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Playing Warcraft too seriously?Follow

#27 Nov 16 2011 at 12:48 PM Rating: Excellent
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RAWDEAL wrote:
His Excellency Aethien wrote:
Kanngarnix wrote:
His Excellency Aethien wrote:
Kanngarnix wrote:
That's still single digit percentages, far from game-breaking.
25 times a small percentage is a whole @#%^ing lot.

And it's still just the same small percentage of the overall raid damage. If that tiny difference is making the difference between beating a boss or not, your normal mode raid has issues far beyond gems and enchants.
So how often have you wiped at 1-3%?
Especially during progress. One gem on one player might not make a massive difference, but everyone slacking a bit is like losing an extra player and how many people would go raid a progression night with 24 man instead of 25?
Raid progression is worried about mechanics of the fight, dead players don't do DPS.
No sh*t Sherlock. But since gemming and speccing properly has nothing to do with how you play, not doing so is basically just throwing away DPS/survival/healing for no reason other than being too lazy or "special" (short bus version) to do it right.


Edited, Nov 16th 2011 7:48pm by Aethien
#28 Nov 16 2011 at 2:24 PM Rating: Excellent
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His Excellency Aethien wrote:
RAWDEAL wrote:
His Excellency Aethien wrote:
Kanngarnix wrote:
His Excellency Aethien wrote:
Kanngarnix wrote:
That's still single digit percentages, far from game-breaking.
25 times a small percentage is a whole @#%^ing lot.

And it's still just the same small percentage of the overall raid damage. If that tiny difference is making the difference between beating a boss or not, your normal mode raid has issues far beyond gems and enchants.
So how often have you wiped at 1-3%?
Especially during progress. One gem on one player might not make a massive difference, but everyone slacking a bit is like losing an extra player and how many people would go raid a progression night with 24 man instead of 25?
Raid progression is worried about mechanics of the fight, dead players don't do DPS.
No sh*t Sherlock. But since gemming and speccing properly has nothing to do with how you play, not doing so is basically just throwing away DPS/survival/healing for no reason other than being too lazy or "special" (short bus version) to do it right.


Edited, Nov 16th 2011 7:48pm by Aethien

Point being that proper specs/gems/enchants can turn a 1% wipe into a victory.
#29 Nov 16 2011 at 2:44 PM Rating: Good
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I prefer to look at it as not gemming/speccing/enchanting properly turning a victory into a 1% wipe.
#30REDACTED, Posted: Nov 16 2011 at 3:14 PM, Rating: Sub-Default, (Expand Post) Again, the majority who don't go for the current raiding content and not part of the top raiding guild should care more on how to play instead of worried about .01 dps increase. I kept rolling my eyes on players with "gemming/speccing/enchanting properly" in WOTLK dying on the Safety dance or Frogger in Naax. The player base is not very good/lack of interest in raiding so they should just enjoy the game.
#31 Nov 16 2011 at 3:41 PM Rating: Excellent
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Again, you do not seem to grasp that these are two different things.
Gems/spec/enchants in order is something that is always going to help. Is not standing in the fire going to have more effect on your dps? Of course. Does that mean that gemming/speccing/enchanting properly isn't important or dosn't make a difference anymore? Not at all.
#32 Nov 16 2011 at 3:58 PM Rating: Excellent
RAWDEAL wrote:

Top raiding is different and I know that, but it's a very small % of players who wants to go there. The Brickwall from early Cata heroics is a good example, all the gear and enchants you wanted couldn't save you from the basic mechanics ignored.


You don't have to be a top raider to be working on progression. Really, progression just means that you are pushing yourself through content that you don't have on farm. It means that you are moving forward. If a raid group is still working on Nefarian, and they're wiping at 2 or 3% or some other low number, and people don't have their stuff gemmed and enchanted properly, it doesn't matter that they aren't working on current content, does it? Those people are still holding that group back and preventing progress. Maybe someone stood in the pink fire and died, and yeah that's just as bad. But if the people who have good survival skills aren't gemmed and enchanted properly, they're holding their group back just as much, because if they had been, that might not have been a wipe.
#33 Nov 16 2011 at 3:58 PM Rating: Excellent
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Kanngarnix wrote:
His Excellency Aethien wrote:
Kanngarnix wrote:
That's still single digit percentages, far from game-breaking.
25 times a small percentage is a whole @#%^ing lot.

And it's still just the same small percentage of the overall raid damage. If that tiny difference is making the difference between beating a boss or not, your normal mode raid has issues far beyond gems and enchants.

If single-digit percentages are far from game-breaking, then why did practically the entire raiding community respond to a 20% nerf as if they'd been hit in the collective "gentleman's area"?

