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The Blizzcon Thread: Let there be PandasFollow

#52 Oct 21 2011 at 2:38 PM Rating: Excellent
Dungeons

Quote:
  • 9 new dungeons in the new expansion
  • 6 dungeons will be on Pandaria
  • Scholomance and Scarlet Monastery (Wings 1 and 2) will be back in Heroic Mode


Raids

Quote:
  • 3 new Epic raids!
  • They will feature two enemy races, the Mogu and the Mantid.
  • Raid Finder, Normal, and Heroic difficulties will be available for all raids from day 1.
  • World raid bosses will return!
  • More info will be available at the Raids & Dungeons Panel today.


Questing

Quote:
  • Increased focus on max level content, it will reward you with Valor Points.
  • Incentives for dungeons/raiders to run quests and do outdoor/daily kind of stuff.
  • More quest choices, and a lot less linear
  • No flying until max level, it's much easier to keep people on the ground and create interesting quests when you know people won't just fly away and drop on the boss.


Edited, Oct 21st 2011 4:43pm by IDrownFish
#53 Oct 21 2011 at 2:38 PM Rating: Excellent
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Guys, guys, guys!

Stop posting.

We are all just falling into Fish's elaborate +1 scheme!!!
#54 Oct 21 2011 at 2:40 PM Rating: Good
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#55 Oct 21 2011 at 2:40 PM Rating: Excellent
Bigdaddyjug wrote:
Guys, guys, guys!

Stop posting.

We are all just falling into Fish's elaborate +1 scheme!!!


Shut up! Don't ruin this for me!

lolgaxe wrote:
I heard my name title and have arrived.


Aw @#%^. Beetlejuice.

I'm going to be inactive for the next hour or so, I need to make a drive somewhere. Someone feel free to update this in my absence.

Edited, Oct 21st 2011 4:45pm by IDrownFish
#56 Oct 21 2011 at 2:47 PM Rating: Good
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Bigdaddyjug wrote:
Actually, I realized I committed a tactical error up above.

The most important question isn't whether we'll be able to have 11 characters on a single realm.

The most important questions is whether Rawdeal will come into this thread and admit his "inside source" was at best half right.
And most of that was pretty safe guesses to begin with.
#57 Oct 21 2011 at 2:47 PM Rating: Good
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Holy sheeeet, the rage just turned white hot on the O-boards. The preview trailer is also hovering around 50% dislikes.
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#58 Oct 21 2011 at 2:57 PM Rating: Excellent
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Odds are good I was gonna be around long enough for free D3 to be worth the year thing, so I've taken said plunge.
#59 Oct 21 2011 at 3:00 PM Rating: Good
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Fish, can you confirm this piece I just read on the European O-board?

Quote:
Hunter melee weapon is gone!
Ranged slot for all other characters are gone.
Relics are gone.
Rogues and warriors can now throw their melee weapon
Wands become main hand weapons
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#60 Oct 21 2011 at 3:13 PM Rating: Good
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Mazra wrote:
Holy sheeeet, the rage just turned white hot on the O-boards. The preview trailer is also hovering around 50% dislikes.
People are thinking too much Kung fu panda and less War3:TFT. I don't get it, really. Pandaren and monk/runemaster/anything-that-involves-fist-weapons have been asked for since The Burning Crusade. Why all that rage? 0.o
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#61 Oct 21 2011 at 3:27 PM Rating: Good
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Ruisu wrote:
Mazra wrote:
Holy sheeeet, the rage just turned white hot on the O-boards. The preview trailer is also hovering around 50% dislikes.
People are thinking too much Kung fu panda and less War3:TFT. I don't get it, really. Pandaren and monk/runemaster/anything-that-involves-fist-weapons have been asked for since The Burning Crusade. Why all that rage? 0.o


People on the o-boards are idiots. This is awesome. And Kung Fu panda was pretty sweet too... but look at the racials. They SCREAM kung fu panda.
#62 Oct 21 2011 at 3:32 PM Rating: Excellent
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IDrownFish wrote:
Pandaren Racials wrote:
  • Quaking Palm - You touch a secret pressure point on an enemy target, putting it to sleep for 3 sec.
Ahaha. Asian theme. "Quaking Palm" puts to sleep.

It's a subtle Happy Ending Massage Parlor joke.

Edited, Oct 21st 2011 5:36pm by lolgaxe
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#63 Oct 21 2011 at 3:57 PM Rating: Good
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Word is spreading on the O-boards that this is an elaborate joke by Blizzard. Some homage to a MMO-Champ post about Mists of Pandaria or something.

I'm not sure what to think right now. It seems a little too elaborate to be a joke, but at the same time, it doesn't seem like a real expansion either.

Smiley: confused
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#64 Oct 21 2011 at 3:58 PM Rating: Good
Mazra wrote:
Fish, can you confirm this piece I just read on the European O-board?

Quote:
Hunter melee weapon is gone!
Ranged slot for all other characters are gone.
Relics are gone.
Rogues and warriors can now throw their melee weapon
Wands become main hand weapons


Confirmed. I'll be updating the other stuff when I get a chance, but something came up in real life, so I might not be able to.

