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#1 Nov 12 2011 at 3:43 PM Rating: Decent
Drama Nerdvana
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Blizzard wrote:
The way we see it, Intellect increases the power of your heals. Spirit (and other regeneration mechanics) replenishes your mana. Having Intellect also increase the size of your mana pool complicates things. It's harder to balance, and feels worse for players trying to balance their character.



It is a good thing you scrapped SP in the last expansion then, isn't it? It isn't as if they could just change a co-efficient.

Blizz wrote:
Please remember, the goal isn’t to make healers so resource-starved that they can’t heal. That isn’t fun. The goal is to reward healers who limit how much overhealing they do (in other words, play smarter) for their efforts. You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once. Skillful healers should prosper. When players feel like increasing their skill doesn’t increase their success, they tend to get bored or frustrated



The thing is that fresh at lvl 85 or 391 gear they haven't made healing require "skill". Spam your aoe heals and clump up, use your mana returns when possible and win. If anything homogenization has made things even more generic and skilless, they added the number of heals I have but have pigeonholed me into a situation where the majority of them aren't worth casting.



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#2 Nov 12 2011 at 5:08 PM Rating: Good
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Lets see if they try to balance resto druids hots around "no overhealing" again. They made us the weakest healer at the beginning of Cata because of there stupid no overhealing BS. I feel where Resto druids are right now is fine, but Atm I'm not raiding so I'm not sure about the raid setting.
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#3 Nov 12 2011 at 6:42 PM Rating: Good
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I don't really know much about healing right now, but I have been trying to get into it on my priest. These constant changes and negitive feeback about them are not helping me feel confident about trying it though. It takes enough of my time to focus on doing my best to master one class and role, much less trying to work my way into another class and role that they are constantly changing.
#4 Nov 12 2011 at 8:02 PM Rating: Default
bodhisattva wrote:
they added the number of heals I have but have pigeonholed me into a situation where the majority of them aren't worth casting.
Agree, unless you are raiding current content, you only need 3 or 4 buttons max to push(for my pally anyway).
#5 Nov 12 2011 at 8:04 PM Rating: Decent
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BeanX wrote:
Lets see if they try to balance resto druids hots around "no overhealing" again. They made us the weakest healer at the beginning of Cata because of there stupid no overhealing BS. I feel where Resto druids are right now is fine, but Atm I'm not raiding so I'm not sure about the raid setting.



They really killed druid healing for me this Xpac :(




I really don't know what to say to Bodhi's op. I've always bee a healer/tank person. But those are the roles the seem to mess with the most. I refuse to do pugs as a heals/tank because they can totally ruin your day. I really miss BC/Wolk druid healing. Back then it was fun. Now when I heal on my druid I just want to drink ... a lot.... just to numb the pain.
#6 Nov 12 2011 at 8:07 PM Rating: Excellent
Devildawgs wrote:
Now when I heal on my druid I just want to drink ... a lot.... just to numb the pain.


You're in luck next expansion. That's how monks tank.
#7 Nov 12 2011 at 8:28 PM Rating: Decent
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No one wants to feel mana starved. No one wants to feel like healers did gearing up at 85, it didn't require skill and it was not enjoyable. The negative feedback on healing was overwhelming and thankfully Blizzard made some corrections for Fireland both in actual balance and also by fleshing out stats on the gear.


They also need to admit that half the problem is Easy/HM gear and balance for each of those types of raid. They pump out stats greater than needed for the content, out gearing the content while it is still current in ways that we never saw in TBC.
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#8 Nov 13 2011 at 5:40 AM Rating: Decent
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I think they need to just STFU for a while. I don't think anybody outside their breakfast club can actually still make sense of what they've been saying lately.

Squishing stats, killing glyphs and talents as we know them, turning tanking 180 degrees, and now messing with healing once more...

Looks to me like what they're really working on is bringing back 30+ minute queue times for DPS.

The failed to implement triage healing when absolutely nothing else went through any major changes. All I need to know to sense where all this is going. It's just gonna stress everybody out until we outgear their idea of "fun" once more and get back to playing the game as we know and like it.
#9 Nov 13 2011 at 8:17 AM Rating: Excellent
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Kanngarnix wrote:
I think they need to just STFU for a while. I don't think anybody outside their breakfast club can actually still make sense of what they've been saying lately.



Exactly. While it is always dangerous to judge before you have seen it live, Cataclysm illustrated to the player base that Blizzard might not actually have a firm grasp on the balance of their own game. The rebalance to healing needed to happen, however its implementation over beta and then live was painful and definitely a stumble.


