@Moonkissed: Artificially making an encounter harder than it could be, in my eyes is always taking away from the experience. That's what my argument in this respect boils down to.
I have no problem with the Raidfinder giving easy access to 384 loot for everyone. I have a slight problem with how easy some of the DS bosses were in normal mode, but I can live with that because there are always the HC versions to knock our heads against. But nerfing them althought there are 2 easier modes already in the game? I just don't get it.
@RAWDEAL: Yes a little help for some roadblock encounters on normal mode would have been absolutely okay. I have no idea which bosses function as those but I would guess Ultraxion is among them. Fine, tune him a bit easier in normal mode. Tune the one or two other bosses that are giving many raiders headaches a bit down in normal mode, too.
But an across-the-board nerf to each and every encounter? That's overkill. And it's damned lazy design too!
"Oh people have problems with 3 out of our 16 encounter. Let's nerf all 16 LOL." wth...
@Proteinguy: As I understand it, LFR is mainly there to give people access to raiding who due to limited play time or an irregular schedule couldn't raid the "old" way. The fact that it is easier is mainly to compensate that LFR works (mostly) without voice communication, has 25 people who don't know each others playstyle and so on.
That's why nerfs for normal mode were to be expected, as were nerfs to certain HC mode mechanics if those proved to be too hard in the long run. But so early? And every fight? Even Morchok normal mode which is laughably easy?
I'm not angry but it could have been handled better.
Okay it could have been worse too (-> FL) but that's not the point.