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Achievement with EffectsFollow

#1 Nov 22 2011 at 1:17 PM Rating: Good
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So I was thinking that something interesting they could add to WoW would be silly achievements that have in-game effects. So what do I mean? Well let's say you killed 10,000 mobs of a single type, let's use bears as an example, you would receive an achievement called "bear hunter" or something. This achievement would have the effect that when you had max threat on bears you may randomly cause them to cower in fear. This would be a low percentage chance, but it could happen.

I bet we could come up with several different achievements of this type, what would you folks have?
#2 Nov 22 2011 at 1:38 PM Rating: Good
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That would be neat but Blizz intentionally avoids having achievements give any gameplay affecting rewards. They don't want them to become required.
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#3 Nov 22 2011 at 2:04 PM Rating: Excellent
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Karlina wrote:
That would be neat but Blizz intentionally avoids having achievements give any gameplay affecting rewards. They don't want them to become required.


Yeah this mindset.

I'm all for adding new and different things to the game, but anything that gives an advantage risks becoming required. Think about how people feel the need to do Deepholm and the rep grind for the shoulder enchants on every character they want to play semi-seriously. I'd hate to hear the next requirement was killing 10,000 bears to get a 1% crit increase against them because there's this bear boss and he.... well you get the idea.

Nothing wrong with the idea IMO, but I can see it going bad fast. Devil in details and such. Smiley: frown

To be fair I think blizzard is struggling with this a little too. How can you add in 'fun' bonuses without them becoming 'required' bonuses? You know some kind of rewards that aren't all mounts and companion pets...

Edited, Nov 22nd 2011 12:17pm by someproteinguy
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#4 Nov 22 2011 at 2:18 PM Rating: Good
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I think that Moonkissed is referring to vanity-type effects that do not provide a competitive advantage. If you killed Hogger 1000 times and as a result, he does a cower animation when you tap him, it's not a competitive advantage. The effect would be along the lines of the various Northrend NPCs behaving differently towards you after the completion of certain quests and achievements.

Come to think of it, such effects already exist. A lot of NPCs will salute you or say things to you once you've achieved a certain level of rep with them. This could be adapted to do things like have cooking trainers bow before a Grand Master cook or have members of the Bloodsail faction salute anyone with the Bloodsail Admiral title.
#5 Nov 22 2011 at 3:10 PM Rating: Good
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Yeah Furious has got what I am talking about. I don't actually mean a Stun effect or anything like that, I mean a purely cosmetic effect in which a mob shows fear in the cower position.

Should have been more clear.
#7 Nov 27 2011 at 9:01 PM Rating: Good
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So something like, travel 5,000 miles on a flying mount and you get an achievement called frequent flyer (with title). Which in turn also gives you an effect that reduces the cast time to summon a flying mount by 10%.

Is this what you are asking?

Edited, Nov 28th 2011 3:08am by xDarkpheonix
#8 Nov 28 2011 at 9:33 AM Rating: Excellent
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xDarkpheonix wrote:
So something like, travel 5,000 miles on a flying mount and you get an achievement called frequent flyer (with title). Which in turn also gives you an effect that reduces the cast time to summon a flying mount by 10%.

Is this what you are asking?


No, I mean more like, you buy 500 Roasted Moongraze Tenderloins from a vendor, and you get an achievement called Best Customer (with title) and when you sit to eat, you get a message from the NPC via whisper saying: "The regular?"
#9 Nov 29 2011 at 10:54 AM Rating: Good
Stuff like this would be a blast.

Some more examples:

If you'd done the fishing daily in SW where you steal the fish from the barrels more than 50 times, you get the fisherman near the barrels saying, "You again? Can't you fish for yourself?"

A bard character in a major city who when you pass by, mentions one of your recent achievements. (Set him in a relatively uncrowded spot or he'll drive everyone crazy.) "Hey there's the guy who ___. That reminds me of a song..."

Random townsfolk saying, "Isn't that they guy who killed the Headless Horseman?"

Kill 1000 undead types in Plaugelands and some of the undead mini bosses say, "I'll slaughter you for what you've done to my bretheren charactername!"

Absolutely zero effect on game mechanics, but a big addition to fun.

#10 Nov 29 2011 at 3:17 PM Rating: Decent
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Lemurcat has caught my drift.
#11 Nov 30 2011 at 1:02 AM Rating: Excellent
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I'd love to have random citizens either cheer or cower in fear as I pass due to hearing of my exploits.
#12 Nov 30 2011 at 4:00 AM Rating: Decent
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Quote:
That would be neat but Blizz intentionally avoids having achievements give any game play affecting rewards. They don't want them to become required.


I thought the same thing at first, but the more I thought about it the more I realized that I may be thinking about it the wrong way. Let's take Therazane rep for example. Is it required? No, but it does enhance game play by giving you access to the best shoulder enchants when exalted. So, when you see that 'Therzane' achievement box pop up, you know you've just improved your toon's effectiveness potential. You're not getting the bonus for the achievement per se, but you are getting a reward for completing some task. Small bonuses like the OP mentioned could work the same way.

So the real question is not, "Should they give you perk for certain achievements?". It's "Should they add these small perks to the game?".

I would welcome things like this. I don't think it'd be game-changing, but it'd be really fun to have.
#13 Nov 30 2011 at 7:15 AM Rating: Good
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If you define it that way, I'd say every way in which you upgrade your character is a perk you get for completing a certain task. Many of which give an achievement as well. Level to 85 as a really trivial example.

Reputation grinds existed way before achievements. So, clinging to your example, you don't get a perk for the achievement. You complete a certain task and get your reward. And you also get the achievement. And that's not what the OP meant. If I understood correctly.
#14 Nov 30 2011 at 7:24 AM Rating: Good
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TherealLogros wrote:
If you define it that way, I'd say every way in which you upgrade your character is a perk you get for completing a certain task. Many of which give an achievement as well. Level to 85 as a really trivial example.

Reputation grinds existed way before achievements. So, clinging to your example, you don't get a perk for the achievement. You complete a certain task and get your reward. And you also get the achievement. And that's not what the OP meant. If I understood correctly.
If you think about it, though, I think what's being said is that while the achievement itself isn't offering a reward, that which offered the achievement does offer one, so effectively it's as though the achievement gave said reward.

The real pickle is deciding which achievements should offer rewards if you look at it that way. They should likely be achievements that make sense and possibly even give meaningful rewards, but at the same time they can't be of a nature that they'd become required beyond what's already required by the community.

And ultimately, aside from perhaps things like rep gain percentage increases or reduction in costs of buying things from vendors, I really can't see any meaningful achievement rewards not becoming required by the community as a pre-req for joining their groups or whatnot.
#15 Nov 30 2011 at 12:53 PM Rating: Decent
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I have read the last three posts in Sir Alec Guinness's voice.

It works... from a certain point of view.
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