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Raiding Stats - Firelands CompletionFollow

#1 Oct 14 2011 at 9:57 AM Rating: Default
Data from MMO-Champion*. It appears the polling was done at maintenance on the 4th for what was called mostly US servers.


Only 2,376 characters have completed Heroic Firelands while 135,789 have completed regular Firelands. I was frankly a lot surprised by the low number of characters that have completed heroic, seems way low somehow. Can anyone compare this to prior raiding numbers?




*source http://www.mmo-champion.com/content/2497-Statistics-Firelands-Changes-Impact-Pumpkin-Carving-Contest-Fan-Art
#2 Oct 14 2011 at 11:07 AM Rating: Excellent
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Completing heroic modes might not give the best picture, since even post-nerf, H-Ragnaros is still a massive block. There's still a significant number that are 6/7 and beating their heads against him.

The best comparison might be a 3-way: H-Shannox (practically everyone who was 7/7 normal pre-nerf) vs. H-Majordomo (who IIRC is tuned mid-range among heroics) vs. H-Rag.
#3 Oct 14 2011 at 4:44 PM Rating: Default
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When we were at Muru in Funwell Plateau when it was current I recall the figure was that only less than a fraction of one percent of all guilds that raided were also there. I think it may have been less than 0.4% at the time.

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#4 Oct 14 2011 at 5:17 PM Rating: Default
ElMuneco wrote:
Completing heroic modes might not give the best picture, since even post-nerf, H-Ragnaros is still a massive block. There's still a significant number that are 6/7 and beating their heads against him.


If I understand you correctly the nerf to H-Rag did not open the floodgates to competing the raid which kind of surprised me at first. But now that I think about it Arthas got nerfed a bunch of times so maybe its a bit early yet to be drawing inferences.

One thing that does seem positive is the number of characters who have competed regular mode. 135k seems a goodly number imo. That's about 5% of the 2.7 mil 85's that MMO-Champion says exist on US Servers.


#5 Oct 14 2011 at 5:39 PM Rating: Good
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JDLKY wrote:
One thing that does seem positive is the number of characters who have competed regular mode. 135k seems a goodly number imo. That's about 5% of the 2.7 mil 85's that MMO-Champion says exist on US Servers.


There is the problem a lot of "elitist" get hung up on. They see the 135,000 and they think that is a large portion of the community. While it is a large number respectively, it is a rather small one in comparison to 2,700,000.

I use the word "elitist" for a reason. Very few of them are the elite, most just have the bad attitude that usually comes with the title.
#6 Oct 14 2011 at 11:10 PM Rating: Good
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Criminy wrote:
JDLKY wrote:
One thing that does seem positive is the number of characters who have competed regular mode. 135k seems a goodly number imo. That's about 5% of the 2.7 mil 85's that MMO-Champion says exist on US Servers.


There is the problem a lot of "elitist" get hung up on. They see the 135,000 and they think that is a large portion of the community. While it is a large number respectively, it is a rather small one in comparison to 2,700,000.

I use the word "elitist" for a reason. Very few of them are the elite, most just have the bad attitude that usually comes with the title.




The funny thing is that the real elite are nowhere as petulant, childish or full of themselves as the horde of mid level players who think they are good at the game.
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#7 Oct 15 2011 at 12:39 AM Rating: Good
Having worked on H Rag, let me tell you.

That fight is hard.

Hardest part?

Dodging lava waves. Smiley: glare
#8 Oct 15 2011 at 12:47 AM Rating: Excellent
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IDrownFish wrote:
Having worked on H Rag, let me tell you.

That fight is hard.

Hardest part?

Dodging lava waves. Smiley: glare
As I understand it, the trick is you don't dodge the lava waves. You stand tall and strong, forcing the lava waves to realize the error of their ways so that they'll dodge you. Smiley: tongue
#9 Oct 15 2011 at 4:28 AM Rating: Decent
I think there's a Allakhazam joke there somewhere.

Chuck....Norris


Edited, Oct 15th 2011 6:29am by Flixa
#10 Oct 15 2011 at 8:25 AM Rating: Good
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I joined a couple friends in their 25 man raid. I've seen 5/7 HM post nerf and you can tell it is nerfed content.


I think the only encounter that felt like it was a challenge was Baleroc, and that was basically HM Putricide with a gimmick. Ragnaros on normal is what every normal encounter should be. It is infinitely easier than Vashj, Kaelthas or even Illidari Council from BT. I can't wait to see it on heroic but I think I need 3-4 more full clears to knock the rust off and farm some loot.
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#11 Oct 15 2011 at 8:31 AM Rating: Good
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bodhisattva wrote:
I joined a couple friends in their 25 man raid. I've seen 5/7 HM post nerf and you can tell it is nerfed content.