Just because they access to mountains of data does not mean that they are capable of using that data to implement something that works. Masteries that did not work, broken healing and classes, stuff that was apparent early on in the Beta which a lot of top end theory crafters broke down in detail on the o-boards were ignored in a myopic quest for what Blizz thought healing should be.


Did the dumbing down of stats fix the problem? No, it created even more while it raped the game of depth of gameplay. Yet here we are again going down that same path by reducing and changing stats again, reducing talent trees to make their job of balancing easier and really just continuing the same silly game plan that didn't work last time.

/facepalm




Edited, Nov 13th 2011 9:18am by bodhisattva
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#10 Nov 13 2011 at 8:27 AM Rating: Good
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Blizzard wrote:
You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once.


Yeah, if I could process info at 4 x 3.4GHz like the computer can, it'd be dandy. As it is now, I just spam my AOE heals and pray no one is out of range or they'll get pwned next wave of ****.

Edited, Nov 13th 2011 3:28pm by Mazra
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#11 Nov 13 2011 at 8:49 AM Rating: Good
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Mazra wrote:
Blizzard wrote:
You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once.


Yeah, if I could process info at 4 x 3.4GHz like the computer can, it'd be dandy. As it is now, I just spam my AOE heals and pray no one is out of range or they'll get pwned next wave of ****.

Edited, Nov 13th 2011 3:28pm by Mazra


And that is where the paradigm change from fast cheap small heal, to slow cheap heal really changed healing in a way most people don't think about.


In TBC if someone was at 60% health I had to make a decision, do I have time to spam FoL and top them off cheaply or am I going to have to drop a big bomb heal and take a hit on my mana. In Cata that choice is gone because they both have the same cast time so that decision making is reduced to simply "what can I afford"in relation to time available and more important that even that it is "do I have to top this person up asap" which in a raid setting is "yes", you simply don't have the time to cast 3 HL to do what one DL will do.


Edit - in TBC you had a set up where at multiple time in a fight you had to choose between FoL x 2 or 1 Holy Light. If you always chose FoL you would lose people and eventually you would have too many dead to kill a boss. If you always chose HL you wouldn't have mana at the end of the fight. I liked that, though I would have appreciated having more than 2 heals to chose from.

Edited, Nov 13th 2011 10:03am by bodhisattva
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#12 Nov 13 2011 at 10:11 AM Rating: Excellent
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Edit: Warning in advance: Rhode, this post contains dead horsies and old rants that are old.

The current healing system would go well with a damage system where people don't get turned to mush in 1-2 globals. They could call it triage healing or something.

Smiley: rolleyes

What pisses me off the most is that I thoroughly enjoyed Druid healing prior to Cataclysm, but then they went ahead and completely ripped it to pieces in the name of "triage healing," and now we're back to WotLK, except Druid healing retained the clunkiness.

Give me back my old Regrowth and fix Lifebloom so I don't need 250 APM or a dozen max character focus macros just to heal a damn 5-man.

Edited, Nov 13th 2011 5:13pm by Mazra
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#13 Nov 13 2011 at 3:38 PM Rating: Good
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In regulars mechanics really are forgiving right now and I can't think of anything other than gross negligence and noobery which would 1-2 shot someone. The WotLK & Cata design mechanic tends to be lots of **** damage with random spike damage that is avoidable but if hit will take you to 20-30% health. Which means if you get clipped and take and are not topped off before hand and take some **** damage then you are done.


Also that just ding'ed 85, doing 5 man heroics constantly behind the ball & struggling with mana feeling which is the only triage we felt this expansion was not enjoyable which is something blizzard has talked about. They should give up on triage altogether.


/random aside, The real shame is that they changed Cleanse (in a negative way in my opinion) and then there isn't a single fight other than Argolath that requires cleansing in a serious way (maybe Double Dragon?). Mainly because cleanse fights tend to mess up pugs pretty hard.
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#14 Nov 13 2011 at 5:29 PM Rating: Good
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There are some heroic trash fights where the tank can go from full to dead in the time it takes to cast a 20k Regrowth crit. That's why I like my Shaman more. In the same time, she can cast a 100k Greater Healing Wave crit.

It's not uncommon for me to be at 15-18k HPS for the duration of a trash fight when I'm running Zandalari heroics on my Shaman/Druid. 15-18k HPS in a 5-man heroic. It's about as far from triage healing as we can get.

I praise the good lords of fortune that I'm already wearing T11 which enables me to push those numbers. Can't even begin to imagine the pain people are going through in the regular heroics.