Because single-digit percentages /aren't/ far from game-breaking. Sure, especially for guilds taking a leisurely stroll through content (like mine), it's not our biggest potential gain, but it's still too much to be leaving on the table for no reason.
#34REDACTED, Posted: Nov 16 2011 at 5:28 PM, Rating: Sub-Default, (Expand Post) Maybe because "single digit" means 0-9, not 20? Come on, now!
#35 Nov 16 2011 at 5:36 PM Rating: Excellent
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Calling it the gentleman area makes me imagine it with a little top hat, cane, and monocle.

And now so are you.
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#36 Nov 16 2011 at 7:20 PM Rating: Good
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Kanngarnix wrote:
ElMuneco wrote:
Kanngarnix wrote:
His Excellency Aethien wrote:
Kanngarnix wrote:
That's still single digit percentages, far from game-breaking.
25 times a small percentage is a whole @#%^ing lot.

And it's still just the same small percentage of the overall raid damage. If that tiny difference is making the difference between beating a boss or not, your normal mode raid has issues far beyond gems and enchants.

If single-digit percentages are far from game-breaking, then why did practically the entire raiding community respond to a 20% nerf as if they'd been hit in the collective "gentleman's area"?

Maybe because "single digit" means 0-9, not 20? Come on, now!
His point here being that there's a rather large difference between far from game breaking and a swift kick to the family jewels and that the gap between 9 and 20% isn't quite as big a jump.
#37 Nov 16 2011 at 11:36 PM Rating: Excellent
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Kanngarnix wrote:
Gems and enchants have such little impact that you won't even see the difference anywhere but in fancy simulations. Even more so as long as you stick something in your sockets that appears to be somewhat useful for your class and spec. You could gem 100% mastery and always be on the safe side without ever having to think twice, because you WILL benefit from it.


It's the small differences that make an average player a great player.


Kanngarnix wrote:

If Recount was a requirement to play the game successfully, it would be part of the standard UI.


It is part of the standar UI. All the information from Recount comes from the game as you play. Recount just puts it in an organized and easier to read format than the combat log.



Kanngarnix wrote:

Numbers are entirely optional. I don't think a baseball player ever thinks about his batting average when he is up. Also doubt that Brett Favre ever played a ball with one of his many records in mind, and I don't think that Manning is too concerned about catching up and beating those at a time when he is trying to get back into playing the game at all.

You're kidding yourself if you think a professional sports player doesn't look up or think about his and other players' stats. If you're going to play seriously you need to look at others' weakness and strengths, as well as your own. It's funny your using professional sports as example of not to take the game seriously. You're on the wrong end of the spectrum.



Kanngarnix wrote:

It's about playing, and playing WoW doesn't necessarily equal competition. It's just an optional aspect.


It's about playing a game based on the games mechanics. You can't get around the mechanics, you have to play with them. It's not about competition but being competent. Ignore the mechanics and you'll be a worse player there's no getting around that. To what degree varies, but if you want to improve you'll work for it.



Kanngarnix wrote:

That's still single digit percentages, far from game-breaking. You're losing far more dps by standing in the wrong spot or casting a spell at the wrong time or even on the wrong target, or because you chose to play a spec that's not the current flavor of the month.

Every little bit counts and adds up more than you realize. 0-9% might not be much but times that by 3 dps per group. A DPSer's increase also increases the healer and tanking stats which in turn helps the group out. It's not a single effort, which I think is more the point. We're not playing a every man for himself solo RPG, it's a group game. You group at all and you need to pull your weight. The problem is there are varying degrees of player effort. "It's just a game", is such a ridiculous defense because you're really saying you don't want to put forth the effort to play correctly. It's not a problem if you play with like-minded players but get into a group that puts more effort and you're wasting their time not putting forth the effort.



Kanngarnix wrote:

Gems and echants are like tires on a car. You might get more grip or increase fuel efficiency from a specific set, but you won't turn a Civic into a Ferrari.


Your Ferrari also won't stop on a dime or turn like you're on rails on a set of baldies.

It's a bad analogy because all players have access to improve their toon. What makes one hunter (Civic) different from another (Ferrari)? It's not the class so yeah, you can turn your Civic into a Ferrari.
#38 Nov 17 2011 at 1:01 AM Rating: Excellent
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lolgaxe wrote:
Calling it the gentleman area makes me imagine it with a little top hat, cane, and monocle.

And now so are you.

I shall call it Mr. Peanut.
#39 Nov 17 2011 at 4:55 AM Rating: Excellent
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The One and Only Poldaran wrote:
lolgaxe wrote:
Calling it the gentleman area makes me imagine it with a little top hat, cane, and monocle.

And now so are you.

I shall call it Mr. Peanut.