I think the only encounter that felt like it was a challenge was Baleroc, and that was basically HM Putricide with a gimmick. Ragnaros on normal is what every normal encounter should be. It is infinitely easier than Vashj, Kaelthas or even Illidari Council from BT. I can't wait to see it on heroic but I think I need 3-4 more full clears to knock the rust off and farm some loot.



Also remindm me to create a signature that actually works
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#12 Oct 15 2011 at 9:12 AM Rating: Good
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Create a signature that actually works.

And right now I'm having a hard time getting into any raids. Everyone wants to see achievements for everything before even thinking about letting me join.

I'm just waiting for 4.3 right now.
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#13 Oct 15 2011 at 9:35 AM Rating: Decent
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Mazra wrote:
Create a signature that actually works.

And right now I'm having a hard time getting into any raids. Everyone wants to see achievements for everything before even thinking about letting me join.

I'm just waiting for 4.3 right now.


You are overly geared for a BoT or BWD pug however you should do them. I am not sure where your server is in terms of population but unless it is low pop you should be able to find pugs that will net you full clear if you keep an eye out. There are a couple slots you could replace as well going from 353 to 359 along the way, it may seem like side grades but any top end player will tell you its a cumulative effect. Who knows you might get the Defender of a Shattered World title along the way.

The big thing is that social aspect and community really isn't dead. Slog through some pugs, keep note of the good players, make sure you look at meters and just who is a decent human being. If you run with a good group make note, ask to come back.

From there you just get into a FL pug and see what happens start the same thing.


My lil resto shaman below went from 346 ilvl to 367 and full clear in a month, of course I had to lie, smooze, and give reach arounds to anyone to get it into raids, but I did it all through pugging.


Edited, Oct 15th 2011 11:36am by bodhisattva
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#14 Oct 15 2011 at 10:26 AM Rating: Good
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Well, yeah, I'm whoring myself out to anyone at the moment. Still haven't found a PUG that would take in first-timers, though.
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#15 Oct 15 2011 at 10:29 AM Rating: Decent
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BWD or BoT pug, or are you talking FL?
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#16 Oct 15 2011 at 10:47 AM Rating: Good
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Anything.
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#17 Oct 15 2011 at 11:21 AM Rating: Good
bodhisattva wrote:
I think the only encounter that felt like it was a challenge was Baleroc, and that was basically HM Putricide with a gimmick.


I felt that H Baleroc was actually a lot easier than HM Putricide, from a dps standpoint. But Putricide was a pain in the *** for me, and Baleroc just wasn't. I'm raiding with a different guild now than I was then, so that might have something to do with it. Maybe it's because I was doing it in 10 man, where you have more room to avoid spreading the debuff, also.

As for getting a pug, consider starting a GDKP run or joining one if you don't have one already on the server. It's raiding for fun and profit.
#18 Oct 15 2011 at 11:36 AM Rating: Good
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If you know the fights, or have read up on them and don't think you are going to absolutely stink up the place then I say "full clear on my main" for BoT/BWD. Those have been nerfed so hard that in order for you to really muck it up with the gear you are wearing is if you have a learning disability.

Sneak your way in.


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#19 Oct 15 2011 at 1:10 PM Rating: Good
Instead of nerfing damage on Rag10N they should have taken away a couple of adds in the hammer phases. One guy screws up and we go boom, nobody to cover for them. A hunter dies triggering traps in phase 1 (disengages into lava or hits it to soon/late) and we're walking dead as well since we need every guy alive for the adds. Anyone else able to take the traps other than hunters mages and priests? We don't have any mages and our one priest is busy keeping people alive. I'm the only melee aside from tanks, so no warriors (heroic leap) either.

ed: no, I'm not going to charge Rag. I'm not stupid.

Edited, Oct 15th 2011 12:11pm by selebrin
#20 Oct 15 2011 at 1:31 PM Rating: Good
Hunters and rogues can disarm traps too. Basically anyone who has the ability to slow their fall speed so you don't take damage.

I'm curious, if the hardest part about heroic Rag is not getting hit by the laval waves, how is it more difficult than regular? Smiley: tongue

Maz, if worse comes to worse and you can't even get into T11 content, start your own group. As long as you know the fights, you don't have to tell anyone that you haven't kill Cho'gall before. Let them be pleasantly surprised when you get your achieve and you haven't ****** up.
#21 Oct 15 2011 at 2:57 PM Rating: Good
Wonder Gem PigtailsOfDoom wrote:
Hunters and rogues can disarm traps too. Basically anyone who has the ability to slow their fall speed so you don't take damage.

The main problem for rogues/kitties is that they take the Magma Trap damage before the fall damage. Apparently it punts you 55 yards into the air so anyone could survive it if they had full life, but with range and time they can't be healed mid-air.