All the info I'm posting is readily available at MMO-Champion, I'm mirroring it to fuel discussion.
#65 Oct 21 2011 at 4:00 PM Rating: Good
PvP

Quote:
New Battlegrounds (Not final yet)
  • Stranglethorn Diamond Mines - Payload style gameplay.
  • Valley of Power - Murderball
  • Azshara Crater - DOTA
  • New Arena - Tol'vir Proving Grounds


STV Diamond Mine
  • Goblin Mine below northern STV
  • Payload style gameplay
  • Escort mine cars to depot
  • Multiple tracks, you will get a lot of options and you will be able to decide which way you want the cart to go.
  • F
  • irst to x resources wins



Valley of Power
  • Located in the Vale of Eternal Blossoms
  • Murderball style gameplay
  • Holding the object earns points
  • Multiple point zones, depending on where you're hiding you will earn more/less points
  • Object deals damage to holder
  • Damage increases over time.



Tol'vir Proving Grounds - Arena
  • Located in Uldum
  • Simple layout based on Nagrand arena
  • Sense of place in the world
  • Just a simple square with 4 pillars/statues, etc ...
#66 Oct 21 2011 at 4:03 PM Rating: Excellent
Everything Else:
Quote:
Achievements
  • Allow achievements to be shared among all characters on the same Battle.net account, things such as the raid achievements and the ones which are difficult to get.
  • Allows to include new achievements such as "get all the professions to the maximum level"


Major Class Changes

Resilience
  • Devs like the way Resilience works in PvP, and how it gives a nice goal for players looking to progress/upgrade their gear in PvP
  • Resilience is a pretty huge barrier for people who want to start PvPing.
  • Resilience will become a base stat, and will increase a little every time you level.



Ranged Weapons
  • Hunter minimum range is gone!
  • Hunter melee weapon is gone!
  • Ranged slot for all other characters are gone.
  • Relics are gone.
  • Rogues and warriors can now throw their melee weapon
  • Wands become main hand weapons



Warlock
  • Unique resource for each spec.
  • Affliction will keep Soul Shards, they are currently not interesting enough but devs have cool ideas for them.
  • Demonology will get Demonic Fury, you build up Demonic Fury and you metamorphosize when you max your Demonic Fury. More skills will be added to Demon Form, etc ...
  • Destruction will get Infernal Embers. The destruction warlock who keeps getting casting fire spells get hotter and hotter and will eventually deal insane amount of damage, you can build it up pretty quickly and unleash your big spell.


Shaman
  • Buff totems are gone. It just wasn't very interesting to be the buff ***** of the group. All totems are now utility
  • New totem examples:
  • Earthgrab totem - roots
  • Repulsion totem - repels
  • Bulwark Totem - absorbs



Druid
  • They always felt like they had 4 specs, so now they do.
  • Feral - Cat (melee dps)
  • Guardian - bear (tanking)
  • Some overlap between the two
  • All druids can still go cat or bear form.



All classes
  • Spell books cleaned up, got rid of more junk, the goal is to clean up action bars a little more without removing the fun things.
  • Rotations will be improved
  • Spells will be automatically learned, you won't have to go to your trainer anymore.
  • You will get a new spell at level 87, level 90 new talent point.
  • Talent trees should be fun, and you should have more choice than just a cookie cutter build.


Edited, Oct 21st 2011 6:04pm by IDrownFish
#67 Oct 21 2011 at 4:08 PM Rating: Good
Quote:
Talents 2.0
  • Major change to class talent trees, and this is a new phase of development for the talent system. The goal is to have you sit to another next to another combat rogue, and this combat rogue will actually have different talents than you do!
  • Character customization was the original point of talents in the first place but overtime cookie cutter builds dominated the scene.



New Model
  • Class Abilities are available to all specs in the class. All warriors learn heroic strike for example. Spec Abilities are available to certain specs. Only Arms warriors learn Slam. Retribution and Protection paladin get Hammer of the Righteous, etc ...
  • Talents are optional skills/bonuses available to all specs. Any warrior can choose Throwdown, and you will have to pick between 3 different crowd control abilities on this level of talent.
  • Level 15 - You pick your first talent. For example, warriors have to pick between Juggernaut / Double Time / Warbringer and players will have to pick which mobility ability they want to pick depending on their playstyle.



Talent Philosophy
  • Access to stuff you never could before. If you were a subtlety rogue you knew you weren't going to get something like Killing Spree. And because talents are going to be all in the same tree, you're going to be able to combine them in a way that you never could before. For example, any rogue can have Shadowstep!
  • Several new, overpowered (feeling) talents will be added to the game.
  • If you don't see a beloved talent in your new talents list, don't worry, it's probably something we gave your spec as a baseline. For example all Holy priests now have Circle of Healing.
  • No mandatory talents anymore.
  • Every choice should be hard but fun!



Talent Preview
  • Design will iterate a lot on individual talents
  • Don't obsess about the numbers


Check this post for new talents for each class.

