Kanngarnix wrote:
Gems and enchants have such little impact that you won't even see the difference anywhere but in fancy simulations. Even more so as long as you stick something in your sockets that appears to be somewhat useful for your class and spec. You could gem 100% mastery and always be on the safe side without ever having to think twice, because you WILL benefit from it.
It's the small differences that make an average player a great player.
Kanngarnix wrote:
If Recount was a requirement to play the game successfully, it would be part of the standard UI.
It is part of the standar UI. All the information from Recount comes from the game as you play. Recount just puts it in an organized and easier to read format than the combat log.
Kanngarnix wrote:
Numbers are entirely optional. I don't think a baseball player ever thinks about his batting average when he is up. Also doubt that Brett Favre ever played a ball with one of his many records in mind, and I don't think that Manning is too concerned about catching up and beating those at a time when he is trying to get back into playing the game at all.
You're kidding yourself if you think a professional sports player doesn't look up or think about his and other players' stats. If you're going to play seriously you need to look at others' weakness and strengths, as well as your own. It's funny your using professional sports as example of not to take the game seriously. You're on the wrong end of the spectrum.
Kanngarnix wrote:
It's about playing, and playing WoW doesn't necessarily equal competition. It's just an optional aspect.
It's about playing a game based on the games mechanics. You can't get around the mechanics, you have to play with them. It's not about competition but being competent. Ignore the mechanics and you'll be a worse player there's no getting around that. To what degree varies, but if you want to improve you'll work for it.
Kanngarnix wrote:
That's still single digit percentages, far from game-breaking. You're losing far more dps by standing in the wrong spot or casting a spell at the wrong time or even on the wrong target, or because you chose to play a spec that's not the current flavor of the month.
Every little bit counts and adds up more than you realize. 0-9% might not be much but times that by 3 dps per group. A DPSer's increase also increases the healer and tanking stats which in turn helps the group out. It's not a single effort, which I think is more the point. We're not playing a every man for himself solo RPG, it's a group game. You group at all and you need to pull your weight. The problem is there are varying degrees of player effort. "It's just a game", is such a ridiculous defense because you're really saying you don't want to put forth the effort to play correctly. It's not a problem if you play with like-minded players but get into a group that puts more effort and you're wasting their time not putting forth the effort.
Kanngarnix wrote:
Gems and echants are like tires on a car. You might get more grip or increase fuel efficiency from a specific set, but you won't turn a Civic into a Ferrari.
Your Ferrari also won't stop on a dime or turn like you're on rails on a set of baldies.
It's a bad analogy because all players have access to improve their toon. What makes one hunter (Civic) different from another (Ferrari)? It's not the class so yeah, you can turn your Civic into a Ferrari.