
Stamina, agility, hit rating, crit rating, expertise.

You are probably going to want to start browsing the AH for leevl 35-40 mail pieces with agility on them. If you try and go enhancement without the gear you are going to struggle. Also, if you are in a dungeon and nobody needs a mail piece that drops, go ahead and roll on it.
#3 May 16 2012 at 8:56 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Don't worry about the cloth/leather/mail distinction too much. Before you get to Outland you may have a tough time getting the pieces in the armor type you want anyway. It seems like you more or less know what your doing. Intellect and Spirit on the resto spec, agility for the enhancement, and don't sweat the minor starts until you get to end game.
____________________________
That monster in the mirror, he just might be you. -Grover
#4 May 16 2012 at 9:32 AM Rating: Good
***
3,202 posts
At lower levels, just look for leather (mail after 40) gear with agility on it. I would suggest picking the melee oriented gear while questing if there is no caster option for the leather (or mail) piece and look for the occasional pieces in dungeon runs (hopefully asking first before rolling if there are any other agility users in the group). After level 50, you want to be all in mail for both your specs because of the bonus you get for being in the 'right' armor type.

You will also need two one-handed weapons that are slow speed (2.0 or slower). Avoid weapons with strength on them (unless they also have agility). Weapons with attack power and procs are good too.

Once you get to higher levels (Outland and Northrend), you can start focusing on your secondary stats. You still want agility the most but after that, you want some hit and expertise. The next most important stat is mastery but you won't find that until you get to the Cataclysm zones. After mastery is crit. Haste is the least useful stat for Enhancement right now.


Of course, once Mists of Pandaria comes out, the stat preferences might change (other than agility of course).
#5 May 16 2012 at 9:55 AM Rating: Decent
*
108 posts
Another thing I wanted to ask is about professions. I am mining and enchanting, but I started so late with enchanting that everything I get now is too high and I need to level it up first. In dungeons, will the disenchant option work even if I am too low when I am rolling for loot? Also, is enchanting even a good option. I was thinking LW but again it will take a while to level it up, and besides, mining makes me a decent amount of money. Any suggestions would be great thank you.
#6 May 16 2012 at 10:11 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
Mining isn't good for min/maxing, the stamina bonus is pretty meh outside of PvP, and even then not so amazing. Enchanting will get you +80 of whatever when you enchant your rings, so it'll be fine unless you see yourself going out of the way to acquire epic cata gems before the end of the expansion.

Also, my understanding was that your group can't use the DE option on rolls if your skill isn't high enough.

Also also, Skill-wise you'll probably be fine with whatever you'd like. My Shaman is skinning and tailoring. I can't say it ever held me back in anyway.

Edited, May 16th 2012 9:18am by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
#7 May 16 2012 at 10:42 AM Rating: Good
***
3,202 posts
Any crafting profession can be a pain to skill up while leveling a character. You almost never can keep skilled up to the point where you are making items for your character unless you have a source of gold (to buy lots of mats) or you have a high level character to farm mats in areas you aren't quite high enough level to farm in yet. If this is your first (or main) character, it's probably better to just have two gathering professions and focus on selling what you get and save up the gold to switch one of the gathering professions to a crafting one later and power skill it.

As for professions for a Shaman, most any will give you some benefit but the bonus stamina from mining isn't much help to you. The crit bonus from skinning is a little more helpful than the herbalism bonus (haste cooldown, I think?) but both are better than the mining one. The bonuses are pretty small though so you really aren't missing much with your mining. The bonuses for the crafting professions are supposed to be pretty comparable to each other.

I have leatherworking and skinning on my Shaman and have never considered changing that. While I don't end up making much for my own use, I have used the leatherworking a lot for making leveling gear for my alts. The cheap leg armor enchants and the special wrist armor enchants come in handy since my Shaman is my main and he does get gear upgrades fairly regularly. I don't use my profession to make me extra gold but I would imagine the best sellers would be the leg armor enchants.

#8 May 16 2012 at 8:12 PM Rating: Decent
*
108 posts
Is mining worth it for the money aspect? I don't really care about the bonuses. I was thinking mining and tailoring but I feel like tailoring may not be worth it in the long run. Would it be worth dropping mining for skinning and also picking up LW? I don't mind spending a couple hours or so a week going back and skinning low level mobs near the orc starting zone. I think the sets you can make later are pretty good. Also, what about inscription? I kind of want to try it, not only for me, but the alts I will make one day. I guess I just want to have fun with one. As long as I make enough to keep up with skills and such I will be happy. Thanks again.

Edited, May 16th 2012 10:35pm by SilentNightKitsune
#9 May 17 2012 at 8:54 AM Rating: Excellent
Meat Popsicle
*****
13,666 posts
SilentNightKitsune wrote:
Is mining worth it for the money aspect? I don't really care about the bonuses. I was thinking mining and tailoring but I feel like tailoring may not be worth it in the long run. Would it be worth dropping mining for skinning and also picking up LW? I don't mind spending a couple hours or so a week going back and skinning low level mobs near the orc starting zone. I think the sets you can make later are pretty good. Also, what about inscription? I kind of want to try it, not only for me, but the alts I will make one day. I guess I just want to have fun with one. As long as I make enough to keep up with skills and such I will be happy. Thanks again.

Edited, May 16th 2012 10:35pm by SilentNightKitsune


What follows is a bit of opinion based on my observations from my servers. Every server economy is different and the best advice is to spend some time on the auction house and try a few different things to see where the niches are in your economy. Also Pigtails put together a nice guide to professions in the trade skill forum.

That said, in my experience:

All of the gathering professions (fishing, herbalism, skinning, mining) yielded similar amounts of gold. I could usually make about 1200g an hour plus or minus 500g or so by dumping the mats onto the market regardless of the profession. Mining was the most consistent, but also the most competitive.

Jewelcrafting has been a major money maker this expansion. Prospecting ore for red gems to sell, and cutting gems for tip. If you have an enchanter you can use the other gems to cheaply make rings to disenchant with enchanting. (as a side note here, a lot of professions have synergy, raise a few and it's easier to make money).

Inscription was my big money maker. Mysterious fortune cards and glyphs mostly. Also turning in some of the darkmoon cards for gear and trinkets to sell. The market can be really competitive though. The penalty for cancelling a glyph auction is very low, so except to get undercut a lot.

Tailoring wasn't a lot of money from what you could make. Bags would sell pretty good though. Gathering cloth with a treasure-finding potion was about a 2,500g an hour activity for me. I was making bags, selling bolts of cloth, and the other materials I picked up.

Leatherworking has been one of the worst for me to level. I never did cap it. I've heard there's decent money in leg armors and stuff like that, but it can be very time-consuming to get to that point.

My biggest profits didn't even come from a profession though, they came from transmog once it came out. Start here, find green sets that are revealing, brightly colored, or otherwise nice looking. Scan the auction house for them or farm old instances and raids if necessary. I just set aside a couple of tabs in my bank alt's guild bank, and collected about 20 different sets at a time. Once you have the whole set advertise in trade chat, or plop it on the auction house for a couple of thousand gold (i.e. all the pieces combined, so you know a couple hundred a piece). Don't know if the market is still as hot as it once was, but that was an easy few thousand gold a week just from reselling green stuff.

TL:DR = The best money will come from looking for synergy between several different professions or buying and re-listing items on the AH.

Edited, May 17th 2012 7:55am by someproteinguy
____________________________
That monster in the mirror, he just might be you. -Grover
Reply To Thread

Colors Smileys Quote OriginalQuote Checked Help

 

Recent Visitors: 410 All times are in CST
Anonymous Guests (410)