AstarintheDruid wrote:
The execution might have been terrible, but secondary stat percentages were ridiculous. Casters were bumping into the haste hard cap on the GCD, melee was hard-capping ArP, and mana regen was by most accounts a non-issue. Something had to give.
Secondary stats scale with character level. The higher level, the more of a secondary stat is needed for a 1% increase. Since we level up every expansion, the values change, allowing them to deflate the secondary stats as they see fit.
They did this in Cataclysm, but they also messed with the base values of healing spells and our primary stats because of their flirt with triage healing. They wanted less healing output to balance out the reduction in incoming damage. Not a bad idea, except they forgot about the incoming damage part.
That's why I get twitchy when they start talking about revamping stats. The development team apparently suffered from an acute, but seemingly temporary, case of mild retardation last time they tried.