Edited, Oct 21st 2011 9:14pm by IDrownFish
#68 Oct 21 2011 at 4:13 PM Rating: Excellent
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Mazra wrote:
Word is spreading on the O-boards that this is an elaborate joke by Blizzard. Some homage to a MMO-Champ post about Mists of Pandaria or something.

I'm not sure what to think right now. It seems a little too elaborate to be a joke, but at the same time, it doesn't seem like a real expansion either.

Smiley: confused


I doubt this is an elaborate joke. All that would manage to do is **** off people already disgruntled. It sounds like they are trying to take a step in a new direction and try something innovative...finally.
#69 Oct 21 2011 at 4:22 PM Rating: Good
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Yeah, the amount of info pouring in seems to indicate that it's not a joke.

Player subscription is going to tank, though. People are raging so hard at the preview, imagine how hard they'll rage once it's launched if it's another Cataclysm?
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#70 Oct 21 2011 at 4:25 PM Rating: Good
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Mazra wrote:
Yeah, the amount of info pouring in seems to indicate that it's not a joke.

Player subscription is going to tank, though. People are raging so hard at the preview, imagine how hard they'll rage once it's launched if it's another Cataclysm?


Thats why they are giving D3 away free if you promise to stay subbed. They know there is going to be a huge backlash, but they are in turn trying to force your hand by incentivising it
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#71 Oct 21 2011 at 4:25 PM Rating: Excellent
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I'm more excited by all the new details that have been posted. Am still digesting it all.

The trailer was kind of 'meh' though. I wasn't wowed by it. Smiley: clown
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#72 Oct 21 2011 at 5:40 PM Rating: Decent
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I just got home from work, stayed an hour late and paid no attention to anything wow related all day so I am just absorbing it all right now.

The expac trailer was lame. There were a couple shots where the scale looked amazing, like the mountains around Ulduar big which was nice but the asian theme didn't feel "Warcraft". Everytime they have tried to make things less complicated and more "fun" they have raped the game of the depth it used to have that made it so amazing back in the day, and frankly I wouldn't play through another "Cataclysm" level rebalance.


I rather shell out the simoleans for DIII and put WoW to rest. Who wants my gold?
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#73 Oct 21 2011 at 5:58 PM Rating: Excellent
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BeanX wrote:
Mazra wrote:
Yeah, the amount of info pouring in seems to indicate that it's not a joke.

Player subscription is going to tank, though. People are raging so hard at the preview, imagine how hard they'll rage once it's launched if it's another Cataclysm?


Thats why they are giving D3 away free if you promise to stay subbed. They know there is going to be a huge backlash, but they are in turn trying to force your hand by incentivising it


In all honesty, I don't get the backlash. Yes, the trailer wasn't "amazing", but the whole concept seems interesting. "Boo hoo its Kung Fu" is what I'm hearing, and I think that's really pathetic. We need something totally new and this is, for WoW, totally new. New lore. New area. New theme. New style. Its about time we had an upbeat looking expansion. I can only crawl through so many cultists and undead before it gets depressing.

I'm actually really excited for the new expansion.
#74 Oct 21 2011 at 6:05 PM Rating: Excellent
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ekaterinodar wrote:
BeanX wrote:
Mazra wrote:
Yeah, the amount of info pouring in seems to indicate that it's not a joke.

Player subscription is going to tank, though. People are raging so hard at the preview, imagine how hard they'll rage once it's launched if it's another Cataclysm?


Thats why they are giving D3 away free if you promise to stay subbed. They know there is going to be a huge backlash, but they are in turn trying to force your hand by incentivising it


In all honesty, I don't get the backlash. Yes, the trailer wasn't "amazing", but the whole concept seems interesting. "Boo hoo its Kung Fu" is what I'm hearing, and I think that's really pathetic. We need something totally new and this is, for WoW, totally new. New lore. New area. New theme. New style. Its about time we had an upbeat looking expansion. I can only crawl through so many cultists and undead before it gets depressing.

I'm actually really excited for the new expansion.


Its not the art, style or direction of the game that scares me. Its the getting rid of talent tress, completely redoing the talent system and messing with everyone's play style again. I before from BC>Wrath Your talent tree grew and added new abilities etc. Wrath> Cata They 'streamlined' talents making them alil more wiggle room(option talents). Now they are completely getting rid of talent tress for a new system, which scares me, I like the talent system, this new system seems to be let us give you what you need, not lets give you a choice of what you want. I could be wrong, since everything was just announced but thats how it feels for me.
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#75 Oct 21 2011 at 6:18 PM Rating: Decent
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It is the slow and steady death of the depth that made Vanilla & TBC wow so successful, and the painful tedious march towards homogenizaton.
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#76 Oct 21 2011 at 6:24 PM Rating: Excellent
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Yeah the trailer gives this feel of "you've done all these epic things... now go hang out and play with the pandas."

Maybe the reason I'm more interested in some of what they're doing is because I'm really looking for a bit of 'fresh air' with the game now. I can't say I'm making more than the occasional interesting decision with most talent trees these days anyway. PvP talents are pretty apparent, as are the abilities that you should grab from the second/third trees.
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