Rogues -- can survive if glyphed and use feint on the trap itself.
Feral -- can't survive despite feline grace, maybe with Survival Instincts once every 3min
Mage -- easiest, they blink and warp back to the ground.
Warlock -- demonic circle, 30sec CD
Priest -- Levitate, range makes it tricky to cast on others
Hunter -- disengage just before hitting the ground. Use it too soon/late and they splat, aim wrong and they fly off the edge or into lava, making a relatively narrow survival zone.
Warrior -- heroic leap, 1min CD

The problem is that my guild has one feral, one priest (busy healing, can't take traps herself), and a couple of hunters (the riskiest of the bunch) but the rest is classes that don't have any way to protect themselves. The hunters take them but if one screws up we're &^%*ed for the transition. The last time we had a boss where it was this easy for a 10man to get boned by class composition was Yogg where at level a raid needed a near perfect balance of melee and ranged to handle dps reqs.

EDIT: to be fair, that's a decent number of classes that have SOME way to deal with the punt. It just manages to nail the exact opposite of our guild composition. If something needed non-feral druids we'd have plenty.

Edited, Oct 15th 2011 1:59pm by selebrin
#22 Oct 15 2011 at 5:22 PM Rating: Good
A pug I was in one week had the healy priest activate the traps because I'd never done it before. Granted I don't know whether they were using 2 or 3 healers. If you three healed it might be easier for the priest.
#23 Oct 15 2011 at 8:16 PM Rating: Excellent
Blizzard's response to the numbers:

Blizzard wrote:
Firelands Raid Completion
As others have pointed out, your 1.35% is just wrong due to the stats MMO is stating, but whatever, we’re not going to reveal any of our internal numbers to show how wrong you are, or discount the numbers posted on MMO for that matter. I will say they’re likely as accurate as they can be. Meaning, they’re wrong, but at no fault of theirs simply due to the data they have available to them. While we do have data we pull and review very regularly, it’s not always a true measure of success or failure without considering the context.

We try and make content for all of our players. It’s both a blessing and a curse that the WoW player base is as large and diverse as it is. “Hardcore” players for example tend to dramatically underestimate the skill gap between themselves and the vast majority of other players. A lot of games handle this problem through multiple difficulty settings. That is harder to do in a game as content rich as World of Warcraft, but it is something we’re looking at more and more with new features like Raid Finder essentially adding a more accessible setting.

But even with a system (we believe) as awesome as the Raid Finder, there are no simple solutions.

Players are motivated to raid (and do any content for that matter) for a lot of different reasons. A sizeable number of players are satisfied with seeing most of the game content once. If they kill the dragon or slay the Lich King, they (appropriately) feel like they have won the game. That view is pretty heretical to the traditional raider, who is used to working for weeks to defeat a boss and then spending the next few weeks or months farming that boss so that their group has a leg up for the next tier of content. Other players can be motivated by gear, and once they accrue their rewards they are done with the content. Others are motivated by the challenge, and if things are too easy, they lose interest. These players also tend to assume that everyone shares their mindset and they will be happy to wipe on a fight over and over and over with hopes of improving. In reality, we know from data that a lot of players might be willing to wipe a few times, and then after that, they’re done raiding and potentially even playing. It might be easy to dismiss those players and argue raiding is not for them, but that’s not really our design goal. Raids represent an enormous commitment of developer resources. In the same way that we would never make 20 new Arenas just for Gladiator-level players, we don’t want to develop a raid that only 2% of our raiders can see. We will make sure that there are challenging encounters for players who enjoy that sort of thing (as many of us professional game developers do), but then our goal will be to, over time, broaden the potential audience by bringing the content difficulty down. We think the shock with Firelands for some players was that the nerfs were so severe instead of gradual. For the 4.3 Dragon Soul raid we plan on gradually nerfing it over time, sort of like we did with Icecrown Citadel, except by nerfing the content instead of buffing the players.

There is another portion of players that are just not interested in raiding no matter how accessible it is, and that’s fine too, but we do keep track of how player behavior in the past may match player behavior currently or even in the future as we make these choices. Overall our goals are to ultimately get as many people seeing and downing Deathwing as saw the end of Naxxramas in Wrath of the Lich King. That’s not all going to be day 1 of the patch, or even in the first month, but with the Raid Finder and gradual lowering of content we think we can create that initial super high barrier to test the true worth of the hardest of the hardcore, while also providing some fun and accessible content to a much wider swath of players.

Yeah, we need to offer a lot of different kinds of content so that non-raiders still have things to do, or even for raiders to do on off nights. The Molten Front dailies were really popular for several weeks, but like all content, players eventually move on. We hope the DMF and even Transmog will provide some non-raid focused activities in 4.3, but beyond that we have plans to do a lot more. And when you see them you'll be all like :O and we'll be all like :D and then people on the forums will still be all like(╯°□°)╯︵ ┻━┻

The point of not divulging statistics is that they are only one part of what drives overall goals and development. Unfortunately, the fundamental truth is that people put too much behind numbers (case in point, posts in this thread and a couple other dozen that sprung up because of the MMO post), and will build entire cases on them alone with no thought for context or meaning.

