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Some deets on the 4.3 5-mans.Follow

#1 Sep 19 2011 at 12:12 AM Rating: Excellent
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According to Chilton, Deathwing is a different sort of boss. "[He] doesn't just kind of sit around....He doesn't have a throne to chill on, just waiting for people to show up and throw down the gauntlet." Instead, players must come to him and chase him; first through the three 5-mans, then later through the 10/25-man raid instance itself.

The first instance is called "Endtime" and it sends players into the future to see what Deathwing's victory means.
"And so you go into this grim vision of the future," says Chilton, "and essentially demonstrate to Nozdormu that this is what's going to happen if you don't send us back to the Well of Eternity after the Demon Soul to be able to have a chance against Deathwing."

The second instance is called "Well of Eternity," where players go back in time to see Thrall grab an item called the Demon Soul in order to use it against Deathwing himself.

The third and final instance is called "Hour of Twilight," where players escort Thrall to Wyrmrest Temple and the battle begins.
"So at that point, you get to Wyrmrest Temple, and that's where the raid essentially starts. You take on six different bosses, they're all Deathwing's minions, and eventually, you take on Deathwing himself."

From there, the battle changes drastically--to a format World of Warcraft has never since seen. Players chase Deathwing across the world and end up landing on his back.

Chilton explained to Joystiq: "He starts to try to escape, he's getting away to rebuild strength and get himself healed, you're peeling off his armor plates, and all of these different lava creatures that spawn out through his armor plates." He also hinted to a mechanic where players have to try to stay in place while fighting on his back. Finally, Deathwing falls off into the Maelstrom, where the final showdown takes place; players fight on islands surrounding the vortex.
#2 Sep 19 2011 at 12:44 AM Rating: Excellent
I-

I-

...Oh my God. That... that sounds awesome.
#3 Sep 19 2011 at 1:09 AM Rating: Decent
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I can't wait for 4.3, heh. People say Blizzard has been slacking on WoW, but this doesn't sound like slack at all to me. Blizzard's constantly reinventing the wheel in certain ways, and this sounds like they're really out to impress with 4.3 content.

#4 Sep 19 2011 at 1:11 AM Rating: Good
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Oooo this sounds fun...and I imagine this may be used as the catalyst to eventually retrofit Northrend.
#5 Sep 19 2011 at 1:30 AM Rating: Good
IDrownFish wrote:
I-

I-

...Oh my God. That... that sounds awesome.


Doesn't it? I'm so stoked.
#6 Sep 19 2011 at 2:07 AM Rating: Good
Other bullets from another interview with Ghostcrawler:

- Epic Gems in 4.3, they'll drop from The Dragon Soul (New Raid)
- Reducing leveling time in Northrend by 1/3
- Rogue legendary is a pair of daggers. The story is that you're helping out the last uncorrupted black dragon from that questline in the Badlands
- Melee is getting a buff that is only active in the Dragon Soul in order to help compete with ranged

Here's the full interview with Ghostcrawler on MMO-Champ.

Edited, Sep 19th 2011 4:08am by IDrownFish
#7 Sep 19 2011 at 2:09 AM Rating: Excellent
I still think it's lame to have a legendary that only one class can use. I know they've done it before, but it just seems like a waste to me. Everything else though, is awesome.
#8 Sep 19 2011 at 3:29 AM Rating: Default
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The fact that my only reaction was "meh, whatever" is a good reminder of why I quit playing... Smiley: tongue
#9 Sep 19 2011 at 3:56 AM Rating: Good
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Time to gear up the rogue.
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#10 Sep 19 2011 at 4:03 AM Rating: Excellent
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Also will the LFR feature be available for full groups that want easy mode to ease in to normal mode?

If epic gems going to be a raid drop only thing I'll be pissed as I've been hording some Pyrite...
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#11 Sep 19 2011 at 6:23 AM Rating: Good
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Yay, they're finally wrapping up Rhea's questline.

'Bout time.

Sadly, only those who are rogues will be able to see it....
#12 Sep 19 2011 at 7:17 AM Rating: Good
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Patch 3.0 ~ Nov 2008 - Wrath v1
Patch 3.1 ~ Apr 2009 - Ulduar
Patch 3.2 ~ Aug 2009 - Col
Patch 3.3 ~ Dec 2009 - ICC

Patch 4.0 ~ Nov 2011 - Cata v1
Patch 4.1 ~ Apr 2011 - **No Raid**
Patch 3.2 ~ Jun 2011 - Firelands
Patch 3.3 ~ ???????? - ????????