You may want to... reconsider... that moniker.
#40 Nov 17 2011 at 5:24 AM Rating: Excellent
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AstarintheDruid wrote:
The One and Only Poldaran wrote:
lolgaxe wrote:
Calling it the gentleman area makes me imagine it with a little top hat, cane, and monocle.

And now so are you.

I shall call it Mr. Peanut.

You may want to... reconsider... that moniker.
And give up the opportunity to make bad jokes about "creamy peanut butter"? Frankly, I'm shocked that you would suggest voluntarily giving up such a comic gold mine.
#41 Nov 17 2011 at 1:44 PM Rating: Good
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Did someone mention... testiclay?
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#42 Nov 17 2011 at 5:05 PM Rating: Good
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Well I love everyone more than... transexual ****!
#43 Nov 22 2011 at 7:24 AM Rating: Decent
Hello,

well wow is a game and humanity needs games to compensate the tuff real live! I’m playing wow 4 years but I always watched out not to let the character achievement control my real live. I can say that playing 1 till 3 hours a day 3 till 4 days a week (I play evening only) is more than sufficient to grow you character and have it proper geared to enjoy the game. I believe the idea of the developer of wow wasn’t to bound player that much to the game that the real live suffers. I strongly believe the thing got a bit out of control du the cheaters, gold sellers and lvl providers. So 5 % of all real populations will be always a head the common player. I think blizzard needs much effort to stop the cheaters and sellers to give players time to breath!
#44 Nov 22 2011 at 9:06 AM Rating: Good
Boobs

( . )( . )
#45 Nov 22 2011 at 9:51 AM Rating: Good
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VanDeeks, what country are you from?

Just wondering, because I've seen the phrase 'I'm playing <game> <#> years now' a lot and I always wondered what country used that kind of sentence syntax.
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#46 Nov 22 2011 at 11:56 AM Rating: Good
Mazra wrote:
VanDeeks, what country are you from?

Just wondering, because I've seen the phrase 'I'm playing <game> <#> years now' a lot and I always wondered what country used that kind of sentence syntax.


I assumed leet speak was used and was meant, "I've been playing WoW for years..." But that's just me...
#47 Nov 22 2011 at 7:22 PM Rating: Good
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xNocturnalSunx wrote:
Mazra wrote:
VanDeeks, what country are you from?

Just wondering, because I've seen the phrase 'I'm playing <game> <#> years now' a lot and I always wondered what country used that kind of sentence syntax.


I assumed leet speak was used and was meant, "I've been playing WoW for years..." But that's just me...


It definitely seems that English simply isn't VanDeeks' first language to me, rather than the normal butchering done by ungodly numbers of native speakers.

My guess is that he is from India or somewhere near it, as I've heard similar syntax used by friends from that area.


Also, why is Maz's written English better than that of most Americans I know? (mostly a rhetorical question)
#48 Nov 22 2011 at 8:57 PM Rating: Good
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Reading this thread makes me wonder if any one here has played old EQ or ffxi... good times... If good time meant not having any type of life outside of gaming or destroying you marriage or some silly thing like that.

yup good times...
#49 Nov 23 2011 at 2:15 AM Rating: Good
Devildawgs wrote:
Reading this thread makes me wonder if any one here has played old EQ or ffxi... good times... If good time meant not having any type of life outside of gaming or destroying you marriage or some silly thing like that.

yup good times...


You do know Alla's EQ and FFXI forums are still alive and kicking, right?
#50 Nov 25 2011 at 10:34 AM Rating: Good
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IDrownFish wrote:
Devildawgs wrote:
Reading this thread makes me wonder if any one here has played old EQ or ffxi... good times... If good time meant not having any type of life outside of gaming or destroying you marriage or some silly thing like that.

yup good times...


You do know Alla's EQ and FFXI forums are still alive and kicking, right?


I think the point Devildawgs was making was that the little bit of peripheral min/maxing that goes on in WoW pales into insignificance against the level of seriousness which EQ was treated. (Can't speak for FFXI).

For example:-

Logging in every few hours to see if Lodizal had spawned - and phoning people to get them online.

Waiting hours for an NPC to pop instead of the placeholder that you could kill every 30 minutes.

I remember a class quest that needed a rare drop from an infrequent spawn that took me weeks to get.

And of course on top of this the same min/maxing over gear.

Compared to this WoW is a very relaxed game Smiley: smile
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#51 Nov 25 2011 at 2:55 PM Rating: Good
In fact, that's part of why WoW was so successful to the masses. It was, above all, accessible. The majority of their playerbase would never get into the kind of hardcore attitude needed for games like EQ. The challenge was just trying to satisfy everyone: those who wanted to be best-of-the-best hardcore, and those who wanted to just log in every now and then to do some dungeons.
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