Bottom line is that no matter what numbers we show you, it's not going to make any situations 'better'. From time to time we show StarCraft II players literal win/loss %, as accurate as they can possibly be pulled from the source itself, and they're either ignored (because players simply don't want to believe their experiences are "wrong") or laughed at as being some underhanded plot to feed them misinformation.

Numbers don't win us anything. They don't win you anything. Conversations are worth having - ones based on experiences and feelings. We know what the numbers say, but they don't mean anything if you are still unhappy with your enjoyment of the game and your perception of its direction.You're spot on, and while we were coming to some of those same realizations not too long ago, unfortunately (or fortunately depending on your outlook) it's not something we realized in time for Dragon Soul. But we do plan to act on those realizations before too long. (Blue Tracker / Official Forums)


Bolded my favorite sentence, definitely one of the funniest I have ever seen someone from Blizzard say.

Edited, Oct 15th 2011 10:17pm by Anobix
#24 Oct 15 2011 at 11:05 PM Rating: Good
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I honestly don't know what to think about the numbers and stats - What I don't like (and I read it about 3 days ago) was Blizzard's response. And No - I'm not Anti-Blizzard or anything, but frankly it's a pretty ***** Response.


What I don't like is the double speak.

When stuff goes wrong (Paly DPS sucks and Arcane Spec is stoopid) - they tell us that they have better data than us and that the real status of the class/spec/balance/etc... is not what our numbers say. Their better data set shows something different and our “emotional” or “anecdotal” experiences lack real validity. And you know what – I believe that. I’m conditioned by real life to believe that. In life – things go wrong, but generally, things don’t always go wrong and things generally aren’t that bad. So when something does go wrong – I ***** about it and someone with a little clinical distance from the situation steps in and says, “Hey things aren’t that bad. Your experience is just some bad luck or maybe you need to change the way you’re doing things.” And you know what… Just like with WoW – most of the time “They” are right. It’s the real life version of the RNG or L2P Noob.
So when Blizz says, “Hey guys, Paly DPS isn’t really that bad” – I take them for their word. I realize they may be putting some ‘spin’ on it. But generally – they are correct and generally they things aren’t that bad.

But here they are saying that they have the numbers and that the numbers just lead to more problems and that people should rely more on their ‘emotional’ or ‘anecdotal’ experiences. I mean they directly state “Unfortunately, the fundamental truth is that people put too much behind numbers” They then state that, “Conversations are worth having - ones based on experiences and feelings.”

So what do I trust? My personal numbers (and my God Damn personal Experiences and pissed off feelings) and nearly everyone I know or raid with tells me that Paly DPS is F’d up and Arcane mages get 80+ percent of their damage from 1 button. (It’s 5 on my comp)… I’m wearing out my freaking 5 key!

They can’t have it both ways. I don’t know what the raiding stats are. My guild and I are happily completing BOT, we just got our first Nef Kill, and ToT4 is retarded and not fun. I could care less about who did what with respect to FL at this point. But Blizzard’s response is bad.

Either dish up the REAL numbers or tell us why you are not. The rumor is that H.Rag is really hard… OK – fine. So how many people are 6/7? How many guilds? And if Blizz thinks that the data is skewed – fine – tell us why??? There are enough smart (read: Nerds) peope in the community to realize that sometimes the data set can be skewed. Just tell us why…

Right now… I take this as a bad response.



Edited, Oct 16th 2011 1:52am by Borsuk
#25 Oct 16 2011 at 2:06 AM Rating: Good
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selebrin wrote:
Instead of nerfing damage on Rag10N they should have taken away a couple of adds in the hammer phases. One guy screws up and we go boom, nobody to cover for them. A hunter dies triggering traps in phase 1 (disengages into lava or hits it to soon/late) and we're walking dead as well since we need every guy alive for the adds. Anyone else able to take the traps other than hunters mages and priests? We don't have any mages and our one priest is busy keeping people alive. I'm the only melee aside from tanks, so no warriors (heroic leap) either.

ed: no, I'm not going to charge Rag. I'm not stupid.

Edited, Oct 15th 2011 12:11pm by selebrin


In my 10-man, we have two Warlocks who trigger the traps. They alternate in order to use their portal to return to the ground.
#26 Oct 16 2011 at 2:25 PM Rating: Good
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We have mostly our healing priest on trap duty. But we have 3 healers with us so if you do the fight with 2 healers that might not be an option. (that's for Ragnaros normal mode 10man)

And yay, downed Alysrazor HC this evening and now are members of the 6/7 crowd. :)
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