Edited, Nov 14th 2011 12:29am by Mazra
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#15 Nov 13 2011 at 9:37 PM Rating: Decent
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You bring up some good points Bodhi,

I really, really, and I mean really hate the slow cheap heal on my pally. Granted 80% of the time I heal in Bg's so it''s worthless to cast a weak slow heal when everyone and their grandma has a interupt. But I've done enough instances to find it not fun and frustrating.
I admit that I enjoy pally healing more now then I did in wolk, but I'm not to happy with the changes next patch is offering. As a pvp healer/ guild tank I'm downright POED at the holy radiance change. Also I think the whole cleanse thing came back and bit them. Do you spend multiple gcd's cleansing a bunch of mouth breathers in a pug and risk your tank dying, or to you keep the tank alive with your slow cheap heals?

If you think healing is frustrating for you now how do you think a fresh 85 is going to feel stepping into a Pug?
#17 Nov 14 2011 at 2:08 AM Rating: Good
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Yeah, I think I'm done with this game. The changes are getting ridiculous.
#18 Nov 14 2011 at 3:19 AM Rating: Good
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Devildawgs wrote:
As a pvp healer/ guild tank I'm downright POED at the holy radiance change.


It sucks as a Prot/Ret, but surely your Holy Paladin must be giggling like a school girl. New Holy Radiance is like a spammable Wild Growth. It's funny, because ours is getting nerfed by 20% output and 25% cooldown.

Balancing game is hard, square no fit in triangle.
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#19 Nov 14 2011 at 8:38 AM Rating: Good
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I had a Alt - Disc in wrath.

I retired him for Cata.
#20 Nov 14 2011 at 8:42 AM Rating: Good
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I see the post got nuked, but we had a one post wonder linking to "youtu.be". Be careful.
#21 Nov 14 2011 at 10:21 AM Rating: Excellent
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bodhisattva wrote:
Blizzard wrote:
The way we see it, Intellect increases the power of your heals. Spirit (and other regeneration mechanics) replenishes your mana. Having Intellect also increase the size of your mana pool complicates things. It's harder to balance, and feels worse for players trying to balance their character.



It is a good thing you scrapped SP in the last expansion then, isn't it? It isn't as if they could just change a co-efficient.


Coming next expansion, one stat. Call it megaheals. It'll simplify everything. Smiley: rolleyes

Blizz wrote:
Please remember, the goal isn’t to make healers so resource-starved that they can’t heal. That isn’t fun. The goal is to reward healers who limit how much overhealing they do (in other words, play smarter) for their efforts. You limit your overhealing by doing things like casting a smaller heal when a smaller heal is sufficient, or casting a slower heal when death isn’t imminent, or casting a single-target heal when the group isn’t all taking damage at once. Skillful healers should prosper. When players feel like increasing their skill doesn’t increase their success, they tend to get bored or frustrated



bodhisattva wrote:
The thing is that fresh at lvl 85 or 391 gear they haven't made healing require "skill". Spam your aoe heals and clump up, use your mana returns when possible and win. If anything homogenization has made things even more generic and skilless, they added the number of heals I have but have pigeonholed me into a situation where the majority of them aren't worth casting.


I'm thinking a part of it is healing suffering from the same stigma that tanking is. Not that they can't make it difficult, but if they do it causes more people to give it up and go DPS. Maybe there's some way to swing it or balance it so they can keep it both fun/interesting and challenging as well, but I don't think they've found it yet.

There's also the idea that the game has nearly completed the transition to more of a button mashing game, and less of a thinking game.

Edit: Just watch me quote-fail like a pro Smiley: wink


Edited, Nov 14th 2011 8:22am by someproteinguy
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#22 Nov 14 2011 at 10:29 AM Rating: Good
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Quote:
more of a button mashing game


Noob! Buttons are for turning. If I mouse turn, I can't click on Mortal Strike.
#23 Nov 14 2011 at 10:53 AM Rating: Excellent
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Rhodekylle wrote:
Quote:
more of a button mashing game


Noob! Buttons are for turning. If I mouse turn, I can't click on Mortal Strike.


How do you roll your face over mouse? I tried, but mine keeps moving! Smiley: frown
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#24 Nov 14 2011 at 10:57 AM Rating: Good
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Quote:
How do you roll your face over mouse?


Two words ... track ball!
#25 Nov 14 2011 at 11:01 AM Rating: Excellent
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Rhodekylle wrote:
Quote:
How do you roll your face over mouse?


Two words ... track ball!


You elitist gamers and your fancy high tech equipment. How are the rest of us supposed to compete with that?

It's not fair! Smiley: mad
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#26 Nov 14 2011 at 11:07 AM Rating: Excellent
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And on the pedestal these words appear:
"My name is Ozymandias, king of kings:
Look on my works, ye Mighty, and despair!"


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