That's correct right? The times and all?
#13REDACTED, Posted: Sep 19 2011 at 8:24 AM, Rating: Sub-Default, (Expand Post) I sense the final fight will be about staying in his back and not falling down. boring.
#14 Sep 19 2011 at 9:37 AM Rating: Good
Sounds potentially very cool. But also sounds a bit Malygosy. I remember trying to heard the raid cats through that mess when it was fresh content. Smiley: laugh
#15 Sep 19 2011 at 10:35 AM Rating: Good
Brisin wrote:
I sense the final fight will be about staying in his back and not falling down. boring.


Second to last fight will be staying on his back. Last fight will be island-hopping.
#16 Sep 19 2011 at 10:52 AM Rating: Excellent
Meat Popsicle
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Hopscotch has never sounded so fun. Smiley: nod
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#17 Sep 19 2011 at 11:05 AM Rating: Default
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selebrin wrote:
Brisin wrote:
I sense the final fight will be about staying in his back and not falling down. boring.


Second to last fight will be staying on his back. Last fight will be island-hopping.

Another dance fight, then.
I dont know, I really disliked what they did with this expansion. At least its not as bad as WotLK, I guess.
Too bad I dont see WoW having another tBC-like expansion. That would have the potential to bring me back.
#18 Sep 19 2011 at 11:05 AM Rating: Good
Leader of the Infinite Dragonflight: Murozond. Well, at least Nozdormu proved to be SLIGHTLY smarter than Dracula.
#19 Sep 19 2011 at 11:56 AM Rating: Excellent
Brisin wrote:
selebrin wrote:
Brisin wrote:
I sense the final fight will be about staying in his back and not falling down. boring.


Second to last fight will be staying on his back. Last fight will be island-hopping.

Another dance fight, then.


Not necessarily. Let's wait until we've done the fight to start making generalizations.
#20REDACTED, Posted: Sep 19 2011 at 12:53 PM, Rating: Sub-Default, (Expand Post) Seeing what they did in the expansion so far, it probably will be.
#21 Sep 19 2011 at 1:48 PM Rating: Decent
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I generally agree with you.

I don't mind an occasional mechanic to break up the same old...

But the final boss of an expansion should not have a movement, machine, flying, etc component to it. I'm all for running and blinking and life gripping, etc. But as soon as we need to decide who will ride the red drake vs the green drake or who will ride as a gunner vs a driver.... Those mechanics don't become fun.
#22 Sep 19 2011 at 1:53 PM Rating: Good
More details on the new dungeons. They've got the first two up so far and they sound amazing.

Kind of weird that they have Illidan looking like a demon hunter in the Well of Eternity though. He wasn't a demon hunter yet at that point, he was a sorcerer. At least according to the War of the Ancients books.

@Brisin: You don't have to be useless during Alys because you can't see the rings. Especially in 25 man, there are other people who are better suited to flying than Boomkins. Fire mages and shadow priests are way better at it damage wise. It's definitely a tricky mechanic though. Took me way longer to get the hang of it than I am comfortable admitting. =x
#23 Sep 19 2011 at 2:02 PM Rating: Decent
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PigtailsOfDoom wrote:


@Brisin: You don't have to be useless during Alys because you can't see the rings. Especially in 25 man, there are other people who are better suited to flying than Boomkins. Fire mages and shadow priests are way better at it damage wise. It's definitely a tricky mechanic though. Took me way longer to get the hang of it than I am comfortable admitting. =x

I know, Im not completely useless. Since I do have a good awareness, I can prevent some bad things from happening staying in the ground.
Still, its just an example of a fight where the dance is almost more important than killing the boss/handling the adds in itself. Lava boss is another one.
#24 Sep 19 2011 at 2:24 PM Rating: Good
PigtailsOfDoom wrote:

Kind of weird that they have Illidan looking like a demon hunter in the Well of Eternity though. He wasn't a demon hunter yet at that point, he was a sorcerer. At least according to the War of the Ancients books.


Wasn't the Well of Eternity fight where he became a demon hunter? Went undercover as a double agent and Sargeras gave him the eyes/tattoos.
#25 Sep 19 2011 at 2:48 PM Rating: Good
Maybe I need to re-read the last book. =x
#26 Sep 19 2011 at 2:48 PM Rating: Decent
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988 posts
Well, the story will be interesting exactly one time. After that it's all gonna depend on the mechanics, and that can unfortunately go both ways.

Although, seeing that there won't be any T13 from Valor Points, there's a chance that the new dungeons won't turn into another Zul grind you feel like you need to complete every week to cap your points.

Guess we'll find out once the stuff is actually put on the PTR.
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